Announcement

Collapse
No announcement yet.

Well ... that escalated quickly!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #31
    Originally posted by Laz Man View Post
    I hope those are not brick painted wood...������
    Worse. Canvas tent. >:P

    Some lucky newbie will be so happy!

    I am going to try the bridge trick where they slide into the middle, I have upside down blades to give them a bit of a grinding. Then they can run around, up and back through. Thrown a few turrets up there and it is possible to stand on a plate to fire dart traps where they will try to walk.

    Comment


      #32
      OP you crossed the magic gamestage number of 158 I suspect. Once you are there, Demolishers begin to appear on horde night and that is a game-changer. With 4 of you, gamestage is scaled and you can easily hit that magic number earlier than you can possibly handle them (without AI exploits). With only 2 of us we hit them on day 28 horde. You can lower the difficulty to delay them by a horde night or two, but as Orclover rightly said above, that makes every other part of the game super-boring.

      If you're going to build a legit base (i.e one that doesn't exploit the A17 AI with infinite ramps or mazes) then you absolutely need to have a solid plan to deal with these guys. Their explosion destroys any type of block except Steel (takes 3 explosions from them to take out Steel). This is why I have been arguing that the Crucible must not be locked behind Int 10. Players who want to play legit without exploiting the AI need Steel bases by the time Demolishers show up. Even then, if they go off in chain reactions, even Steel will get melted.

      If you can't be arsed with them - and they do somewhat spoil the game as many base designs becomes useless and most traps equally so - then go ahead and exploit the AI and horde night becomes trivial. Or mod them out the game.

      We are giving them one more chance. We have a new base design we are going to try on a new map to see if we can fight them without AI exploits. If it doesn't work, then they are getting modded out as they are fun-killers that ruin the game for us. We will NEVER build an infinite ramp to exploit the AI (which would make Demolishers easy to deal with) - we want to fight legit. But you can't when a half dozen Demolishers rush you in the middle of 32 other zombies.
      Last edited by Ghostlight; 12-01-2019, 03:57 AM.

      Comment


        #33
        Originally posted by Liesel Weppen View Post
        The gamestage per player is as follows:
        (serverDays - (playerDeaths * 2)) * difficulty level
        This is wrong. You forgot about player level! It is

        (your level + days alive) x difficulty

        where days alive = (server day - 2 x num deaths) and is capped by level
        Last edited by Ghostlight; 12-01-2019, 03:48 AM.

        Comment


          #34
          Originally posted by ZombieSurvivor View Post
          Since when did the amount of days that passed on a server ever become part of it??? and proof please
          Everything you need is here; https://7daystodie.com/forums/showth...25#post1068625

          - - - Updated - - -

          Originally posted by Orclover View Post
          We are at a combined gamestage of ~350ish during our bloodmoons, possibly much higher. Standard settings, 8 zeds per player and cap of 60 zeds spawned at a time. Bloodmoons are just about rediclous. We have stopped building bases and just use modified POI's. It would take 2 or 3 weeks in game time to repair the damage to our "built from scratch" super concrete base, it is just not worth it.
          Concrete, even re-enforced, is useless once Demolishers are in play.

          Comment


            #35
            Perhaps try something like the picture below, but do one for each player, minus 1, facing the cardinal directions. You then have up to 4 choke points to defend but each is only 1 block wide. Dedicate a player to being the Demolition sniper and have them sit in the center so they can just turn to face whatever direction is called. Put junk turrets facing each choke point above and a few blocks behind where the defending player stands. The junk turrets should take out any swooping vultures and help stun lock anything that gets too close, buying time for reinforcements to help out. If the zombies are flowing in too fast keep the stairs as straight blocks so that the zombies have to jump up each. You can also put barbed wire fences in a perimeter around each stair pyramid to slow the flow down a bit more. Honestly my only problem with that defense is that it slows the influx of zombies such that I top out around 300 kills in a BM because they simply can't get into the choke point fast enough.

            Base.jpg

            Comment


              #36
              Originally posted by Ghostlight View Post
              Concrete, even re-enforced, is useless once Demolishers are in play.
              Yea my bud was trying to upgrade with steel on everything saying "that should do it".

              I just shook my head, because nothing would do it. When you take 6,000 damage and multiply that times the amount of demo's coming at you....well the endless pitt starts to look a lot more appealing as a solution.

              Comment


                #37
                We have tried the great blade filter from the other thread, this was our last attempt with that feature:
                Horde Night 19.jpg
                Yea no it doesnt work any more. They quietly patched it as near as I can tell. I think they simply took all the tall zeds that were standing at 2 and a half squares and shrunk em down a half block while nobody was looking during one of the late october hotfixes. So that wont be working, ever again. The giant pitt you see in the center is what used to be mostly reinforced concrete and cobblestone. We actually cleanly killed MOST of the demo's that showed up, maybe 3 or 4 managed to blow up. Which speaks of the stupid damage they do.

                Our game stage is...I have no clue. Heres a pic of us and do the math
                gamestage.jpg

                So we managed to kill most of them and we didnt die so thats a win right? Lol no. The amount of repair work required to repair all that is just simply not worth it compared to a cheap POI with only a half hours worth up upgrades, its just not worth building a big or extravagant base that is going to be demolished in 45 minutes or less.

                Or maybe MM wants us all to quit building bases and just fight in the street. I dunno, the devs are not talking about it lately I noticed.

                My bud has built a giant concrete super horde base. its basically useless now and disheartened is a good description of what he feels about that. He's pretty close to throwing in the towel on 7d2d until A20 and hoping things change. Me. I figure we will just remove them from the xml and replace them with glowing cops or something.

                Because this is just stupid.

                Comment


                  #38
                  Originally posted by Orclover View Post
                  We have tried the great blade filter from the other thread, this was our last attempt with that feature:
                  [ATTACH=CONFIG]30802[/ATTACH]
                  Yea no it doesnt work any more. They quietly patched it as near as I can tell. I think they simply took all the tall zeds that were standing at 2 and a half squares and shrunk em down a half block while nobody was looking during one of the late october hotfixes. So that wont be working, ever again. The giant pitt you see in the center is what used to be mostly reinforced concrete and cobblestone. We actually cleanly killed MOST of the demo's that showed up, maybe 3 or 4 managed to blow up. Which speaks of the stupid damage they do.

                  Our game stage is...I have no clue. Heres a pic of us and do the math
                  [ATTACH=CONFIG]30803[/ATTACH]

                  So we managed to kill most of them and we didnt die so thats a win right? Lol no. The amount of repair work required to repair all that is just simply not worth it compared to a cheap POI with only a half hours worth up upgrades, its just not worth building a big or extravagant base that is going to be demolished in 45 minutes or less.

                  Or maybe MM wants us all to quit building bases and just fight in the street. I dunno, the devs are not talking about it lately I noticed.

                  My bud has built a giant concrete super horde base. its basically useless now and disheartened is a good description of what he feels about that. He's pretty close to throwing in the towel on 7d2d until A20 and hoping things change. Me. I figure we will just remove them from the xml and replace them with glowing cops or something.

                  Because this is just stupid.
                  Thanks for sharing...that does look disheartening... condolences...

                  Comment


                    #39
                    Originally posted by Orclover View Post
                    Yea no it doesnt work any more. They quietly patched it as near as I can tell. I think they simply took all the tall zeds that were standing at 2 and a half squares and shrunk em down a half block while nobody was looking during one of the late october hotfixes. So that wont be working, ever again.
                    This is why I never talk about base design on the forums when we figure out something that works - the devs immediately add a sly patch to negate your ideas.

                    Our game stage is...I have no clue. Heres a pic of us and do the math
                    384

                    its just not worth building a big or extravagant base that is going to be demolished in 45 minutes or less...Or maybe MM wants us all to quit building bases and just fight in the street.
                    With all this talk of MM's regret of going the voxel route re-enforcing this idea further, sadly I am coming to that same conclusion. Or they want you to just take over an expendable POI and sit on top of it till it's morning or it's destroyed, or ride around all night on a bike, or - the most horrific thought of all - build a base to exploit the AI with an infinite ramp. It's heart-breaking for me as building huge fortresses with layers of traps is what we enjoy most.

                    My bud has built a giant concrete super horde base. its basically useless now and disheartened is a good description of what he feels about that. He's pretty close to throwing in the towel on 7d2d until A20 and hoping things change.
                    I'm down to one buddy left, and I had to convince him hard to stay after the first major Demolisher incident. Like I said above, we have one more design to try and that's the last straw, it'll be mod them out or quit after that, not sure which.

                    Comment


                      #40
                      Originally posted by Orclover View Post
                      We have tried the great blade filter from the other thread, this was our last attempt with that feature:
                      [ATTACH=CONFIG]30802[/ATTACH]
                      Heh, well, now you have a good start for that endless pit, just slap a drop ramp on top of that hole and let the demos do the rest of the digging for you ...

                      Comment


                        #41
                        Originally posted by Ghostlight View Post
                        OP you crossed the magic gamestage number of 158 I suspect. Once you are there, Demolishers begin to appear on horde night and that is a game-changer. With 4 of you, gamestage is scaled and you can easily hit that magic number earlier than you can possibly handle them (without AI exploits).

                        ...
                        Their explosion destroys any type of block except Steel (takes 3 explosions from them to take out Steel). This is why I have been arguing that the Crucible must not be locked behind Int 10. Players who want to play legit without exploiting the AI need Steel bases by the time Demolishers show up. Even then, if they go off in chain reactions, even Steel will get melted.

                        ...


                        I cheated this in, to try and fight the next horde because the only other option was to drive all night and I wanted to shoot them instead.

                        It sounds like the core will be breached, even with the infinite ramp and blade traps to mince them as they fall.

                        Comment


                          #42
                          Originally posted by Ghostlight View Post
                          Thanks but the xml is very easy to understand and since it seems like most are wrong about gamestage I'm guessing most do not check XML. Thanks anyways.

                          P.S. not sure why you provided a link when you quoted my post that already had the exact formula in it.
                          I gave the answer...why would you provide me with a link as if my answer is incorrect? I'm a little confused
                          https://7daystodie.com/forums/showth...=1#post1070172
                          Last edited by ZombieSurvivor; 12-01-2019, 03:07 PM.

                          Comment


                            #43
                            Originally posted by Jenshae View Post


                            I cheated this in, to try and fight the next horde because the only other option was to drive all night and I wanted to shoot them instead.

                            It sounds like the core will be breached, even with the infinite ramp and blade traps to mince them as they fall.
                            you cheated....sad Well to bad you can no longer brag or feel good about defeating a horde since the base is now a cheated one and not based on a players skill. *moment of silence* Make us proud in the next game and no cheating. Would like to see a follow up about all this the next time you make a base. I want to see you grow and become better at the game and not resort to cheating.
                            Last edited by ZombieSurvivor; 12-01-2019, 03:24 PM.

                            Comment


                              #44
                              Originally posted by ZombieSurvivor View Post
                              Thanks but the xml is very easy to understand and since it seems like most are wrong about gamestage I'm guessing most do not check XML. Thanks anyways.

                              P.S. not sure why you provided a link when you quoted my post that already had the exact formula in it.
                              I gave the answer...why would you provide me with a link as if my answer is incorrect? I'm a little confused
                              https://7daystodie.com/forums/showth...=1#post1070172
                              Because you made this post in this thread:

                              Originally posted by ZombieSurvivor View Post
                              Since when did the amount of days that passed on a server ever become part of it??? and proof please
                              So I assumed you didn't understand that server day is part of it. What did you want me to think? They do not count actual days each player has been on the server. They just use the (current server day - 2 x deaths), and then cap the result by your level to keep it simple.

                              Also your calculation for multiplayer scaling is incorrect and misleading. All you did was re-post the huge comment block at the start of gamestage.xml, which as we have been discussing for months in such threads, has been left outdated and is incorrect. The link to my thread corrects it all for you.
                              Last edited by Ghostlight; 12-01-2019, 04:18 PM.

                              Comment


                                #45
                                Originally posted by Ghostlight View Post
                                Because you made this post in this thread:



                                So I assumed you didn't understand that server day is part of it. What did you want me to think? They do not count actual days each player has been on the server. They just use the (current server day - 2 x deaths), and then cap the result by your level to keep it simple.

                                Also your calculation for multiplayer scaling is incorrect and misleading. All you did was re-post the huge comment block at the start of gamestage.xml, which as we have been discussing for months in such threads, has been left outdated and is incorrect. The link to my thread corrects it all for you.
                                Not according to the XML or the way I've always understood it to work. Can you please point out exactly what is wrong. I did skim over what you posted and seen most of it was correct but I must have skimmed over the parts that conflict with whats in the XML.

                                EDIT: "hey just use the (current server day - 2 x deaths)" proof please because ive never known it to work this way.

                                P.S. Let me correct you. "lso your calculation for multiplayer scaling" I do not do math so I would never post My math. not sure what u r talking about. GO BACK AND READ
                                Last edited by ZombieSurvivor; 12-01-2019, 04:29 PM.

                                Comment

                                Working...
                                X