ShadesOfKnight Posted December 19, 2019 Share Posted December 19, 2019 Back in "the old days," you could take a knife to a freshly-dead zombie and get a pile of bones and rotting flesh. Does anyone else miss the irony of using Zombies to provide the key component of glue-duct tape as well as the means to improve farming?? I thought that was a genuinely great design - both ironic and sensible. Use the apocalypse itself to support crawling out of it. Link to comment Share on other sites More sharing options...
Brian9824 Posted December 19, 2019 Share Posted December 19, 2019 Not in the least. I hated having to spend 20-30 minutes after every horde walking around and breaking bodies. Link to comment Share on other sites More sharing options...
ShadesOfKnight Posted December 19, 2019 Author Share Posted December 19, 2019 I found that to be useful too - leave the ones you don't want to bother with and collect the spiders who come to visit after. Link to comment Share on other sites More sharing options...
RipClaw Posted December 19, 2019 Share Posted December 19, 2019 I miss it a lot. I turned the bones into glue and duct tape. From the glue I made paper for shotgun shells and I used the duct tape for exploding crossbow bolts. A cycle in which the horde provided me the raw materials to fight the next horde. It also gave me a sense of accomplishment. Now after the horde it's like I was fighting an army of ghosts. Link to comment Share on other sites More sharing options...
Laz Man Posted December 19, 2019 Share Posted December 19, 2019 I dont miss it. It makes sense for it to be gone for default gameplay settings of 60 minute days where the players time is better spent engaging in other activities. However, I can see where more activities would be nicer for longer games like 90/120 minute days. Link to comment Share on other sites More sharing options...
RipClaw Posted December 19, 2019 Share Posted December 19, 2019 I dont miss it. It makes sense for it to be gone for default gameplay settings of 60 minute days where the players time is better spent engaging in other activities. Harvesting the corpses has given me resources. I can't imagine any activity more important than that. It's no different for me than when I'm in the mine. Besides, you didn't had to do it. The corpses disappeared after 30 minutes. I often had to hurry to harvest all the corpses before they disappeared. Link to comment Share on other sites More sharing options...
BobTheBard Posted December 19, 2019 Share Posted December 19, 2019 On one hand, I miss being able to chop up zombie bodies to get bones and meat. On the other hand, I don't miss having to clean up an entire horde night's worth of bodies manually. On the whole, if we can't have one without the other I prefer the latter, but I'd like to see quick-despawning corpses you could still chop up and get stuff from. Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted December 19, 2019 Share Posted December 19, 2019 Harvesting the corpses has given me resources. I can't imagine any activity more important than that. It's no different for me than when I'm in the mine. Besides, you didn't had to do it. The corpses disappeared after 30 minutes. I often had to hurry to harvest all the corpses before they disappeared. They only disappeared if they were empty. Otherwise, they would turn into the skeleton version. Link to comment Share on other sites More sharing options...
RipClaw Posted December 19, 2019 Share Posted December 19, 2019 They only disappeared if they were empty. Otherwise, they would turn into the skeleton version. The skeleton version was removed in A16. They just disappeared even without been looted. I've seen it myself. Link to comment Share on other sites More sharing options...
Liesel Weppen Posted December 19, 2019 Share Posted December 19, 2019 I miss it a lot. I turned the bones into glue and duct tape. From the glue I made paper for shotgun shells and I used the duct tape for exploding crossbow bolts. A cycle in which the horde provided me the raw materials to fight the next horde. And that's the point why it was nerfed. Fighting the horde and make them drop most of the ressources you used to fight them is somewhat pointless. The fighting is supposed to be a ressource sink. Link to comment Share on other sites More sharing options...
RipClaw Posted December 19, 2019 Share Posted December 19, 2019 And that's the point why it was nerfed. Fighting the horde and make them drop most of the ressources you used to fight them is somewhat pointless. The fighting is supposed to be a ressource sink. It was not most of the resources but only one part. To craft glue from the bones you needed bottled murky water which means to craft a lot of jars and fill them with water. To make the paper from glue you needed wood and again bottled murky water. And to make duck tap from glue you needed cloth. To craft the shotgun shells you needed not only the paper but gunpowder with was crafted from cole and nitrate. And of course you needed buckshot which is crafted from lead and clay. For the exploding crossbow bolts you needed not only the duck tape but also gunpowder, feathers and steel arrow heads. The bones from the zombies alone where worthless without the further refinement. Link to comment Share on other sites More sharing options...
zaaephod Posted December 19, 2019 Share Posted December 19, 2019 There's a mod called Harvestable Zombies out there, it makes the corpses stay a little while longer, and you can harvest them for a small amount of bone, flesh, and nitrate. IMO, beyond day 30 or so, it's more work than it's worth, but it was nice to have early on. Link to comment Share on other sites More sharing options...
Gideon Posted December 20, 2019 Share Posted December 20, 2019 I have to diverge. When I read the title of your thread, the wood chipper scene from Fargo popped in to my mind. Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted December 20, 2019 Share Posted December 20, 2019 The skeleton version was removed in A16. They just disappeared even without been looted. I've seen it myself. I see. Well, I guess that throws arguments of "having to clean up" out the window. If they removed that at some point, then they must have removed the heat generation that corpses caused at one time... meaning even less of "having to clean up." Link to comment Share on other sites More sharing options...
ShadesOfKnight Posted December 20, 2019 Author Share Posted December 20, 2019 And that's the point why it was nerfed. Fighting the horde and make them drop most of the ressources you used to fight them is somewhat pointless. The fighting is supposed to be a ressource sink. It's another one of those nonsense things in the game then, like "baseball bat parts." The entire point of survival is using what is given to survive. If what you have is a large pile of corpses, you figure out what to do with them. Link to comment Share on other sites More sharing options...
Boidster Posted December 20, 2019 Share Posted December 20, 2019 That is a very stealth double-negative in the title. But count me among those who missed being able to harvest zombies. And so I created a modlet to put it back in (and nerf the ribcage gore blocks a tiny bit to compensate). I'm happy to provide it if you're interested. I'm a modding n00b and it was a great simple starter project. Works great except that the zombie corpses will occasionally make a pain sound when you start to harvest them and that can cause a jump-scare. Fits the theme of the game, though... Link to comment Share on other sites More sharing options...
Jeraal Posted December 20, 2019 Share Posted December 20, 2019 Absolutely miss it. It was somewhat therapeutic. Go around after a horde with an axe chopping away while muttering things like, "I'm gonna turn you into glue and fertilizer you filthy monsters! Thinking you can come here and wreck MY HOUSE? *SPLAT* Ha! Take that!" Link to comment Share on other sites More sharing options...
Ramethzer0 Posted December 20, 2019 Share Posted December 20, 2019 I miss some of the old harvesting things weve done in the past, but i dont miss the hour of cleanup after every blood moon horde because that added in with overall repair/maintenance time for the base as well. And that im not going to miss at all. Link to comment Share on other sites More sharing options...
Laz Man Posted December 20, 2019 Share Posted December 20, 2019 That is a very stealth double-negative in the title. But count me among those who missed being able to harvest zombies. And so I created a modlet to put it back in (and nerf the ribcage gore blocks a tiny bit to compensate). I'm happy to provide it if you're interested. I'm a modding n00b and it was a great simple starter project. Works great except that the zombie corpses will occasionally make a pain sound when you start to harvest them and that can cause a jump-scare. Fits the theme of the game, though... That's just plain creepy...does it work on player corpses? 😂😂😂 Link to comment Share on other sites More sharing options...
Vampirenostra Posted December 24, 2019 Share Posted December 24, 2019 who didn't we have arrow tips made of bones? Link to comment Share on other sites More sharing options...
Feycat Posted December 25, 2019 Share Posted December 25, 2019 Nope, I'm thrilled that nonsense is gone. Remember those blobby red gore blocks? lol Link to comment Share on other sites More sharing options...
seagas Posted December 25, 2019 Share Posted December 25, 2019 Keep the occasional loot bag drop currently used, and let the core blocks last for like for 1 minute, after which they disappear. Access to bones and rotten meat for the short term and no clean up after horde night or late game. Maybe get rid of the body bags to compensate and remove rotten flesh from the roadside core blocks but keep the bones. Link to comment Share on other sites More sharing options...
Boidster Posted December 25, 2019 Share Posted December 25, 2019 Keep the occasional loot bag drop currently used, and let the core blocks last for like for 1 minute, after which they disappear. Access to bones and rotten meat for the short term and no clean up after horde night or late game. Maybe get rid of the body bags to compensate and remove rotten flesh from the roadside core blocks but keep the bones. This is exactly how we have it in my game. A couple of bones, a couple of nitrate, some rotten flesh from dead zombies, but you gotta get there in 3 minutes or it poofs. Reduced the harvest from roadside "ribs" to compensate. Link to comment Share on other sites More sharing options...
-Holo- Posted December 27, 2019 Share Posted December 27, 2019 Yes. I miss it a lot. it was a neat task to clean out after the hordenight a few minutes and salvage loot and bodies for bones. Someone said it was possible to have corpses 'downgrade' to the old grey corpseblock instead of despawning, But I have not managed to figure out how Link to comment Share on other sites More sharing options...
zootal Posted December 27, 2019 Share Posted December 27, 2019 I loved gutting dead zombies after horde night. Great source of loot! A18+ is too easy to get loot, you don't need to bother with the dead zed anymore. Link to comment Share on other sites More sharing options...
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