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7 Days of Ammo Crafting

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  • 7 Days of Ammo Crafting

    So after day 21 (or even earlier) I usually have the ability to craft turrets (SMG and/or Shotgun).
    In my current game I have 8 SMG turrets (day 30). That's 900 x 8 9mm just on my roof. In addition I have to feed my M-60 & AK for horde night. It takes sooooo long to: Craft gunpowder on the chemstations, smelt all my dukes into brass, smelt lead, forge bullet casings and tips, and then finally to workbench bullets.
    Can we for the love of something holy get tools for the chemstation & workbench? Like the forge has?
    And/Or speed things up with the Yeah Science! skill? Bulk crafting is just cheaper (IMO) not faster.

    Tools for the chemstaion and workbench could be:
    A Bunsen burner
    A pressure cooker
    Test tubes (like the beaker for the campfire/building ingredient for the chemstation)

    Bench Vice
    Power Tool(s)
    Or how about we hook the workbench up to our powergrid (generators)?

    Oh, and thanks for the best game in the world Pimps!
    I'm a sneeze away from 4k hours!

  • #2
    Maybe use different defenses that a crapload of turrets?

    Comment


    • #3
      Originally posted by SylenThunder View Post
      Maybe use different defenses that a crapload of turrets?
      Oh, you mean my 5 rows of barbed wire & spikes, eletric fences and blade traps (at gamestage 150+)?
      Why not use turrets? they're there for a reason?

      Comment


      • #4
        Use more forges, workbenches and chemstation in parallel.

        Comment


        • #5
          Originally posted by Liesel Weppen View Post
          Use more forges, workbenches and chemstation in parallel.
          Yes, currently 2 chemstations, 3 forges and 3 workbenches.
          Adding more to the next floor up (currently in construction), but I'm prioritising lead/brass over stone for cement.

          So yeah, i'm now a bullet factory. I cue everything up, then go explore some. I think I have every city on the map (8x8 Km) now.

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          • #6
            What difficulty setting are you using? I only use 1 smg and 1 shotgun turret but use them sparringly to conserve ammo (day 56, adventure diff., 16 max alive). I heavily use junk turrets tho.

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            • #7
              Make a little and efficient defense building, to reduce your resources consumption. Make vulnerability point traps (fake door access) to focus the zeds only in one point an deploy your fire power only in this place.

              Comment


              • #8
                Originally posted by Laz Man View Post
                What difficulty setting are you using? I only use 1 smg and 1 shotgun turret but use them sparringly to conserve ammo (day 56, adventure diff., 16 max alive). I heavily use junk turrets tho.
                I currently play on Nomad difficulty, 12 max alive, with walk at daytime, run at night, and Nightmare on hordenight. 60 minute days, and all else on vanilla settings.

                - - - Updated - - -

                I have a 11x10 base on flat ground, cleared all trees and boulders around my base. I've tried the vulnerability point thing before, but it does not work in the long run for me. I've never liked "cheesing" the AI, if that's what you are refering to.

                Edit: The last comment was meant for FSHerrante, don't know why the post come's up like this.
                Last edited by Tordur77; 12-21-2019, 02:17 PM. Reason: miss clicked

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                • #9
                  3 chemstn, 3 workben, 4 forges right now. That's being upgraded to 6/6/8 with 4 cement mixers.

                  can't bulk craft all the ammo yet, which limits each bench to 900 bullets for 7.62, 1800 for 9mm (which I'm not making yet)

                  6000 gunpowder per chem station = 2000 7.62 bullets.

                  300 game minutes to craft that gunpowder. umm..

                  Yes, a way to speed that up would be nice. (in the meantime, just going to make more chemstations)

                  Getting the coal/nitrate isn't that hard, lead is easy. Brass, well, dukes yes, but still have stuff to buy.

                  Comment


                  • #10
                    Originally posted by canadianbluebeer View Post
                    3 chemstn, 3 workben, 4 forges right now. That's being upgraded to 6/6/8 with 4 cement mixers.

                    can't bulk craft all the ammo yet, which limits each bench to 900 bullets for 7.62, 1800 for 9mm (which I'm not making yet)

                    6000 gunpowder per chem station = 2000 7.62 bullets.

                    300 game minutes to craft that gunpowder. umm..

                    Yes, a way to speed that up would be nice. (in the meantime, just going to make more chemstations)

                    Getting the coal/nitrate isn't that hard, lead is easy. Brass, well, dukes yes, but still have stuff to buy.
                    YES! Thank you! My point exactly! Farming the resources is no problem. With 5 in Str you can craft blue Augers (if you find the schematics, or you have 8 Int.) I found a green Auger, and was super happy with that for a long while. Then I found a grey one, but I had the schematics already by then. I usually vendor trash EVERYTHING I don't need. Like melee items (my current build is Stamina mostly, so AK's and M-60's for me!)
                    Now it's just 7 days of factory management, building more and more crafting stations to level out the looong wait to get stuff done in time for hordenight.

                    Comment


                    • #11
                      Originally posted by Tordur77 View Post
                      I currently play on Nomad difficulty, 12 max alive, with walk at daytime, run at night, and Nightmare on hordenight. 60 minute days, and all else on vanilla settings.

                      - - - Updated - - -

                      I have a 11x10 base on flat ground, cleared all trees and boulders around my base. I've tried the vulnerability point thing before, but it does not work in the long run for me. I've never liked "cheesing" the AI, if that's what you are refering to.

                      Edit: The last comment was meant for FSHerrante, don't know why the post come's up like this.
                      Depends what you consider chesse..😂

                      Explosives also helps conserve bullets if your not already using them.

                      Comment


                      • #12
                        Right now i am using a small pit where zombie falls with no traps. I only kill them with my shotgun or M60. Not that ammo hungry!

                        Comment


                        • #13
                          Explosives are neat, but I currently only have 1 in agility, so my bow skills are at 0. If you are crafting rocket launcher ammo, then you are a madman, they cost like a bazillion in fuel and gunpowder. But again, explosive arrows cost like 25 gunpowder and ductape? Ductape is the new gold bar in the apocalypse, used in nearly everything and cost 5 to 7 bones per glue bottle. I run out of ductape more often than not.

                          To sum up: My only grief is the amount of time it takes to mix gunpowder in the chemstation, considering the volume of bullets you need mid to late game.

                          - - - Updated - - -

                          Originally posted by krytek View Post
                          Right now i am using a small pit where zombie falls with no traps. I only kill them with my shotgun or M60. Not that ammo hungry!
                          How do you funnel the zombies into the pit when they spawn randomly around you on hordenight?

                          Comment


                          • #14
                            The turrets don't seem to be pin-point accurate anymore, and they're also shooting at some blocks in the line of sight to their target.

                            As in, with good positioning (for example pointing inwards, so they'll fire as the zeds pass), you might be able to conserve a lot of ammo. If they actually get their targets dealt with.

                            Then again, whichever way they point, if you have 8 turrets positioned to fire constantly for 8 game hours, you're going to get limited by ammo. You don't really Need them, not that many at least, so IMO, it's a matter of playstyle choice.

                            If you weren't limited by ammo, would you be running 16, 32, 256 ..? If your answer is "all of them", then you're going to be limited by ammo, not matter how easy or hard it is.

                            Comment


                            • #15
                              Originally posted by theFlu View Post
                              The turrets don't seem to be pin-point accurate anymore, and they're also shooting at some blocks in the line of sight to their target.

                              As in, with good positioning (for example pointing inwards, so they'll fire as the zeds pass), you might be able to conserve a lot of ammo. If they actually get their targets dealt with.

                              Then again, whichever way they point, if you have 8 turrets positioned to fire constantly for 8 game hours, you're going to get limited by ammo. You don't really Need them, not that many at least, so IMO, it's a matter of playstyle choice.

                              If you weren't limited by ammo, would you be running 16, 32, 256 ..? If your answer is "all of them", then you're going to be limited by ammo, not matter how easy or hard it is.
                              I now only have 4 turrets, one SMG turret pointing NSEW along each wall, from the corner, covering all sides of my base. I removed the 4 others (to save ammo). If I had unlimited free ammo, then hells yeah I would have ALL OF THEM! but then I'd need 10 in INT for the XP. Currently at 6 (with Nerdy glasses)

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