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I hate sleepers

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    #16
    Originally posted by Vomkat View Post
    While I'm complaining, I also HATE HATE HATE the snow biome. Like there's this one lumberjack zombie, over and over and over. Like come on, its so repetitive.
    yeah i got to agree (KINDA), i dont hate it but i think the lumberjack should be replaced with some zombie called "the Frozen Walker" where they have they same HP and strength but there look like a staved Zombie almost like a mummy, but there skin is white and ice blue with frozen blood all over him. and they teeth like a feral but hollow eyes.

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      #17
      THESE ARE THE 10 BEST CITIES FOR LUMBERJACKS
      Oddly, none are in Arizona.

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        #18
        Originally posted by AtomicUs5000 View Post
        DAMN! i thought Number 1 would be Canada!


        (no offence to Canadians)
        Last edited by Adam the Waster; 01-04-2020, 12:00 AM.

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          #19
          Originally posted by Vomkat View Post
          I feel like the first day and night are the most enjoyable, and its just downhill from there.
          I completely agree.

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            #20
            I mean, they could just have the snow biome generate the same zombies as elsewhere, with the addition of the snow zombie. It's like a quick fix in the xml files, I'm not sure why they keep insisting that there should only be one zombie in the snow.

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              #21
              What makes you think they are insisting only one zombie instead of they just haven't gotten to it yet?

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                #22
                Originally posted by HungryZombie View Post
                What makes you think they are insisting only one zombie instead of they just haven't gotten to it yet?
                Because we used to have 3 and they removed two of them for no real reason.

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                  #23
                  Altho OP is beeing too extreme, I agree on not likeing sleepers. I prefer most zombies of the house coming to get me than them trying to surprise me on each room.

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                    #24
                    Originally posted by Kalarro View Post
                    Altho OP is beeing too extreme, I agree on not likeing sleepers. I prefer most zombies of the house coming to get me than them trying to surprise me on each room.
                    If that is the case, why not fire off a weapon and wake them all? I do that some times when I do not feel like spending 15-30 minutes clearing a POI while being stealthy.

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                      #25
                      Sleepers are a good idea but I don't think they should necessarily be sleeping. Like most other games do, give them some idle behaviors. Rather than sleeping in that corner, it would be much more interesting if it may have wandered over there and is gnawing on a corpse or even wandered into another room.

                      Of course that would require a rework of all those zeds stuffed in the closets.

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                        #26
                        It would require a lot more AI work and is possible in future versions. Just like anything else, get the basics down and then expand from there. They're still working out basic coding issues at this point. Not that anyone needs to be reminded for the umpteenth time, but we are still very much in Alpha. I've seen new code showing for a raft and an elevator just in the last update that may be coming our way with several other new surprises. Let them polish or rework existing code with their new development team and then we'll really see what this game is capable of.

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                          #27
                          Originally posted by HungryZombie View Post
                          What makes you think they are insisting only one zombie instead of they just haven't gotten to it yet?
                          I'll do it for free. All they have to do is contact me, and I will send them an improved .xml file, and then they can do an update. Easy fix. No excuse not to do it.

                          - - - Updated - - -

                          This game did not originally have sleepers. That's not what originally drew people to this game.

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                            #28
                            Originally posted by ZombieSurvivor View Post
                            If that is the case, why not fire off a weapon and wake them all? I do that some times when I do not feel like spending 15-30 minutes clearing a POI while being stealthy.
                            This only works in A18 for small POIs since the spawn range has been reduced. For larger POIs the spawn range is so small that you have to be in the next room to spawn the sleepers.

                            In the T5 apartment building there is a room where you fall through the floor. In A17 you could break through the floor and shoot at the sleepers from above. In A18 is the room empty when you look at it from above but when you fall down the zombies spawn right in front of you.

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                              #29
                              Originally posted by Ti2xGr View Post
                              Just like anything else, get the basics down and then expand from there.
                              The mechanics behind the game's main threat should be considered the "basics" and should have been conceptually worked out a long time ago. TFP barely seemed to have thought about it beyond "we're going to have zombies AND voxels AND loot AND bandits AND crafting AND etc." and just started programming in Unity without realizing the technical limitations (something actually openly lamented by MadMole).

                              So now we're stuck with a predictable and often underwhelming gameplay loop, with zombies neatly waiting in place for the player to pass by, instead of improvements to the much more dynamic earlier spawning system, because apparently that conflicted with the graphical ambitions that TFP had in terms of performance. It just feels like a downgrade in so many regards, even if the graphics have become more realistic as a trade off.

                              I'll probably come back to the game if/when the encounters system gets fleshed out a little, but I'm not holding my breath for anything revolutionary by this point.

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                                #30
                                Originally posted by Hrod Land View Post
                                The mechanics behind the game's main threat should be considered the "basics" and should have been conceptually worked out a long time ago.
                                ........
                                I'll probably come back to the game if/when the encounters system gets fleshed out a little, but I'm not holding my breath for anything revolutionary by this point.
                                The design of the game used to be all over the place (and still is in some ways) imho. While the game had interesting content and its initial conception was superb, it seemed as if no thought at all was put into its systems. Even though MM fully took over at some point, as he said, and indeed did fix many gameplay inconsistencies, I still think that not much thought is being put into some changes (sleepers being one of them), so I share your pessimism. I can only hope that the encounter system will be more inspired and less flat than quests.

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