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    Dev Diary arguing

    Originally posted by MechanicalLens View Post
    Is that a myth or is that confirmed (that LCB's prevent zombie respawns). Madmole? Fun Pimps? Care to settle this argument once and for all? Haha
    No, no, LCB are for players only, sorry didn`t mention the productivity of my co-players that sometimes do bad structural stuff (we build and rebuild A LOT) , so I will have a safe place of my own :P

    We use 2 blocks thick, 3 blocks height reinforced concrete fence for zeds and my bat for defence, its enough for home base. Not the horde one.

    #2
    Originally posted by Gazz View Post
    Actually, kinetic energy E = 0.5 * m * v²
    so if you swing a well balanced club fast and a heavy club slowly, the faster club will likely do more damage.
    If anything, based on it's looks the new iron club will not be a major upgrade over the new wooden club.
    Originally posted by RestInPieces View Post
    Pff what a nerd!
    Question: Have you ever considered spicing up the GS formula with extra factors, so that it doesn't so heavily depend on level?
    lol.... Gazz, us nerds rule lol

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      #3
      Originally posted by ZombieSurvivor View Post
      lol.... Gazz, us nerds rule lol
      Being nerd IS a rule

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        #4
        Originally posted by beerfly View Post
        Being nerd IS a rule
        42

        Cheers

        Comment


          #5
          Close but there is a few things that are incorrect in your statement.

          Originally posted by Dimpy View Post
          Under constant force they will both have the same kinetic energy because W = Force*distance.
          If both of those weapons are swung at the same speed they do not have the same kinetic energy because you must take in to account the mass of an object in order to calculate the k energy. KE = 0.5 × m × v^2 not W = F × d

          Originally posted by Dimpy View Post
          Some models consider weapon swings to be constant power however, which would give the slower weapon extra energy by W = Power*time.
          The slower a weapon is the less K energy it has not more assuming when you use the word energy you mean k energy.

          Originally posted by Dimpy View Post
          imo heavy weapons are only weaker when the the target's inertia is low enough that a significant potion of the blunt weapon's kinetic energy is converted to kinetic energy for the target in the form of knockback, diverting mechanical energy away from the task of deforming the target's skull.
          Opinions, thankfully do not have any place when it comes to physics. K energy does not convert in to K energy, it converts in to work.

          See my post from last night as reference https://7daystodie.com/forums/showth...=1#post1092170
          Last edited by ZombieSurvivor; 01-25-2020, 03:15 AM. Reason: Edited to better clarify my statement.

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            #6
            Originally posted by MechanicalLens View Post
            Is that a myth or is that confirmed (that LCB's prevent zombie respawns). Madmole? Fun Pimps? Care to settle this argument once and for all? Haha
            LCB & bed does indeed stop zombie respawns in a POI. it's worked like that for a while now.

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              #7
              Deleted
              Last edited by ZombieSurvivor; 01-25-2020, 12:33 AM.

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                #8
                Originally posted by ZombieSurvivor View Post
                The m249 light machine gun aka SAW used by the United States Army weighs 10 kg (22 lb) loaded. Soldiers carry this 22 lb weapon around for hours on end. So I would argue that this new Iron Club is right in line with realism.
                Do they swing their rifle as a club? ...

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                  #9
                  Originally posted by madmole View Post
                  This is exactly what we're doing. If someone rage quits because we finally replaced the alpha 1 club, then they need their heads examined. Sorry but we need to make pbr art for everything. Yes it will look like a whole new game but we feel like 7 days will be in the top sellers for 10 years if we do this, versus just ship it and vanish in 2 years. So every bit of art is getting reworked, and while we're at it, its the same amount of work to make a design match as it is to just redo the old club that had ZERO thought put into it.

                  That said all the new wall textures and new weapons introduced are pbr, but the gamma lighting made them look not as nice as they could. So its not like we have to redo everything starting now, most of the game is already redone. Every weapon is already redone I just haven't shown them yet because they are in rigging and in game has some bugs right now. It looks stunning though, like shut up and take my money all over again stunning, all for free to existing users.

                  But as usual, art has NEVER held up the show. Its always just gravy. The code and having designs we're happy with are the bottlenecks.
                  Anyone who thinks that art alone will keep a game in the top seller category needs their head examined.

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                    #10
                    I just started checking out the new Alpha 18.3 latest update out today and it's great so far. I found trader Jen and her voice is great.
                    Hopefully I can check out the other changes latter.

                    Comment


                      #11
                      Originally posted by JaxTeller718 View Post
                      Anyone who thinks that art alone will keep a game in the top seller category needs their head examined.
                      Good thing that TFP don’t think like that. Only a portion of their team is on this another portion is work and Bandits and Weapons so on and so forth. This game will be done when it’s done. They just want to shoot for greatness and know that presentation is one of the factors that people look at when they first buy a game. As long as they are still working on new weapons and Bandits I’m good with any side project they’re working on. Anyways what else do you want them to be working on?

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                        #12
                        Realism isn’t fun and stifles creativity. Who CARES about the physics of the club. It looks cool and I’d love to bash people’s brains in with a lot of metal gears. We already have seen other boring zombie survival games that pretty much stick to crowbars and metal pipes. I want drones, power movies, MacGyver lookin ♥♥♥♥, rail guns, jet powered sledge hammers, enemies having special attacks and actually busting up poi’s. You want a game with so much crazy potential to be ground in real life. Bruh!
                        Last edited by Zombiepoptard; 01-25-2020, 03:01 AM.

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                          #13
                          Originally posted by Zombiepoptard View Post
                          Good thing that TFP don’t think like that. Only a portion of their team is on this another portion is work and Bandits and Weapons so on and so forth. This game will be done when it’s done. They just want to shoot for greatness and know that presentation is one of the factors that people look at when they first buy a game. As long as they are still working on new weapons and Bandits I’m good with any side project they’re working on. Anyways what else do you want them to be working on?
                          I would say the "art" or graphics only really matter to children and young people when purchasing a game.
                          If the target audience for future sales are children and young people then I would say it matters. Don't get me wrong, if a game looks like complete crap I doubt it will sell very well. When I'm out looking to buy a game the very last thing I look at is the art or graphics of a game. If that was the case, I never would have bought 7D2D during A8 or so.

                          I strongely agree with JaxTeller718 on this one, art is not going to keep this game selling for years.

                          Note this is just my opinion as I have never researched the science and statistics behind what sells and or keeps a game selling nor have I sat down and had extensive conversations with anyone who would have knowledge of this.
                          Last edited by ZombieSurvivor; 01-25-2020, 03:32 AM.

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                            #14
                            My buddy wishes their was more to the combat in this game and I know where he’s coming from. It’s kinda boring to fight the same zombies over and over with generic weapons. The combat is ok but I feel like it has so much potential if they go more into a exaggerated territory. I like the club design because it’s a step in the right direction. Add the ability to block add borderland like one button skills.

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                              #15
                              Originally posted by JCrook1028 View Post
                              Do they swing their rifle as a club? ...
                              You are the second person to say that. I've retracted my comparison already (I'll go back and edit my post with a retraction). I guess that really was a horrible example I used lol.

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