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My A18 feedback

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    #91
    Originally posted by Roland View Post
    It was cued up to someone rearranging inventories between a motorcycle, backpack, and crate and then driving to the trader. That’s when I stopped watching.
    Damn it! YouTube does not give the correct time code!
    Sorry, i swear it worked then.
    https://youtu.be/kOutecpFUtk?t=15677

    There you can see that pathfinding works only from point to point ignoring the changed situation.
    This approach to path programming is, to put it mildly, very rude and useless. It's not good to code like that.
    Last edited by n2n1; 02-01-2020, 07:50 PM.

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      #92
      Spoiler: 
      Originally posted by n2n1 View Post
      Damn it! YouTube does not give the correct time code.
      Sorry, I swear it worked then. https://youtu.be/kOutecpFUtk?t=40
      this is at the moment (time 4:21:17)
      Here you go, correct time stamp. https://youtu.be/kOutecpFUtk?t=15677 4:21:17
      I'll delete this when you update your post. Hope this helps.
      Last edited by ZombieSurvivor; 02-01-2020, 07:54 PM.

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        #93
        Originally posted by ZombieSurvivor View Post
        Here you go, correct time stamp. https://youtu.be/kOutecpFUtk?t=15677 4:21:17
        I'll delete this when you update your post. Hope this helps.
        Hey how did You do it ?

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          #94
          Spoiler: 
          Originally posted by n2n1 View Post
          Hey how did You do it ?


          You just go to the point in the video you want stamped. pause it. right click on the video and then click "copy video url at current time". then just paste it on the forums or wherever.
          Last edited by ZombieSurvivor; 02-01-2020, 07:58 PM.

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            #95
            Originally posted by ZombieSurvivor View Post
            Spoiler: 




            You just go to the point in the video you want stamped. pause it. right click on the video and then click "copy video url at current time". then just paste it on the forums or wherever.
            Yes, I did exactly the same, it didn't help. This is the first time. The others - everything was right.
            This may be due to the long duration of the video...
            Thanks

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              #96
              I cannot think of a single factor in a16 that I think is better than 18 - not a single one. The AI is light years better - I played insane, max horde night zeds, always run and dead is dead because there was no real challenge any other way in A16. 18 I play on warrior and 32 zeds - my fort still gets breached - something that essentially never happened in 16. I could easily maintain a wood fort until day 14 too - not gona happen in 18.

              And yes, exploiting the AI was just as bad then too.

              Comment


                #97
                Originally posted by ~Kevin~ View Post
                Played a little bit of 18.3. I liked 18.3, but it was still not as good as 16.

                I would like to say I was very disappointed in 17 and 18 is a step in the right direction.

                However, Alpha 16 was an almost perfect game. All we needed were some bigger bosses that could do more damage to bases. It seemed the difficulty leveled out after a certain point. Rather than fixing those small issues, the developers gave the game an entire facelift.
                1000% agreed


                No doubt many replies pointing out the +16k all the time with A18, but I definitely think A16 is a better game, all things considered

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                  #98
                  Originally posted by Hazeree View Post
                  A16 AI had a very small chance for spinning zombies (less than 1 in 20) but had no super obvious exploits. The randomness of the AI in A16 is something I miss.

                  Also, spam carafting and auto mining were fixed in A16.
                  AI was simply better in A16 - I have 1000 hours and never had spinning zombies

                  The structural specialists with magic weak spot finding powers in A18 are not my cup of tea - jumping is even pushing it IMO

                  Comment


                    #99
                    Originally posted by Ghostlight View Post
                    Sure, no problem...

                    1) In alphas prior to A17, zombie behavior was much more random- I know it wasn't but it appeared so. Since they did not automatically and unconditionally go for the weak blocks, the player could NOT build infinite ramps to exploit the AI. In A17 and A18 the player can use about 20 blocks to build a ramp and the AI will follow an infinite conga path around that ramp forever, and thus becomes absolutely zero threat. The blocks can be made of wood and will never be attacked so you can do this from day 1. Game is now over. Surely exploiting AI with an infinite ramp is not the intended way to play the game??? Now go look at every youtube video called "best horde base" or similar. Every one exploiting the A17 AI, without exception.

                    2) After A17 AI change, players can now sit out horde night on top of a converted POI and never ever worry about it. This is akin to the exploiting ramps described in point (1). Because the AI homes in on the weakest blocks, they tend to almost never attack the supporting blocks and will likely just be attacking all the insignificant blocks inside the POI (once the wall is breached). In A16 and prior there was a very high chance for the POI that the player was sitting in to be raised to the ground by the random nature of the horde attacks on supporting blocks - I've seen it happen dozens of times. This is more or less impossible in A17 and later. Again, surely this is not the way the game is intended to be played?


                    So let's assume the player is not going to exploit the AI with an infinite path or impregnable POI, yes? Here's still more reasons A16 and prior was better...

                    3) In A16 and previous, the AI would attempt to path to location where the player was. If it couldn't get there it would revert to attacking the closest block that was blocking it's path to the target player. This actually felt like what a "real" zombie would do and greatly increased immersion. It felt random! Build a 10-block wide wall between zombies and player, and zombies will attack all those blocks because the player is moving about shooting stuff. Watching an A17 "brain-dead" zombie carefully thread a path around your spike traps, following the clear path where spikes have already been cleared, and smartly heading straight for the single weakest block in your wall between it and the player is just stupid, and not how "real" zombies would behave.

                    4) In A16 and previous because of the random nature of how zombies behaved, there were many more base designs viable than there are now. The AI switch in A17 actually took a ton of super-fun base designs off the table. The changes to AI in A17 is what gives TFP their reputation of "no fun allowed". Any change to the game that reduces player choice is a bad one in my view. If a player wanted to build a base deep underground and never deal with zombies at all - SO WHAT? That's his business.

                    I just cannot understand how anyone could think that the AI in A17 and A18 is better. I'm still waiting on a well thought out and articulated argument as to why it is better. To summarise the A17 AI:

                    a) It is super easy to exploit. Even without infinite ramps you can predict which block they will go for and 100% influence which side of your base they will attack, and where, rendering defense trivial.
                    b) It removes a lot of fun base designs - like classic forts
                    c) Zombies should not be structural engineers or dodge their way through gaps between traps, it ruins immersion.
                    d) A17 zombies *cannot* raze POIs beyond simple tier 1s; A16 and earlier used to regularly do so.
                    I agree with this. We’re not all going to agree on things, but I think this is well said for people like myself who liked the old AI better

                    Comment


                      Overall, enjoy improvements of game and play it happily. Been doing this for a solid 4+ years now? Every big alpha that comes out, we roll a new world and play for hours again.

                      As part of a small group of people that play I am/was the crafter. The major skill overhaul has kind of stolen my thunder. My group mates still do what they do, just takes them a bit longer now to get where they need to go skill wise. The more advanced they get, the less they need me, the less fun it is for me. I no longer have my niche, and have to branch into things more than I did in A17 than I care to. I just want to stay behind and build, and not waste my labors on fighting.

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                        deleted
                        Last edited by meganoth; 02-06-2020, 04:10 PM.

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                          Originally posted by ~Kevin~ View Post
                          Played a little bit of 18.3. I liked 18.3, but it was still not as good as 16.

                          I would like to say I was very disappointed in 17 and 18 is a step in the right direction.

                          However, Alpha 16 was an almost perfect game. All we needed were some bigger bosses that could do more damage to bases. It seemed the difficulty leveled out after a certain point. Rather than fixing those small issues, the developers gave the game an entire facelift.
                          It's a pretty common opinion. I agree completly. a16 had the perfect scope, they just needed to add content and polish the game. a17 added nice content but changed many things for the worse. A18 while clearly far superior to a17, included for some strange reason a change in attitude from the devs, which now want a more borderlands like game and damage the crafting part more and more.

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                            https://www.youtube.com/watch?v=KKm-8qaI8UU&t=554

                            So people will always (try to) find a way to defeat the AI and the devs are always going to fix it?
                            Best to have some dumb zombies that b line it and wreck everything in their path to get to you imho.

                            Comment


                              After 15 months of staying away from the forums , i return to the exact reason why i left in the first place. Constant and repeating negativity in just about every thread about the same bloody thing.

                              Comment


                                Originally posted by kultivater View Post
                                My main problem with a18 is that it seems like you can't craft anything anymore without a damn schematic of some kind. I can't even make bacon and eggs without being a master chef(wtf?). And I can't even figure out what skill I need to make a first aid bandage, being that none of the wikis for this game have been updated for a18 yet. It seems almost unplayable at this point. I've always hated the idea of schematics for 90% of items. I get the concept of needing one to build something ridiculous, like a car or a high tech firearm, but needing them for simple ♥♥♥♥ like basic food any 10 year old with a frying pan can cook, or a damn bandage? Ridiculous. Can anyone tell me how to unlock first aid bandages without spending 150 weeks looking for a schematic?
                                Mate we hear the smoke alarm going off in your apartment all the time... you need a schematic lol 🤣😅🤣😅 (jokes)

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