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electrical connections in total


LtGenZombie

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I’m working on a little project and have connected up lights/traps/switches and so on to generators. But I’m getting an error ‘ Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar’ when I reach a certain limit on electrical connections does anyone know this limit?

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It’s not connecting more items to one relay or blocks it’s the whole game in general, the max concurrent connections in the whole game. I have probably over 100 connections from different blocks I have generators connected to relays connect to switches/traps/doors/lights after a while i get the error, but reducing the connections stops the error.

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I would like to know how feasible it would be for FTP to rework the electrical system to allows for systems to have multiple parent connections. Perhaps through a specific block, like a transformer. I have a base and a shed with 8 generators, 3 battery banks, and plans to add more solar banks. I'd love to attach them all to the same grid. It would really help simplify the system.

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^ this is something that many of us have been asking for as it would go a long way in allowing for general logic gates as well - something that is sorely needed IMHO.

 

Bot sure if it will ever happen though - TFP have not really seen to addressing the electrical system for awhile now.

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I don't know how feasible it is to tamper with the number of connections themselves, but i suppose introducing new blocks would help things like:

1. Proposed above, a transformer block that would gather multiple sources. I would change it to a 2x1 device, where the base would "receive" and the top (or antenna) could be used to "send" power.

2. If not 1 device, add 2 blocks where the first would be a receiver and would shift the power to the neighboring sender block.

 

I think in general the electric systems need a rework to be able to view them as networks, instead of a series of interconnected devices and blocks.

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