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    Damage Numbers!!!

    Hello!
    First of all, I would like to say that I am a Huge Fan of 7 Days to Die, with already 700+ Hours in-game time.

    I have spent 90% of my playtime playing this game solo.
    However, I finally convinced a friend, and for the past month, we have been playing together...

    Playing this game with a friend whose "going to" game to play is not a "Horde Crafting Survival" game, opened up some things that I was a player, overlooked.

    Clarity in Numbers.
    Either the Number is an Entity Damage, or a Block Damage, or Modifiers from Books/Perks it is almost, impossible for a player to figure out, how much damage can he inflict on a zombie/block/player.
    You can get a "Rough Estimate" but nothing more.

    You can begin to solve this situation, by adding damage numbers pop up, every time "Entity Damage" occurs.
    How awesome will that be?!

    Sneaking.
    I Love, the idea of Sneaking. However, as it now, it simply much "easier" to go in guns blazing and clear the room, than try to be stealthy, and eventually wake up a zombie (while you are crouching, with your light armor and mods) on the upper floor, because you passed, directly beneath him and then he will wake up everything.

    I would love, if Sneaking, was more rewarding.
    In many games, when you sneak around, you lose time (mainly). In order to compensate and give you an incentive to do so, games reward you for completing Sneak tasks.
    I would suggest, Zombie Kills Award more XP if killed with a Sneak attack.
    Opening Containers without being Heard, should award more loot. etc etc.

    Also, on the topic of sneaking. How about a new, "Execute animation" while sneaking towards a zombie, and you hold E with a Knife Equipped (then we can add more weapons)!?!?

    I hope I made this thread on the right spot on the forum,since this is my first post!
    Love you FunPimps!
    Last edited by Alainto; 01-30-2020, 04:26 PM.

    #2
    Damage popping up on the screen wouldn´t be awesome. It would suck. This isn´t an arcade beat em up or something. There is a mod for that. Ravenhearst has this i think.

    Comment


      #3
      Not sure what you mean by sneaking isn't viable. My primary mode of attack for POIs is sneaking. With the sneaking perks, sneak attack perks, books, and armor mods. You can easily clear factories or 6flr Apartments without waking up anything. Trouble is the irradiateds that can tank a x4 sneak hit from my t6 bow and steel arrows. Even when they do wake up, so long as you stop moving and let your meter drop, you can lose a zombie that is standing right in front of you.
      The sneaking perk also muffles your actions by a pretty decent amount.

      I could see bonus xp for sneak kills, but if you play solo, just bump up the xp base to begin with.

      I've seen mods that display an enemy hp bar, which would be a useful addition for this, but could ruin the experience for others.

      I like the executions idea!

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        #4
        Urgh, I for one would absolutely hate having damage numbers popping up on the screen. Almost as much as I would hate having the HP bar over the enemies head. No thank you to either.

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          #5
          The reward for sneaking is much lower ammo consumption.

          Maybe ammo availability isn't quite balanced yet. But generally if you clear POIs with an M60 you need to invest a lot of time to get the additional ammo for horde nights. Because raiding a poi with an M60 will hardly give you back the ammo you used to raid it. A stealthy player instead gets all of his ammo just through looting pois and occasionally buying some ammo at the trader.

          Comment


            #6
            Just say no to more pop ups and health bars. We aren't wearing power suits with scifi sensors and HUDs so let's not play like we're wearing power suits with scifi sensors and HUDs.

            Comment


              #7
              Originally posted by Roland View Post
              Just say no to more pop ups and health bars. We aren't wearing power suits with scifi sensors and HUDs so let's not play like we're wearing power suits with scifi sensors and HUDs.. yet! <- fixed by Tin
              Kidding of course.

              Comment


                #8
                I never cared for health bars or other such indicators in this game until the implementation of glancing blows and the added significance of bleed effects for blades. With those, tracking how much damage you've done to a target is becoming way too cumbersome, so you'll end up overkilling a perfectly dead bleeder.

                I still don't want an extra red bar floating on my screen, but Some way to differentiate between "6 stacks of bleeding and 20 hp" and "1 stack of bleeding and 200 hp" would be nice. If it takes a red bar, I'd rather have it than not.

                Comment


                  #9
                  Originally posted by Roland View Post
                  Just say no to more pop ups and health bars. We aren't wearing power suits with scifi sensors and HUDs so let's not play like we're wearing power suits with scifi sensors and HUDs.
                  not that i want more pop ups but i have no clue how this opinion is in line with flying drones.
                  we have AR (google glass, hololens ) now iRL, as we have drones, one is good and one is bad?

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                    #10
                    No, drones in game are bad too, horrible as a matter of fact. I don't even use the junk turret or stun baton. Damn sure will never touch a drone.

                    Comment


                      #11
                      Originally posted by JCrook1028 View Post
                      No, drones in game are bad too, horrible as a matter of fact. I don't even use the junk turret or stun baton. Damn sure will never touch a drone.
                      what did the poor drone due to you

                      Comment


                        #12
                        Im testing a lot of different builds, and its hard trying to theory craft what talents are best spent where, when you dont know how effective they are in terms of damage per second. I figured out how to hook for AoE damage and it would be nice to know if the damage is spreading, or if each zombie is taking the full power. Another cool move is the superman punch, and after using it a lot I can only assume that it doesnt add any extra damage, but it would be nice to know for sure at a simple glance. The super man punch takes a lot of stamina and its super hard to time and be accurate, so hopefully they do give it a damage buff in future patches.

                        I dont like using machine guns. I like melee builds, so it makes sense to be able to measure damage. But if you do use machine guns, it would be super annoying trying to see what your doing, with all the numbers popping up in your face.

                        Comment


                          #13
                          Originally posted by edyonline View Post
                          Im testing a lot of different builds, and its hard trying to theory craft what talents are best spent where, when you dont know how effective they are in terms of damage per second. I figured out how to hook for AoE damage and it would be nice to know if the damage is spreading, or if each zombie is taking the full power. Another cool move is the superman punch, and after using it a lot I can only assume that it doesnt add any extra damage, but it would be nice to know for sure at a simple glance. The super man punch takes a lot of stamina and its super hard to time and be accurate, so hopefully they do give it a damage buff in future patches.

                          I dont like using machine guns. I like melee builds, so it makes sense to be able to measure damage. But if you do use machine guns, it would be super annoying trying to see what your doing, with all the numbers popping up in your face.
                          Do you mean "power attack" (the attack activated with the right mouse button) when you say "superman punch" ?

                          Comment


                            #14
                            Originally posted by meganoth View Post
                            The reward for sneaking is much lower ammo consumption.
                            But the penalty is much more time taken, so it evens out. In fact I think time is the more important resource. I can clear a POI ~ 4x faster running and gunning than I can sneaking about.

                            Comment


                              #15
                              Originally posted by Ghostlight View Post
                              But the penalty is much more time taken, so it evens out. In fact I think time is the more important resource. I can clear a POI ~ 4x faster running and gunning than I can sneaking about.
                              If it did even out that would be the great, that was my point. But I agree with your second sentence, probably it isn't balanced very well ATM.

                              For a player there is another consideration though: He saves time with other attributes, but needs to spend half of that time in a mine. One could view AGI as a convenience option.

                              Comment

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