Announcement

Collapse
No announcement yet.

Catering to New Players hurts Replayability for Experienced Players

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Originally posted by stallionsden View Post
    I do use my bow more then guns. Guns arent the problem and your not reading what i am saying. The play of the game is to simple the how to make this or how to make that the answers are given to you. The challenge of the game is easy one can easily go into a poi with a bow (not hard to build enough arrows to how many you require to clear a poi)

    the base defense or the objects and items in the game has nothing to do with what I am saying at all. build those things without needing or being told what you require for starters. the old crafting grid was great you had to place each requirement in the exact box to make what you needed. this is an example of what i mean. more challenges rather then rinse and repeat. yes collecting ingredients you cant avoid but better challenges like quests go here get this. go here get this. really do that 4 times and it is boring.

    bring back the scared factor of the game. not many jump out your pants situations unlike previous alphas. when you truly did crap yaself. These but examples of making the game more leveled for everyone.
    Can you give any specific examples? Just don't go overboard.

    Comment


      #17
      Originally posted by MechanicalLens View Post
      Can you give any specific examples? Just don't go overboard.
      Everyone can agree that 7 Days to Die has evolved drastically since its inception, and will continue to change. It's a whole new animal now. Whether you're into it or not is another matter.

      Edit: Quoted myself again. Darn it.

      Comment


        #18
        Originally posted by Roland View Post
        I don’t think that’s accurate at all. This game has stayed above 25k peak consecutive players for going on five months now. That has never happened before and while not absolute proof of more people than ever remaining pasted to the game it is a damn good indicator of it. In my opinion more people have stuck to A18 for longer than any previous alpha.
        As a content creator doing mostly 7 days to die, this definitely is the case, and it's easily seen in views for us who make videos. A16 was pretty good for a fair while. A17 initially 1 month or so was good, but 2-3 months down the line dropped to a trickle of players actually playing (and watching) 7dtd content.

        A18 shows how solid it is by bringing back much of the magic, adding new magic... removing some (we need better paint textures! :P but it's been much more positive than A17, people are playing, viewing, discussing, and enjoying

        Comment


          #19
          Originally posted by MechanicalLens View Post
          Can you give any specific examples? Just don't go overboard.
          i did give examples...

          i can add some and i am sure others can to.

          the zombies are not a threat either 5 or 10 zs are easily handled. these are not hordes more so stragglers from a horde that couldnt be bothered. bring in herds where we really are threatened. not this 3 zs at a time. The blood moons like really zs coming in stages easy. The biomes are dead one z here one z there. ooohhhh i worried.

          thanks to jaxxteller he has made zs in biomes more but vanilla is simply boring and to easy and not how i imagine this game would end up.

          build 4 layer walls each side of your base with a platform on the outter up 10 blocks and bam you can kill them before they destroy and enter your base. herds you wont get a chance even fortifying it and boobie trapping your base you are under greater threat.
          Last edited by stallionsden; 02-03-2020, 06:59 AM.

          Comment


            #20
            Originally posted by Vedui View Post
            As a content creator doing mostly 7 days to die, this definitely is the case, and it's easily seen in views for us who make videos. A16 was pretty good for a fair while. A17 initially 1 month or so was good, but 2-3 months down the line dropped to a trickle of players actually playing (and watching) 7dtd content.

            A18 shows how solid it is by bringing back much of the magic, adding new magic... removing some (we need better paint textures! :P but it's been much more positive than A17, people are playing, viewing, discussing, and enjoying
            not what i saying. roland gave a blinded answer. nothing of what i said again i will repeat has to do with the new blocks or items added.
            Take for example the dungeon POIS. how many times before they get boring and non interesting a couple play thrus maybe a few more. but after it is like argh yep this this and this.... dont stand here the floor gives way etc.

            yes a18 has brought more players in ($$$ wise) and player base but like i said anyone will buy a easy game for $2 (obviously not the actual price) so while you have lots of newbies the game play is simple and gives false positives. alot of long timers have left or got fed up with the lack of challenges so they mod it but the vanilla game should be challenging by itself.

            Comment


              #21
              Originally posted by SittingDuck View Post
              how about a man driven Lime stone mill where you run in a circle to grind the limestone ^^

              Or

              Ignore realism and have fun ^^
              Someone started talking about rocks?

              Comment


                #22
                Originally posted by stallionsden View Post
                roland gave a blinded answer.
                I'm not the one who is insisting that old timers like me were real gamers who liked things complex and stuck with this game because we weren't stupid and the game was close to impossible to grok but now all the new gamers are simplistic idiots who buy the game because it is cheap and easy now and that is the only type of game they like because it is so dumbed down.

                I think it is obvious that you are the one blinded by your own experience with the game and can no longer see the complexities because they have become routine for you. I think you are completely out of touch with how new players experience this game and how challenging and interesting even vanilla is for many experienced gamers who want to be challenged.

                Take for example dungeon POIS. You say they get boring and non-interesting after a few playthroughs because the player will learn where the false floor is, where the zombies will pop out of their hidden closet, rafter, or blind corner, etc. But what you fail to remember is that the POIS of yore had none of these features in the first place. They were so simplistic and basic that you could stand in a doorway and see and clear everything. In many cases all the zombies would exit the POI as you approached leaving a barren and derelict shell to loot without a single trap or worry for the player. Oohh how complex and challenging we had it back then....

                Comment


                  #23
                  Originally posted by Roland View Post
                  I'm not the one who is insisting that old timers like me were real gamers who liked things complex and stuck with this game because we weren't stupid and the game was close to impossible to grok but now all the new gamers are simplistic idiots who buy the game because it is cheap and easy now and that is the only type of game they like because it is so dumbed down.

                  I think it is obvious that you are the one blinded by your own experience with the game and can no longer see the complexities because they have become routine for you. I think you are completely out of touch with how new players experience this game and how challenging and interesting even vanilla is for many experienced gamers who want to be challenged.

                  Take for example dungeon POIS. You say they get boring and non-interesting after a few playthroughs because the player will learn where the false floor is, where the zombies will pop out of their hidden closet, rafter, or blind corner, etc. But what you fail to remember is that the POIS of yore had none of these features in the first place. They were so simplistic and basic that you could stand in a doorway and see and clear everything. In many cases all the zombies would exit the POI as you approached leaving a barren and derelict shell to loot without a single trap or worry for the player. Oohh how complex and challenging we had it back then....
                  The game was more challenging. But if you cant see playing a dungeon poi over and over and over again gets tedious amd well boring.

                  Its obvious that if i were a new player i still be saying the same thing. I can get from. The new ones only know this as the game and hadnt played the more challenging prior alphas when it was.

                  You say "I think it is obvious that you are the one blinded by your own experience with the game and can no longer see the complexities because they have become routine for you" but isnt it upto the game developers to keep a game exciting challenging replayable. When you have long timers getting bored of a game it begs the question was dumbing down the game worth it. Yes the newbies are probably enjoying it atm at this time but give em past the "honeymoon" period and see them going to play other games.....

                  If the dungeon pois were in back when the game was challenging they would be alot more fun.

                  Comment


                    #24
                    Originally posted by stallionsden View Post
                    <snip>.
                    Don`t know what made you so frustrated mate, my friends have the opposite feedback, among newbs and people that have more than 4k hours, I closed up 2k on my brothers account recently and same on my own acc. Game is more enjoyable than before, balance is a bit out of the way, but the devs are on their right path.

                    Comment


                      #25
                      Originally posted by beerfly View Post
                      Don`t know what made you so frustrated mate, my friends have the opposite feedback, among newbs and people that have more than 4k hours, I closed up 2k on my brothers account recently and same on my own acc. Game is more enjoyable than before, balance is a bit out of the way, but the devs are on their right path.
                      I didnt say every long timer. I simply said alot of em

                      Comment


                        #26
                        Originally posted by Roland View Post
                        I don’t think that’s accurate at all. This game has stayed above 25k peak consecutive players for going on five months now. That has never happened before and while not absolute proof of more people than ever remaining pasted to the game it is a damn good indicator of it. In my opinion more people have stuck to A18 for longer than any previous alpha.
                        Agreed. A18 is amazing and with the help from Youtubers traffic will keep coming to this game. I'm glad TFP figured out the value of what content creators can do for a product. They can destroy a product or there influence can help push it in popularity. Whoever at TFP had the wisdom to start bringing in content creators deserves a raise, that was one of the smartest things done to boost this games sales and popularity thats for sure.
                        Last edited by ZombieSurvivor; 02-03-2020, 01:28 PM.

                        Comment


                          #27
                          Originally posted by stallionsden View Post
                          <snip>
                          Sorry but the eye rolling i think is us towards some of the things like how easy and boring this game gets quickly.
                          <snip>
                          Sounds like your a bit defensive man. I was one of the people MM probably rolled his eyes at regarding cement comments...and thats cool. I'd rather know our voices are heard and eye rolling rather than our voices never being heard. It's all good baby, you cannot take rejection personally, it's only business.

                          Note: The word baby, in this context is not meant as your a child crying, its just slang. Like come on baby you gots to chill. sucks I gotta point that out for other readers, I do not want them getting there panties in a bunch lol.
                          Last edited by ZombieSurvivor; 02-03-2020, 10:42 AM.

                          Comment


                            #28
                            Originally posted by ZombieSurvivor View Post
                            Sounds like your a bit defensive man. It's cool. I was one of the people MM probably rolled his eyes at regarding cement...and thats cool. I'd rather know our voices are heard and eye rolling rather than our voices never being heard. It's all good baby, you cannot take rejection personally, it's only business.

                            Note: baby is not meant as your a child crying, its just slang. Like come on baby you gots to chill. Sorry I felt the need to explain that since some I know will read that wrong and get defensive.
                            nope not defensive at all. Just speaking giving feedback on what the game is lacking that never use to.

                            Thought you were a psychologist....

                            Simply speaking how i and some others feel. I can play vanilla skyrim and fallout 4 continually replayable and never gets boring. and i have thousands of hrs on them to.

                            rejection dont phase me lol they have my money so dont matter if i delete the game or not.... but whether i look at any other games they create IDK...

                            Comment


                              #29
                              Originally posted by ZombieSurvivor View Post
                              Agreed. A18 is amazing and with the help from Youtubers traffic will keep coming to this game. I'm glad TFP figured out the value of what content creators can do for a product. They can destroy a product or there influence can help push it to popularity. Whoever at TFP had the wisdom to start bringing in content creators deserves a raise, that was one of the smartest things done to boost this games sales and popularity thats for sure.

                              content is totally different to challenge, difficulty, replayability etc hey..
                              Last edited by stallionsden; 02-03-2020, 12:29 PM.

                              Comment


                                #30
                                Originally posted by stallionsden View Post
                                nope not defensive at all. Just speaking giving feedback on what the game is lacking that never use to.

                                Thought you were a psychologist....

                                Simply speaking how i and some others feel. I can play vanilla skyrim and fallout 4 continually replayable and never gets boring. and i have thousands of hrs on them to.

                                rejection dont phase me lol they have my money so dont matter if i delete the game or not.... but whether i look at any other games they create IDK...
                                I just woke up and still having my morning bowl while skimming through the comments. My bad man, I'm not dismissing anything you are saying.
                                Here is a little secret though. 1 individual can have a profound affect on future sales of a game never forget the value 1 customer can have over a product. You have more value than you know.

                                The Butterfly Effect
                                Image if you mouthed off to a customer and that customer decided to never pick up the game again and play it. What if you could see the what if. What if that person was never disrespected and kept playing the game. telling friend after friend, who in turn tell there friends and in turn tell there friends.

                                Leading to sale after sale after sale. What if one of those friends is an influential figure that spreads the word to hundreds of thousands of others that otherwise would have never bought the game. If the original person had never told his friend, this influential figure never would have known about the game. By disrespecting the one person you could lose hundreds of thousands of dollars in profit. The impact 1 customer could have over your product. It's crazy to think of right.
                                Last edited by ZombieSurvivor; 02-03-2020, 12:12 PM.

                                Comment

                                Working...
                                X