n8sbee Posted March 27, 2020 Share Posted March 27, 2020 Is there a way i can filter out certain zombies (namely irradiated zombies) from my game? I play with my wife and kids and they hate how we have to shoot a zombie 10 times in the head for them to die. Thanks in advance. Link to comment Share on other sites More sharing options...
Tin Posted March 27, 2020 Share Posted March 27, 2020 rIf you haven't already, and the rads are coming frequently now in your game: Next game session: lower the difficulty down another notch or so. The players do more damage to zombies, with any weapon. Thats the easiest solution. without editing files. Public service: Radiated have a health regeneration. So if you/they are using low damaging weapons, it could take more time then it needs to. Be aggressive, when confronting them. Have them invest some of their points, in the weapons they mostly like to use, in increasing damage/ crit/ etc., If you find they are still not particularly happy, then think about adjusting some of the files. No harm/No foul, in lowering the difficulty of the game. Especially now, that you all have progressed enough that the radiated are coming out more frequently, but your group is still not quite ready for it. If you are still bent on just adjusting the radiated: Get yourself a text editing program like notepad++, or Sublime (not Lime..sorry), or whatever. Find the entityclasses.xml. search for "Radiated", for all the entities that have that in their name. Find this line: <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="[u][b]8.1[/b][/u]"/>Look for the value="" lower that to "0" That will take out their regeneration ability. [save] then load the game. If that is still not enough for your group: <passive_effect name="HealthMax" operation="base_set" value="[u][b]1010[/b][/u]"/> And adjust their health value="" and adjust it down to your liking. [save] then load game. If you want them totally out of the game... well it can be done, but its a bit more involved. If you don't want to mess with it yourself, then head to the modding section. I'm sure someone will have something close to what you want. Link to comment Share on other sites More sharing options...
joniga1067 Posted March 27, 2020 Share Posted March 27, 2020 rIf you haven't already, and the rads are coming frequently now in your game: Next game session: lower the difficulty down another notch or so. The players do more damage to zombies, with any weapon. Thats the easiest solution. without editing files. Public service: Radiated have a health regeneration. So if you/they are using low damaging weapons, it could take more time then it needs to. Be aggressive, when confronting them. Have them invest some of their points, in the weapons they mostly like to use, in increasing damage/ crit/ etc., If you find they are still not particularly happy, then think about adjusting some of the files. No harm/No foul, in lowering the difficulty of the game. Especially now, that you all have progressed enough that the radiated are coming out more frequently, but your group is still not quite ready for it. If you are still bent on just adjusting the radiated: Get yourself a text editing program like notepad++, or Lime, or whatever. Find the entityclasses.xml. search for "Radiated", for all the entities that have that in their name. Find this line: <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="[u][b]8.1[/b][/u]"/>Look for the value="" lower that to "0" That will take out their regeneration ability. [save] then load the game. If that is still not enough for your group: <passive_effect name="HealthMax" operation="base_set" value="[u][b]1010[/b][/u]"/> And adjust their health value="" and adjust it down to your liking. [save] then load game. If you want them totally out of the game... well it can be done, but its a bit more involved. If you don't want to mess with it yourself, then head to the modding section. I'm sure someone will have something close to what you want. Hi team, thanks for the output. Even I was looking for the same kind of info around the forum. Regards, J. Smith Link to comment Share on other sites More sharing options...
Boidster Posted March 27, 2020 Share Posted March 27, 2020 Another way to take care of them is to eliminate them entirely by editing entitygroups.xml. If you search for "Radiated" you'll see lines like this: <entity name="zombieWightRadiated"/> If you find/replace as shown below, you won't see any radiated at all. In all cases except for zombieWightFeral, you can take off the "Feral" and you'll get the normal variant. There is no normal Wight - only Feral or Radiated. There is no Feral version of vultures so you can just use the normal "animalZombieVulture". Also you can't just replace "Radiated" with "Feral" throughout the file because there are other objects with the word "Radiated" in them and it'll likely break the game if you change those. [TABLE=align: left, border: 1, cellpadding: 3, width: 500] [TR] [TD]FIND[/TD] [TD]REPLACE[/TD] [/TR] [TR] [TD]animalZombieVultureRadiated[/TD] [TD]animalZombieVulture[/TD] [/TR] [TR] [TD]zombieSpiderRadiated[/TD] [TD]zombieSpiderFeral[/TD] [/TR] [TR] [TD]zombieWightRadiated[/TD] [TD]zombieWightFeral[/TD] [/TR] [TR] [TD]zombieFatCopRadiated[/TD] [TD]zombieFatCopFeral[/TD] [/TR] [TR] [TD]zombieFemaleFatRadiated[/TD] [TD]zombieFemaleFatFeral[/TD] [/TR] [TR] [TD]zombieSoldierRadiated[/TD] [TD]zombieSoldierFeral[/TD] [/TR] [TR] [TD]zombieCheerleaderRadiated[/TD] [TD]zombieCheerleaderFeral[/TD] [/TR] [TR] [TD]zombieBoeRadiated[/TD] [TD]zombieBoeFeral[/TD] [/TR] [TR] [TD]zombieJoeRadiated[/TD] [TD]zombieJoeFeral[/TD] [/TR] [TR] [TD]zombieSteveRadiated[/TD] [TD]zombieSteveFeral[/TD] [/TR] [TR] [TD]zombieYoRadiated[/TD] [TD]zombieYoFeral[/TD] [/TR] [TR] [TD]zombieOldTimerRadiated[/TD] [TD]zombieOldTimerFeral[/TD] [/TR] [TR] [TD]zombieMarleneRadiated[/TD] [TD]zombieMarleneFeral[/TD] [/TR] [TR] [TD]zombieArleneRadiated[/TD] [TD]zombieArleneFeral[/TD] [/TR] [TR] [TD]zombieSkateboarderRadiated[/TD] [TD]zombieSkateboarderFeral[/TD] [/TR] [TR] [TD]zombieLabRadiated[/TD] [TD]zombieLabFeral[/TD] [/TR] [TR] [TD]zombieBikerRadiated[/TD] [TD]zombieBikerFeral[/TD] [/TR] [/TABLE] Link to comment Share on other sites More sharing options...
meganoth Posted March 28, 2020 Share Posted March 28, 2020 A nice way in-game way to remove the regeneration of radiated zombies is to give your wife and kids free "rad remover" mods from the creative menu and tell them to put the mod into their weapons. Link to comment Share on other sites More sharing options...
Joe Booth Posted March 28, 2020 Share Posted March 28, 2020 Hi team, thanks for the output. Even I was looking for the same kind of info around the forum. Regards, SNTD Kratom Which editor you are using, i get error in bracket editor, looks crazy Link to comment Share on other sites More sharing options...
Tin Posted March 28, 2020 Share Posted March 28, 2020 Which editor you are using, i get error in bracket editor, looks crazy I know you didn't ask me but If you are using windows OS: Try Notepad++ or just open the file into Visual Studios. Linux try sublime <- sorry I know I wrote "Lime" but it's sublime. or other alternatives. Make sure they can do XML. https://fossbytes.com/9-best-text-ed...gramming-2017/ ^A site listing the top 20 text editors^ edit: Also maybe look if your editor has a plugin for .xml if that is what you are like to use the most. Link to comment Share on other sites More sharing options...
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