jeconti Posted March 29, 2020 Share Posted March 29, 2020 Hey all, I've got an actual server board taken from my job, 24 core Xeon with 48GB of ECC memory. Generating a 16k map, on hour 2, still on generating socket data. This doesn't quite seem right...have I done something wrong, anything I can do to make this go by quicker? This is a really fast server... Link to comment Share on other sites More sharing options...
jeconti Posted March 29, 2020 Author Share Posted March 29, 2020 Current logfile... Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Initialize engine version: 2019.1.0f2 (292b93d75a2c) Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies FMOD initialized on nosound output Begin MonoManager ReloadAssembly - Completed reload, in 2.329 seconds UnloadTime: 0.676800 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.563800 ms 2020-03-29T11:17:27 0.020 INF Awake IsFocused: True 2020-03-29T11:17:27 0.021 INF Awake 2020-03-29T11:17:27 0.045 INF Version: Alpha 18.4 (b4) Compatibility Version: Alpha 18.4, Build: Windows 64 Bit 2020-03-29T11:17:27 0.045 INF System information: 2020-03-29T11:17:27 0.045 INF OS: Windows 10 (10.0.0) 64bit 2020-03-29T11:17:27 0.046 INF CPU: Intel® Xeon® CPU X5680 @ 3.33GHz (cores: 24) 2020-03-29T11:17:27 0.046 INF RAM: 49086 MB 2020-03-29T11:17:27 0.046 INF GPU: Null Device (128 MB) 2020-03-29T11:17:27 0.048 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0) 2020-03-29T11:17:27 0.071 INF Last played version: Alpha 18.4 2020-03-29T11:17:27 0.072 INF Local UTC offset: -4 hours 2020-03-29T11:17:27 0.082 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -logfile C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\\7DaysToDie_Data\output_log__2020-03-29__11-17-22.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated 2020-03-29T11:17:27 0.098 INF Parsing server configfile: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../serverconfig.xml 2020-03-29T11:17:27 0.178 INF Parsing server configfile successfully completed 2020-03-29T11:17:27 0.179 INF Starting dedicated server level=RWG game name=Hedonhaus 2020-03-29T11:17:27 0.180 INF Maximum allowed players: 32 2020-03-29T11:17:27 0.180 INF Game mode: GameModeSurvival 2020-03-29T11:17:27 0.181 INF Not running in Big Picture Mode, no on-screen keyboard available 2020-03-29T11:17:27 0.182 INF Starting PlayerInputManager... 2020-03-29T11:17:27 0.287 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False) 2020-03-29T11:17:27 0.438 INF Starting UserProfileManager... 2020-03-29T11:17:28 0.637 INF Occlusion: Awake 2020-03-29T11:17:28 0.646 INF Texture quality is set to 3 2020-03-29T11:17:28 0.764 INF [MODS] No mods folder found 2020-03-29T11:17:28 0.783 INF Permissions file 'serveradmin.xml' not found, creating. 2020-03-29T11:17:28 0.816 INF Command "chunkcache" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-03-29T11:17:28 0.819 INF Command "debugshot" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-03-29T11:17:28 0.819 INF Command "debugweather" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-03-29T11:17:28 0.821 INF Command "getgamepref" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-03-29T11:17:28 0.822 INF Command "getgamestat" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-03-29T11:17:28 0.822 INF Command "getoptions" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-03-29T11:17:28 0.822 INF Command "gettime" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-03-29T11:17:28 0.822 INF Command "gfx" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-03-29T11:17:28 0.823 INF Command "help" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-03-29T11:17:28 0.825 INF Command "listplayerids" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-03-29T11:17:28 0.825 INF Command "listthreads" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-03-29T11:17:28 0.826 INF Command "memcl" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-03-29T11:17:28 0.832 INF Command "settempunit" has no explicit permission level, but a default permission of 1000, adding to permission list 2020-03-29T11:17:28 1.515 INF UMA Overlay loading took 422 ms 2020-03-29T11:17:28 1.520 INF UMA Slot loading took 4 ms 2020-03-29T11:17:28 1.539 INF Reloading serveradmin.xml 2020-03-29T11:17:28 1.539 INF Loading permissions file at 'C:\Users\Administrator\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2020-03-29T11:17:28 1.560 INF Loading permissions file done. WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed 2020-03-29T11:17:30 2.704 INF WorldStaticData.Init() needed 1.168s 2020-03-29T11:17:30 2.734 ERR Could not start ControlPanel: 2020-03-29T11:17:30 2.734 EXC Only one usage of each socket address (protocol/network address/port) is normally permitted. SocketException: Only one usage of each socket address (protocol/network address/port) is normally permitted. at System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) [0x00043] in <c9226b2f33b7421e85bb391f94075e49>:0 at System.Net.EndPointListener..ctor (System.Net.HttpListener listener, System.Net.IPAddress addr, System.Int32 port, System.Boolean secure) [0x00047] in <c9226b2f33b7421e85bb391f94075e49>:0 at System.Net.EndPointManager.GetEPListener (System.String host, System.Int32 port, System.Net.HttpListener listener, System.Boolean secure) [0x0009d] in <c9226b2f33b7421e85bb391f94075e49>:0 at System.Net.EndPointManager.AddPrefixInternal (System.String p, System.Net.HttpListener listener) [0x0005e] in <c9226b2f33b7421e85bb391f94075e49>:0 at System.Net.EndPointManager.AddListener (System.Net.HttpListener listener) [0x0009c] in <c9226b2f33b7421e85bb391f94075e49>:0 at System.Net.HttpListener.Start () [0x0000f] in <c9226b2f33b7421e85bb391f94075e49>:0 at WebServer..ctor (System.String[] prefixes, System.Func`2[T,TResult] method) [0x0006f] in <3ca2702590144b2c95bd610195728952>:0 at WebServer..ctor (System.Func`2[T,TResult] method, System.String[] prefixes) [0x00000] in <3ca2702590144b2c95bd610195728952>:0 at ControlPanel..ctor () [0x000d6] in <3ca2702590144b2c95bd610195728952>:0 at GameManager.Awake () [0x0042d] in <3ca2702590144b2c95bd610195728952>:0 UnityEngine.DebugLogHandler:Internal_LogException( Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception , Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) GameManager:Awake() (Filename: <c9226b2f33b7421e85bb391f94075e49> Line: 0) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc 2020-03-29T11:17:30 2.856 INF Started Terminal Window 2020-03-29T11:17:30 2.857 INF Awake done in 2838 ms Unloading 836 unused Assets to reduce memory usage. Loaded Objects now: 9665. Total: 39.675500 ms (FindLiveObjects: 0.757700 ms CreateObjectMapping: 0.422700 ms MarkObjects: 33.465600 ms DeleteObjects: 5.028800 ms) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libX11 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libX11.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libX11 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libX11 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libX11.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libX11 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libX11 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libX11.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libX11 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon 2020-03-29T11:17:30 3.029 INF WinThread started 2020-03-29T11:17:38 10.839 INF Started thread RWG 2020-03-29T11:17:38 10.842 INF WorldGenerator:Generating Juwecu Mountains 2020-03-29T11:17:38 10.842 INF WorldGenerator:Generating Socket Data It is now 1:14pm, it has been a hair under 2 hours and has not moved on to part 2 of generating. Is this single threaded or something? Anything can be done to make this utilize my full CPU? Link to comment Share on other sites More sharing options...
Sydious Posted March 29, 2020 Share Posted March 29, 2020 The in game RWG pretty much blows. I would recommend downloading and using Nitrogen. Takes me about 4 min to generate a 16k map and it gives you WAY more control over map generation. Link to comment Share on other sites More sharing options...
alphaniner Posted March 29, 2020 Share Posted March 29, 2020 The in-game RWG definitely needs some optimization, but Nitrogen's random terrain generation is incredibly simplistic by comparison. So it's much faster, but the terrain and biome aspects of completely random maps are not very impressive. OTOH you can get decent results if you provide it with a heightmap, mask and biome-map and only use it to place POIs and draw roads. Link to comment Share on other sites More sharing options...
The Gronk Posted March 29, 2020 Share Posted March 29, 2020 Most of the vanilla RWG calculations are done on the GFX card. It doesn't matter how fast your processor is if it hasn't been asked to do the work. Link to comment Share on other sites More sharing options...
SylenThunder Posted March 30, 2020 Share Posted March 30, 2020 Generating a 16k map in testing on a Dell R710 with two X5680 CPU's for a total of 12 physical/24 Hyperthreaded cores and 64GB RAM took me close to 9 hours. You have two issues you are facing. 1. You don't have a GPU with more than 4GB RAM to generate the map. 2. You are generating a map size that isn't supported yet at all. It's perfectly normal. Link to comment Share on other sites More sharing options...
BadKarma Posted March 30, 2020 Share Posted March 30, 2020 Another vote for Nitrogen! That has made my server setups so much greater. I actually run the Nitrogen map on my PC then copy to the server. An 8k map typically takes me less than 3 minutes to generate. Link to comment Share on other sites More sharing options...
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