Crater Creator Posted April 6, 2020 Share Posted April 6, 2020 I’m interested in incorporating more deep pits into my base design. I understand that zombies can take a maximum of one third of their health in damage from a single fall, which should work well with my play style. However, I’ve been unable to find how far they have to fall to take that full one third damage. I’m loath to dig to bedrock if I don’t have to. Do tougher zombies have to fall farther, or is the distance always mapped to a percentage of damage regardless of their absolute HP? Link to comment Share on other sites More sharing options...
12pack Posted April 6, 2020 Share Posted April 6, 2020 Capp and Vedui both did some testing on this, Capp has a few of them, such as: granted, that one is from 17, but should still give you an idea... Vedui's video is from 18: Link to comment Share on other sites More sharing options...
meganoth Posted April 6, 2020 Share Posted April 6, 2020 Excellent. Where's the tl;dv version? Link to comment Share on other sites More sharing options...
Crater Creator Posted April 8, 2020 Author Share Posted April 8, 2020 Thanks, 12pack! That's exactly what I needed. Excellent. Where's the tl;dv version? TL;DV: Tougher zombies do need to fall further to take their maximum damage. Basic weak zombies, like a nurse, need 15 blocks. Higher HP zombies, like a fat guy or a cop, need 20-25 blocks, depending on their hit points. Animals do not have this damage cap, at least as of A17. A wolf or dog dies from 15 blocks, but of course there are other animals with more HP. Link to comment Share on other sites More sharing options...
Sakurambo Posted April 8, 2020 Share Posted April 8, 2020 the damage taken by the zombies is based on their max HP or on current HP? Link to comment Share on other sites More sharing options...
Crater Creator Posted April 8, 2020 Author Share Posted April 8, 2020 The cap is based on their maximum hit points. Vedui makes a two-step fall pit, and the zombies wind up with 1/3rd of their health left, rather than 4/9ths. In other words 3 falls could theoretically kill them, or nearly kill them with roundoff errors. In practice, you may hit bedrock before you can get deep enough to pull that off. Link to comment Share on other sites More sharing options...
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