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Awesome seeds for random gen ALPHA 17.0-.1

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    Awesome seeds for random gen ALPHA 17.0-.1

    Please share your favorite seeds for A17.
    Last edited by SylenThunder; 03-31-2019, 02:51 AM.

    #2
    EverQuest

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      #3
      Originally posted by Roland View Post
      Please share your favorite seeds for A17.
      Roland, you played the most. What is your favorite seed? (And why)

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        #4
        I suggest to post pre-generated world with seed.
        Downloading it is quite faster than generate.

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          #5
          my pc keeps melting when i try to preview large maps.

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            #6
            dalinar very much forestbiom/burned forest and only small pieces of snow biome on lefttop and desert biom at bottom edge. One city took 8minutes to be generated, 8times more than normal. so at least one city is somehow special or big.

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              #7
              All the same
              https://steamcommunity.com/app/25157...2487790682237/
              Last edited by Royal Deluxe; 11-20-2018, 02:19 PM.

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                #8
                Evilchyld2018

                Evilchyld2018 is a good seed. Can someone post a pic of it for me?

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                  #9
                  Biome distribution isn't changing, desert to the south, snow to the north. Anyone got something different?

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                    #10
                    Originally posted by Harven View Post
                    Biome distribution isn't changing, desert to the south, snow to the north. Anyone got something different?
                    Seems to be the new set up with minor variations on how much or little.

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                      #11
                      I tried the seed "002", it resulted in quite a few towns. just to the south of the center hub city, u have 4 traders. other than those, I've only found 2 more traders.

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                        #12
                        After multiple trials I figured out that biome generation is currently hardcoded. I modified rwgmixer.xml, made changes in biome_generators, biome_intensity_generators and biome_spawn_rules. Using the same seed the result is always the same (I restared the game after each change in rwgmixer.xml to make sure the game will read the file). On the other hand changing terrain_generator changes the terrain - so that part is working fine.

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                          #13
                          PQP is a nice seed

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                            #14
                            Well, I've found that you can use slightly longer seed names...
                            Seed : Dizzygrenade with a minigun is like a kid in a candy store...

                            https://media.discordapp.net/attachm...823&height=481

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                              #15
                              So far have only tried 2 seeds that were pretty good in 16, mapmapmap and gammamamma.

                              Also, when generating the maps, my PC seemed to get stuck in the same place,

                              GENERATING COUNTRY ROADS

                              Which of course meant that I had to sing the song while waiting.

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