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    Irradiated Zones

    Am I the only one having issues with Irradiated Zones? I keep walking into these areas without realizing (mainly when I first spawn) which is a really big pain. Before there was clear indications that you were about to get blasted with a nice, health dose of radiation. Now? I see absolutely NOTHING. I donít see any of the previous signs, it just looks like the rest of the biome I am in. Of course, I eventually figure it out when I end up walking into said zone and loosing about 20 - 30 of my health. Anyways, is this intended, or should I be seeing some obvious signs that itís there?

    #2
    Are you on Navezgane or random gen? Mine has flashing warning signs in Navezgane "BEWARE! High radiation zone."

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      #3
      Originally posted by Nyteshade12134 View Post
      Are you on Navezgane or random gen? Mine has flashing warning signs in Navezgane "BEWARE! High radiation zone."
      I was playing on random gen (it happened on a couple of worlds).

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        #4
        We've had several players on the server I play on that walked into irradiated zones that had no indication of the danger. They look like any other areas, no indication that you're moving into a random area with radiation. One player even spawned into the game for the first time in such an area...it looked no different than any other area/biome, but it killed him before he could really do anything.

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          #5
          Originally posted by General Lee View Post
          We've had several players on the server I play on that walked into irradiated zones that had no indication of the danger. They look like any other areas, no indication that you're moving into a random area with radiation. One player even spawned into the game for the first time in such an area...it looked no different than any other area/biome, but it killed him before he could really do anything.
          Thatís exactly what I experienced numerous times, glad to know itís not just me. It must be some sort of bug, I doubt TFP would intentionally remove any indictations of a highly dangerous area.

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            #6
            LOL at the last post. SURE they would. These are the same people who added randomly generated mines to the wasteland biome in the RWGMixer in A16.

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              #7
              I walked the radiation perimeter on a server last night and it was all invisible on the map and made a 3.6k square. So it must be the map limits.

              The weird thing is the admin swore he generated an 8k map. I jumped into other servers to test and saw the same thing. Much smaller map sizes than what was wanted and invisible rad zones. I am pretty sure it is a bug with the experimental. Here's hoping it is an easy fix for stable!

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                #8
                Originally posted by Stretch View Post
                I walked the radiation perimeter on a server last night and it was all invisible on the map and made a 3.6k square. So it must be the map limits.

                The weird thing is the admin swore he generated an 8k map. I jumped into other servers to test and saw the same thing. Much smaller map sizes than what was wanted and invisible rad zones. I am pretty sure it is a bug with the experimental. Here's hoping it is an easy fix for stable!
                This actually explains quite a bit, I thought they were simply random because my world should have been much larger then it was, I guess world generation is also bugged.

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                  #9
                  Ive just had 1 hour to play a17, and I died from radiation in a random zone after 30 min

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                    #10
                    Originally posted by Stretch View Post
                    I walked the radiation perimeter on a server last night and it was all invisible on the map and made a 3.6k square. So it must be the map limits.

                    The weird thing is the admin swore he generated an 8k map. I jumped into other servers to test and saw the same thing. Much smaller map sizes than what was wanted and invisible rad zones. I am pretty sure it is a bug with the experimental. Here's hoping it is an easy fix for stable!
                    Just to make sure you know, we're talking about irradiated zones INSIDE the map perimeter, that show no indication of the danger. At least, that's what it's sounding like.

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                      #11
                      Itís the maps limit areas. Outside of the limit of the map is all radiation areas. Itís there to keep us from going past the limit.
                      Yea the maps is super small now. No real need to even have a 4x4 or anything other than a bycicle to travel with.

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                        #12
                        Originally posted by Jiles111 View Post
                        It’s the maps limit areas. Outside of the limit of the map is all radiation areas. It’s there to keep us from going past the limit.
                        Yea the maps is super small now. No real need to even have a 4x4 or anything other than a bycicle to travel with.
                        Then explain players spawning in irradiated zones, or traveling towards the center of the map running into radiation.

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                          #13
                          It used to be rain would begin to fall as you got close to a Rad zone. Is that not happening either? I am reading posts by people on the far inside of the map encountering rad zones, not map edges.

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                            #14
                            Check roads. IDK about random Gen, but in Nav the roads have barriers indicating a radiation zone, but , if you are not on the road and dont see the sign you dont know, which, I think makes sense.

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                              #15
                              This is Rolands response to my question about the same thing:

                              Edem: dislike that radiation is no longer color coded. Very hard to tell the exact line without getting damaged.

                              Roland:WIP. Not the intended result as far as I know.

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