Announcement

Collapse
No announcement yet.

9.2 serrver crashes first time since the update

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Dedicated 9.2 serrver crashes first time since the update

    server has been stable since 9.2 update, now its crashed 3 times

    i have 2 servers same ip different ports so its not the provider

    logs are here

    http://pastebin.com/7zvK33PF

    Code:
    ========== OUTPUTING STACK TRACE ==================
    
    (0x0000000103940003) ((module-name not available)): (filename not available): (function-name not available) + 0x0
    (0x0000000027E9ABBE) (Mono JIT code): (filename not available):  Chunk:SetBlock (ᡅ,int,int,int,int,ᝄ) + 0x2ce (0000000027E9A8F0 0000000027E9AD22) [00000000038F4D48 - Unity Root Domain] + 0x0
    (0x0000000027EB15ED) (Mono JIT code): (filename not available):  ChunkCluster:SetBlock (Vector3i,ᝄ,bool,bool) + 0x13d (0000000027EB14B0 0000000027EB1C66) [00000000038F4D48 - Unity Root Domain] + 0x0
    (0x00000000284B44B3) (Mono JIT code): (filename not available):  GameManager:ChangeBlocks (string,System.Collections.Generic.List`1<BlockChangeInfo>) + 0x3a3 (00000000284B4110 00000000284B49C4) [00000000038F4D48 - Unity Root Domain] + 0x0
    (0x00000000284B3F7E) (Mono JIT code): (filename not available):  ᠙:ៅᙂ (World,INetConnectionCallbacks) + 0x6e (00000000284B3F10 00000000284B3F8A) [00000000038F4D48 - Unity Root Domain] + 0x0
    (0x000000000AC1B7D1) (Mono JIT code): (filename not available):  ConnectionManager:Update () + 0x101 (000000000AC1B6D0 000000000AC1BAFC) [00000000038F4D48 - Unity Root Domain] + 0x0
    (0x0000000003E98D1B) (Mono JIT code): (filename not available):  (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x6b (0000000003E98CB0 0000000003E98D8A) [00000000038F4D48 - Unity Root Domain] + 0x0
    (0x000007FEF103371E) (mono): (filename not available): mono_set_defaults + 0x2b8e
    (0x00000000FFFFFFFF) ((module-name not available)): (filename not available): (function-name not available) + 0x0
    (0x00000000038F4D48) ((module-name not available)): (filename not available): (function-name not available) + 0x0
    
    
    ========== END OF STACKTRACE ===========
    
    
    **** Crash! ****


    second record

    http://pastebin.com/JaYCxm6z

    Code:
    ========== OUTPUTING STACK TRACE ==================
    
    (0x0000000103920005) ((module-name not available)): (filename not available): (function-name not available) + 0x0
    (0x0000000013D4FE65) (Mono JIT code): (filename not available):  GameManager:SaveWorld () + 0x2f5 (0000000013D4FB70 0000000013D4FE88) [00000000038D4D48 - Unity Root Domain] + 0x0
    (0x000000003278FF74) (Mono JIT code): (filename not available):  យ:᝾ᙂ (string[]) + 0x44 (000000003278FF30 000000003278FF7A) [00000000038D4D48 - Unity Root Domain] + 0x0
    (0x000000000AE1788B) (Mono JIT code): (filename not available):  ឩ:ᢓᙃ (string,bool) + 0x29b (000000000AE175F0 000000000AE17A34) [00000000038D4D48 - Unity Root Domain] + 0x0
    (0x000000000AE1754F) (Mono JIT code): (filename not available):  ឩ:᥍ () + 0x1df (000000000AE17370 000000000AE175B1) [00000000038D4D48 - Unity Root Domain] + 0x0
    (0x000000000AE163E8) (Mono JIT code): (filename not available):  GameManager:Update () + 0xb8 (000000000AE16330 000000000AE16C54) [00000000038D4D48 - Unity Root Domain] + 0x0
    (0x0000000003E78D1B) (Mono JIT code): (filename not available):  (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x6b (0000000003E78CB0 0000000003E78D8A) [00000000038D4D48 - Unity Root Domain] + 0x0
    (0x000007FEF103371E) (mono): (filename not available): mono_set_defaults + 0x2b8e
    (0x00000000FFFFFFFF) ((module-name not available)): (filename not available): (function-name not available) + 0x0
    (0x00000000038D4D48) ((module-name not available)): (filename not available): (function-name not available) + 0x0
    
    
    ========== END OF STACKTRACE ===========



    if someone could help me figure this out
Working...
X