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Your Base Core in A17


Royal Deluxe

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After arround a Dozend bases i build in A17 i decided to make a Base core i can use in all future bases (no fun to get used to a new layout all few days)

 

So here it is

7x7 Room the corners a my SI mainpillars what result in 5 Broad walls i can use

 

Base from Outside

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From entry

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Next to the door my "in" boxes i can free my inventory during day (and sort it in night)

The Vending machine i use to store guns and bows, nice sideeffect is that ammo is unloaded when i put them in

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5 Stone Forges are rough the amount you can hold busy during gameplay with much focus on mining

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Thanks, maybe one idea i do not use as Singleplayer/Death is Death player

 

Before that i had 4 Container with a full equipment for the case i died (specially because of a PVP raid)

Means next to my Bed i had 4 Wallsafes with a Armor, weapons, ammo and heal stuff.

 

So that i was a few seconds after death again ready to fight

 

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Ahh and btw i had now enough space for all crates, what many miss is that they can use these crates as Floor or ceiling too

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In A17, i'd normally start with a pillar base of 4 hollow pillars of 3x3, 8 or 7 tall.

I'd use one pillar for hatch-elevator entry, and another with a haybale at the bottom as exit.

Atop of those pillars i construct my early base room, 2 blocks high.

For defense, i've been using centre pole loops in the early game, meatgrinder

of bladetraps as soon as i can craft them. And no, i don't mind using loops. I use

them while i can, knowing they will one day be history.

 

[ATTACH=CONFIG]27371[/ATTACH]

 

Later on, as i get more materials, i will often add another floor and some more pillars.

Tend to put a bit more work into that upmost floor.

 

20181216202904_1.thumb.jpg.e4cc663f1747764c2836250c7097f192.jpg

20181208205027_1.thumb.jpg.aa1cd6d045c7c4a54673218858339426.jpg

 

And that is pretty much it. Eventually, i tend to make a perimeter walk, high up. I started

doing those in A16, mostly to access my turrets in an easy way. I might experiment a bit

with spiked defenses, or use a dart-trap+electric fense corridor in newer builds.

20181203151333_1.jpg.8393d6acf7621673202ede4c73a2265f.jpg

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My buddy builds a nice house, while i build a base that is just for horde night .

 

I dig down a few levels, then dig a long distance to the flattest land I can find . Connect the tunnel from the top, build iron bar cage around one entrance . fill surrounding area with traps.

 

BM horde spawns too far away from entrance to see tunnel . Shooting gallery.

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[ATTACH=CONFIG]27371[/ATTACH]

[ATTACH=CONFIG]27372[/ATTACH]

[ATTACH=CONFIG]27373[/ATTACH]

 

I like this base except the falltrap with hoovering poles.

They are a bit immersion breaking (i mean really only a bit)

So maybe (if you perceive it the same way) try one of these 2 Fallholes

Both work very well. A rombus of Ramps or centered poles Horizontally hold by Plates

Look Physical possibel and you can maybe run over the sides during zombies fall running more towards the center

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Really only as tip (because the rest of your base look nicely RP whise usable)

 

I decided finally for the Rombus expanded with plates to be 3 broad (symetric base)

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made a new screenshot of this fallhole broadened to 3 Blocks

 

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Btw the ramp dont hoover, its hold by the walls + a plate

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But the defense part i still develop further (even if it works flawless, but i want it ready for bandits and more stupid hordes of 64) 2 broad because i lost one lootbag and one dog that have fallen down during hordenight

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But thats the point of the standardized Base core. No matter how the defense develops, in my next base i will know blind what is in which container

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I'm in this lodge for three blood moons now. It's the most time I've been in one single place.

 

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I have a dozen pictures to show of the inner gauntlets, but the forum has a maximum of 5, so let's leave it at that.

 

As for the "base core" OP asked us to post, I suppose the fireplace room fits the bill.

 

20190130224500_1.thumb.jpg.569aa9510bb6c26c2aa9a2784010df69.jpg

 

I'm getting the urge to go hiking, and leave the safehouse for some weeks. It's lovely to work on your place, it really grows on you, but I don't want to smother my explorer side. There's so much of the map to explore.

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