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17.2 day 21 horde, level 300 477 gamestage, 120 minute day

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    17.2 day 21 horde, level 300 477 gamestage, 120 minute day

    https://steamcommunity.com/sharedfil...?id=1654738712

    https://steamcommunity.com/sharedfil...?id=1654739032

    https://steamcommunity.com/sharedfil...?id=1654739336

    https://steamcommunity.com/sharedfil...?id=1654739737

    Went through many base ideas that kept failing with each patch. This one held up on 120 minute day, day 21 horde where I was level 300 and 477 gamestage. (this test was performed on a test save I have to test ideas).

    The base is made with reinforced concrete. All the wires down from underneath. 1/4 blocks in the 4 lanes to allow looting from underneath for bags. There's 7-8 electric fence wires in each lane. You could also do bottom row electric, top row darts if you wish as well but I chose to test without dart traps. Turret can also easily be added to help guard a lane.

    The base held, no breaches. Although you will have to pause at times to do repairs. All repairs can be done almost from center since the lanes only 4 long. The under area allows repairs to rest. The electric fences held the whole night as well. The zombies didn't stop coming til 3am. I'd imagine those playing above the default difficulty will need to repair them at some point and base will need steel.
    Last edited by Kraxin; 02-13-2019, 09:52 PM. Reason: edited title

    #2
    On another test today testing how I could add more defenses, a bunch of feral irradiated cops were piled up on each other, one got body blocked during run to explode animation and glitched through the 1/4 blocks in the lane to allow for looting and exploded underneath taking out a 1/4 of my relays and got one of the switches. I suggest no 1/4 blocks on the lane floors lol.

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      #3
      So update on base, I removed all the 1/4 blocks to put the solid blocks in there place. Then added 3 dart traps to guard the cage bars:

      https://steamcommunity.com/sharedfil...?id=1660964118

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        #4
        So decided to make even further additions. Lanes were extended to allow for a blade trap on each side at the front at standing zombie height, as well as an electric fence line across blade trap to stun them by blade. This base is now easy mode atleast on nomad difficulty. The base was mostly minor knicks, probably more so from me having bad aim at times, 2 blade traps stopped around 2am but base was never threatened at any point.

        https://steamcommunity.com/sharedfil...?id=1660962962

        https://steamcommunity.com/sharedfil...?id=1660963371

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