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Base design, day 57.

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    Base design, day 57.

    I've seen a lot of bases with long mazes of blade traps and huge amounts space involved. But I've had almost zero issues with a short 5-6 block long corridor using two sets of electric fence posts, and then a couple dart traps that I can use if I can't keep up.

    I probably use my bow 40% of the time, a hunting rifle 40% of the time, and then a mix of melee if its slow, or ak47/smg if things get tougher. And a few molotovs here and there.

    I just got done with the day 56 horde night, and I probably used about 150 7.76 rounds total.

    Is there a point in time when this design isn't going to work?

    top-roof.jpg
    corridor-blade-drop.jpg
    corridor.jpg
    dart-traps.jpg

    #2
    I like these compact/efficient builds. But once demos show up I've found I need to make a second or even third just as a backup, it's just too easy to trigger their charge and they do a ton of aoe damage. Steel blocks can only take 3 or 4 of their eplosions and later on they come by the dozens.

    Can you upload vid? Would be great to see yr base in action.

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      #3
      Originally posted by SickPuppy View Post
      I like these compact/efficient builds. But once demos show up I've found I need to make a second or even third just as a backup, it's just too easy to trigger their charge and they do a ton of aoe damage. Steel blocks can only take 3 or 4 of their eplosions and later on they come by the dozens.

      Can you upload vid? Would be great to see yr base in action.
      I'm playing 17.4, so no demolition guys. I'll probably need a new design when I start playing 18.

      I've never recorded my gameplay, but I can try on the next horde night. What software do people use to record?

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        #4
        OBS is free and pretty straight forward to use. Plenty tutorials on yt. Highly recommend a18, improved rwg, not as rigid stamina wise, more weapons and books are back!

        Comment


          #5
          I put up a bunch of torches and burning barrels to get a screamer horde.

          Quick base tour
          https://www.youtube.com/watch?v=Uaid...ature=youtu.be

          Mini screamer horde, base in action
          https://youtu.be/ZoxwX5ndEVA

          You can see that with two sets of electric fence posts, the zombies can barely move.

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            #6
            It’s a similar setup to my Automated Killing Tunnel design. At some point, that pathway will become too narrow, especially if you ever do a horde larger than 8. If the zombies stack up and can’t go forward, they’ll begin attacking the walls, which is no good for this design.

            They only question for harder hordes is if you can keep up killing them with bullets & arrows. BM zombies run faster and come in larger quantities than screamers. Once you get to a later game stage and see many radiated zombies at a time, I think you may need extra help.

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              #7
              Originally posted by blugold1 View Post
              It’s a similar setup to my Automated Killing Tunnel design. At some point, that pathway will become too narrow, especially if you ever do a horde larger than 8. If the zombies stack up and can’t go forward, they’ll begin attacking the walls, which is no good for this design.

              They only question for harder hordes is if you can keep up killing them with bullets & arrows. BM zombies run faster and come in larger quantities than screamers. Once you get to a later game stage and see many radiated zombies at a time, I think you may need extra help.
              I used this design until day 100'ish, and then lost my world. I think I did need to increase the amount of dart trap ammo being used. But iron is so easy to get, it still seemed sustainable. I'll record my next horde night and see how much damage I sustain. One thing I did do at later levels was spread out iron spikes in front, and while the zombies did make paths through the traps, I think having them funnel like that through a few paths along the ground maybe evened out the rate at which they hit the tunnel.

              Comment


                #8
                Originally posted by blugold1 View Post
                It’s a similar setup to my Automated Killing Tunnel design. At some point, that pathway will become too narrow, especially if you ever do a horde larger than 8. If the zombies stack up and can’t go forward, they’ll begin attacking the walls, which is no good for this design.

                They only question for harder hordes is if you can keep up killing them with bullets & arrows. BM zombies run faster and come in larger quantities than screamers. Once you get to a later game stage and see many radiated zombies at a time, I think you may need extra help.
                Here is the day 63 horde. https://youtu.be/xMssgjWL8ZY

                The damage wasn't too bad. I used more ammo than I wanted to though. I'd probably activate the dart guns, shooting the mobs in the back, more often in later levels. I'm guessing that would work OK for demolition zombies in alpha 18.

                Comment


                  #9
                  Originally posted by blugold1 View Post
                  Once you get to a later game stage and see many radiated zombies at a time, I think you may need extra help.
                  I just finished my day 140 horde night. I used basically the same design, except instead of one killing tunnel, I made two. One is for manually killing with guns/bow, and one is automatic killing with blades and darts.

                  It is still really relaxed. What would be considered 'later game stage'? Are people playing until day 500 or so?

                  Here is the front view. On the left is the auto-killing tunnel with blades and darts. On the right is the shooting tunnel.

                  dual-front.jpg

                  Top view of the front entrance. The zombies get a bit spaced out, because they run around trying to find the entrance. And then they split going left and right.
                  front-top.jpg
                  Shooting corridor
                  shooting-corridor.jpg

                  Auto kill corridor. Blade traps and dart traps (behind where I am standing are 4 dart traps shooting forward down the tunnel).
                  chopping-corridor.jpg

                  Comment


                    #10
                    Reason why you are still playing A17.4? Without demolishers all that base design is overkill imo...

                    Our groups last horde night (game stage 470+) was super fun and challenging with multiple demolishers attacking throughout the horde night.
                    Last edited by Laz Man; 4 weeks ago.

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