ozzysfang Posted March 26, 2020 Share Posted March 26, 2020 Huh it just gets to be a grind at some point does it not? Link to comment Share on other sites More sharing options...
Laz Man Posted March 26, 2020 Share Posted March 26, 2020 Thanks for sharing. Those demo explosions were rough... Link to comment Share on other sites More sharing options...
ozzysfang Posted March 26, 2020 Author Share Posted March 26, 2020 Indeed. Haaven't quite wrangled how to stop multiple ones at the same time. Back to the ol' drawing board I guess Link to comment Share on other sites More sharing options...
II Blittz II Posted March 28, 2020 Share Posted March 28, 2020 That rocket launcher is a beast, lol! Awesome video btw, thanks for sharing! Link to comment Share on other sites More sharing options...
ozzysfang Posted March 28, 2020 Author Share Posted March 28, 2020 I usually don't care too much about the rocket launcher and that is the best one I've found in this playthrough. Now it's emerging as a vital tool. Link to comment Share on other sites More sharing options...
II Blittz II Posted March 28, 2020 Share Posted March 28, 2020 I usually don't care too much about the rocket launcher and that is the best one I've found in this playthrough. Now it's emerging as a vital tool. Yeah, it definitely seems like a vital tool to have on horde night. And while I was watching you use it in the video, all I seen was those green glowing zombies flying across the screen, LMAO!!! Link to comment Share on other sites More sharing options...
Laz Man Posted March 28, 2020 Share Posted March 28, 2020 Indeed. Haaven't quite wrangled how to stop multiple ones at the same time. Back to the ol' drawing board I guess Most successful strats I've seen involve slowing down their approach or holding them in place (e.g. electrical fence, etc.) Link to comment Share on other sites More sharing options...
ozzysfang Posted March 29, 2020 Author Share Posted March 29, 2020 Most successful strats I've seen involve slowing down their approach or holding them in place (e.g. electrical fence, etc.) I have the fencing. You have inspired me to find a better way to trigger it. Also I'm going to grind some more shotgun turrets for those corner posts, they love/hate them for real. Link to comment Share on other sites More sharing options...
Laz Man Posted March 29, 2020 Share Posted March 29, 2020 I have the fencing. You have inspired me to find a better way to trigger it. Also I'm going to grind some more shotgun turrets for those corner posts, they love/hate them for real. My guess is the AI see the corner posts one of the "easiest" ways to get to you. They often will try to find the closest and path of least resistance to the player. I just did a 2 man demo horde night from a rather large base and the zeds funneled pretty well to where we wanted them. However, we do incorapote a slanted exterior wall defense though which some people consider an exploit/too cheesy. Hey, at least we haven't had to rely on super cheesy loop bases though lol... Here is an example how we use wooden spike traps and hatch doors as horde funnels. Link to comment Share on other sites More sharing options...
ozzysfang Posted March 29, 2020 Author Share Posted March 29, 2020 hmm What do the hatch doors do? Are they attracted? Link to comment Share on other sites More sharing options...
Laz Man Posted March 29, 2020 Share Posted March 29, 2020 Used as redundant zombie barrier. We only keep one open at a time otherwise the pathway is too strong and discourage the AI from going there. Link to comment Share on other sites More sharing options...
II Blittz II Posted March 29, 2020 Share Posted March 29, 2020 Used as redundant zombie barrier. We only keep one open at a time otherwise the pathway is too strong and discourage the AI from going there. Nice!!! ? Link to comment Share on other sites More sharing options...
ozzysfang Posted March 29, 2020 Author Share Posted March 29, 2020 Used as redundant zombie barrier. We only keep one open at a time otherwise the pathway is too strong and discourage the AI from going there. Ah I see.Maybe I can play with that next build. I am trying to avoid Grinding spike traps. Link to comment Share on other sites More sharing options...
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