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    Originally posted by Damocles View Post
    The game should have something like zip-lines. That would be cool.
    I'll admit, this made me LOL even louder than the "remove lids from jars" comment did.

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      Originally posted by faatal View Post
      Newer Unity versions should not change how we would add such features.

      A drawbridge is really the same as a door. It would not take very long to add more doors apart from making the art for it.

      Dealing with something that changes size and you attach/interact with it is something very different.
      Interesting. So if I'm following that then a retractable ladder would be quite a bit different (and more difficult) than a raisable ramp; basically a drawbridge that wasn't 'flat' when 'down', but angled down from the floor above to touch the floor below and was climable. right?

      Like when you're just opening a door you can ghost through the moving part, the actual door, but as soon as the animation is over the door is solid again.

      So potentially, low on the list, but maybe, a raisable angled ramp might be possible?

      Was mainly thinking of alternate ways of getting into your base, &/or other means of isolating an upper floor, or different trap combos...

      Comment


        Originally posted by Lonestarcanuck View Post
        Zombie Gator like a bear but only spawns in water blocks
        I think it would be really cool if TFP could add a swamp biome, with things like moss-covered trees and overgrown decrepit mansions. And of course, gators.

        And maybe we could get swamp zombies, living skeletons dripping with old flesh and rotted plants, and that's always cool.

        And maybe a theme song: https://www.youtube.com/watch?v=sTTU_JPf5Z4

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          Just ship it.

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            Originally posted by Lonestarcanuck View Post
            Can we expect to see more done with water in A18? examples:

            -- Buckets that STACK when empty
            -- fish/fishing?
            -- quest that involve finding a chest or something in a lake
            -- Water/breaking Mods?
            -- pump and pipe to move water to my base
            -- water catcher
            -- ICE and Ice fishing
            -- Gators!
            I remember back in A15 and A16, on the multiplayer server I played on. There was a chance when doing a treasure map quest, the chest would spawn in a lake. Mind you the lakes back then were pretty deep.

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              By that logic there should be no interaction showing for work stations. You either remove all the interaction or you embrace it. Anything in between is subjective and you don’t have a correct answer for 80/20.

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                Originally posted by khzmusik View Post
                I think it would be really cool if TFP could add a swamp biome, with things like moss-covered trees and overgrown decrepit mansions. And of course, gators.

                And maybe we could get swamp zombies, living skeletons dripping with old flesh and rotted plants, and that's always cool.

                And maybe a theme song: https://www.youtube.com/watch?v=sTTU_JPf5Z4
                Basically, drop the wasteland and burned forest biomes, and add two other "normal" biomes to the game.
                Next to swamps I could also image biomes such as dunes + white sand beaches, "deep forest" with thicker vegetation and some darker, foggy ambience, a savanna type biome...

                Comment


                  Look, it's the gyrocopter :O

                  https://rust.facepunch.com/blog/february-update

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                    Originally posted by Damocles View Post
                    Basically, drop the wasteland and burned forest biomes, and add two other "normal" biomes to the game.
                    Next to swamps I could also image biomes such as dunes + white sand beaches, "deep forest" with thicker vegetation and some darker, foggy ambience, a savanna type biome...
                    Wasteland is necessary but burnt is retarded and should be a sub biome of forest. Add plains back.

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                      Originally posted by Ayrton View Post
                      minicopter*

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                        Hm... one would think that once you start doing tier 5 quests, the number of dukes rewarded would go up. Right now from looking at my in-game quest log a Tier 2 Fetch/Clear quest rewards 1621 dukes and Tier 5 Fetch quest rewards, 2,573 dukes. I would think I would make at least 5k dukes would be better as a reward for Tier 5 quests.

                        Or at the very least duke rewards for a quest should uniform. Why does a Tier 2 Clear quest only reward 937 dukes but a Tier 2 Fetch/clear quest reward 1,621 dukes? Should they both reward in the 1K duke range.
                        Last edited by Weazelsun; 04-06-2019, 03:27 AM.

                        Comment


                          Originally posted by madmole View Post
                          Again why should we spend weeks or months making a trading interface maybe 5-20% of the players might use when all you have to do is be bothered to walk to a flat open space like a road and drop your items there or go to your friends base and use a chest to do the trade, or build a chest on the spot, or use a POI container etc. You hold E and it vacuums things up too you know.

                          I've managed in 2000 hours of Ark and Rust with no trading interface just fine.



                          Just use the vending machine!!

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                            Originally posted by Henrique View Post
                            Just use the vending machine!!
                            Can't trade with vending machines, just sell for dukes.

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                              Originally posted by Trankitas View Post
                              Can't trade with vending machines, just sell for dukes.
                              👍 yep 👍

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                                Originally posted by Guppycur View Post
                                Wasteland is necessary but burnt is retarded and should be a sub biome of forest. Add plains back.
                                I had tried but some wacky things happened like square patches of terrain. Also with distant terrain it looks like crap.

                                [IMG][/IMG]

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