Announcement

Collapse
No announcement yet.

Alpha 18 Dev Diary!!

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    To TFP,

    For my first hoard night I built a 9x9 base using pillar-50s with a platform above. I wanted to do as much melee as was possible due to not having a lot of arrows (around 125) or a lot of ammo (~60 7.62). For melee I had a T2 iron spear, a T2 iron sledge, and a T1 reinforced club (all looted). All was going to plan, but then one of the zombies got through the pillars (did not break the pillars). I believe this to be a glitch possibly caused by 3 to 4 zombies trying to attack at the point that one zombie came through. Jut putting it out there in case anyone wants to try to repro it. I did have the same thing happen in a previous play through.

    Btw, love A18! ��

    Comment


      Originally posted by Laz Man View Post
      Just made a bicycle for the first time ever. Not complaining but it is night and day difference vs. Running around (especially since you can continue to sprint even with 0 stamina, bug I assume).

      On foot, there was the threat of the occasional zombie, the new mountain lion (I'm in the snow biome) and sometimes a wandering horde.

      On a bike, and I assume any vehicle, you can get almost god like status and the threat level goes way down. I'm sure this isnt a new thing to A18 but maybe something to consider...

      ...I will play with the bicycle and other vehicles more to see how I feel later. Might just be knee jerking...I did have to perk into work stations in order to build one so there definitely was a trade off for the ability. I guess, at the end of the day I could also just increase the difficulty. 😅
      It is a game changer but I want to do a big vehicle final pass yet with mods, breakdowns and collisions should do much greater damage.

      Comment


        Originally posted by madmole View Post
        You might want to read up on the latest changes coming.
        Yea - been trying to but when you are looking at 100+ posts a day, things get blurry.

        I remember there was talk that somebody was going to consolidate some of the info here and post it in a dedicated location, did that get anywhere or was it another of my hallucinations?

        Comment


          Ever thought about adding a crop to the wasteland like a glowing mushroom or anything irradiated. Cause as of right now there is almost zero reason to visit this biome. Something that can only be got in the wasteland that you can't grow or loot yourself. High risk, high reward.

          In general just sprucing up all the biomes so there is a game changing/enhancing reason to visit or even live there would be awesome. Like the snow biome zombies movement speed is reduced by 10%. Just an example.

          Comment


            Originally posted by Jarod_Silverstar View Post
            Yea - been trying to but when you are looking at 100+ posts a day, things get blurry.

            I remember there was talk that somebody was going to consolidate some of the info here and post it in a dedicated location, did that get anywhere or was it another of my hallucinations?
            At this point the consolidated location for getting info is called: "The Patch Notes"

            Comment


              Originally posted by Roland View Post
              At this point the consolidated location for getting info is called: "The Patch Notes"
              Right - but those show what has officially been changed. They don't tend to include speculation and trying-to-work-on items for some strange reason...

              Comment


                Originally posted by Ralathar44 View Post
                Then I'll never use turret spec because the skill point cost is way too much for it to give a fraction of the returns of the same investment in another weapon. If my hands were free to also wield a turret as my other weapon (requiring handheld turret not sucking to use), and collectively all 3 turrets were competitive, that'd be a different story. But as is using fully spec'd turrets + a baseline AK is just using a fully spec'd AK with extra steps and alot more limitations that performs WORSE while taking up more inventory space.

                Turrets have a few cheeky things you can do, but they come with ALOT of limitations and downsides too. Convenient is the last thing I would call them, unless you're talking about using a single unspec'd turret alongside your spec'd weapon. THAT is convenient because you don't rely on it.
                Making the turrets work so that they are just as powerful and just as convenient as an AK would make the two attributes progress to something that would feel almost exactly the same. I think it is great that they work differently and feel differently and play differently. If that means YOU will NEVER choose to go the route of intelligence because you like the most convenient and most powerful choice (even if it is the same choice) every time you play....well, I can live with that.

                I'll happily play a time or two with the convenient and deadly AK47 and then the next time or two with the convoluted and interesting turret set up. It means my playthroughs will be different and challenging in a variety of ways instead of having the gun I'm holding looking like a turret but playing out exactly like as if it was an AK47.

                Comment


                  Originally posted by Gazz View Post
                  And that's exactly why I don't consider turrets OP.

                  If you go nuts on Int so that it's convenient to boost turrets they can do serious damage but it's assumed that you still have your hands free for a weapon, too, so turrets do not need to match an AK or MR10 for damage output.
                  It's asymmetric balancing. =)
                  How do you feel about increasing the baseline magazine capacity of turrets, thereby removing one of the many complaints about turrets and Int focused character builds? Or, adding a + magazine size buff into the Intelligence stat so as you specialize in Int, you not only gain the increased damage but also need to pick it up & reload less frequently (which temporarily removes its damage output while you are reloading)? I don't think turrets should ever become an easy "I win!" button, but the Int tree feels a little weak in comparison to others, and I don't think rewarding those who specialize in Int with some additional buffs is out of line with the balance and goals of the game.

                  Comment


                    Originally posted by Jarod_Silverstar View Post
                    Right - but those show what has officially been changed. They don't tend to include speculation and trying-to-work-on items for some strange reason...
                    For that just click on madmole or faatal's names and select latest posts and read what they are working on for the next patch. But for me to work on consolidating information and then to have it just all show up in the patch notes anyway in a few days is a lot of unnecessary and redundant work. We had an update on Friday and another will probably come today or tomorrow that is pretty speedy turnaround that you can get by reading each new update to the patch notes.

                    Comment


                      Vehicles should attract dogs, honestly. Maybe y'all live in big urban areas, but dogs chasing cars and bicycles is a thing.

                      Comment


                        Originally posted by madmole View Post
                        You might want to read up on the latest changes coming.
                        Me too. Where are they written?

                        Comment


                          Originally posted by Sam_Neill View Post
                          Are you referring to the time between noon and noon or the actual daylight itself ? I saw no errors with setting the daylength to 120 minutes. It needs 120 minutes then.

                          Code:
                          <property name="DayNightLength" value="60" /> <!-- real time minutes per in game day: 60 minutes -->
                          <property name="DayLightLength" value="18" /> <!-- in game hours the sun shines per day: 18 hours day light per in game day -->
                          ah deutsch , wir haben das gestoppt und sind zu obrigem Ergebniss gekommen der tag soll 2 Stunden dauern ist aber nach 66 Minuten vorbei.

                          Comment


                            I got on this AM and seen people saying the performance patch is gonna be today so i went to the store and got some good dinner and drinks, started cleaning the house and getting my desk and gaming area all set up for a 12 hour session. I'm making Bacon & Eggs for dinner, hashbrowns & pancakes too. I'm pumped to play in full screen & not 640x480 res lol and got this weekend off. Release the kraken, all i have is dishes to do and i want a reason to not have to do them.

                            Comment


                              Originally posted by Kattla View Post
                              Me too. Where are they written?
                              I believe he is referring to his comments regarding crafting:

                              Wants to make crafting more viable
                              Stretching out the loot you find so you're not swimming in shinys'
                              T6 crafting
                              Random stats on crafted items

                              I think that's the gist of it.

                              Comment


                                Originally posted by DaVegaNL View Post
                                Okay did not know that. Thanks a lot man, again!

                                Great to see you respond so quickly to questions on here.
                                Np. I try.

                                Today I dug up an old AMD HD 5770 1GB and have now replaced my GTX 960 as the potato card next to my RTX 2070. Still need to install AMD drivers, but hopefully it works and I can track down the white terrain flickering.

                                Comment

                                Working...
                                X