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    Originally posted by faatal View Post
    That is just rage retriggering with a new random variation in speed. Super rage is longer/faster.
    Was gonna start dead is dead when stable is out, but because you added super rage, I am starting one in a minutes.

    Can`t thank you enough for all your work mister, keep kickin butts !

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      Originally posted by Ralathar44 View Post
      LOL I have mixed feelings about this. On one hand I'm glad it's fixed for practical reasons but on the other hand I always giggled like a goober every time I launched a deer with a hunting rifle sneak attack .
      NOOOO that was one of my favorite thing sin the game!!!

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        Folks -
        I feel this is an important item from the patch notes:

        Rescaled durability of items. Unless modified by perks the durability number now means number of uses until broken. Fast, low damage weapons have higher durability to account for needing more swings to achieve similar results as a slow weapon. Many items will need to be repaired if you continue an existing game.

        Spread the word so people don't think there is a bug with the new build!

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          Can we have a super super rage where they start flying at you?

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            Originally posted by MajorMunchy View Post
            Anyone update and not do a new game and have the changes be affected? just read them and saw the trader item inventory update and hope it gets fixed in prior saves. one trader only had like 3-4 things in the last tab it was weird lol
            The best way to have the best experience is to wipe all data and saves from game launcher and start a new game. Experimental is what it is, then stable, we all do it. Till gold

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              @Ralathar44, i like the way you present your observations. thank you for sharing

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                Originally posted by faatal View Post
                EDIT:

                Just finished, but it did not make today's experimental release.

                Fixed ranged attacks defaulting to bashing damage, which caused huge ragdolls.
                Increased mass of deer, mountain lion and vultures.
                Noooo!

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                  Boom.

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                    Originally posted by SnowDog1942 View Post
                    Can we have a super super rage where they start flying at you?
                    Probably, when we use rocket launcher on them.

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                      Newest patch notes:
                      Streaming texture budget is set based on VRAM size
                      Anisotropic filtering is disabled if 3 GB or less of VRAM
                      Trying to force graphics settings on users is continually getting you into trouble. Trying to force certain graphics settings on PC players is just horrible design from a user-perspective. Design constraints for console players necessitates that you do it, but the breadth and width of PCs means it needs to be configurable from the moment you add those features to the renderer (including OFF).

                      This game ran just fine at minimum settings on my work-potato machine (laptop, integrated graphics), and every time you try to force on these post-processing effects the game takes a huge dump in playability due to the game choking trying to render post-processing effects.

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                        Originally posted by Odetta View Post
                        Noooo!
                        If you are one of those as me, who liked how vultures went airborn after a close encounter with a bat or club against a wall - hands up.
                        I will miss that a bit, too. But let`s see.

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                          Originally posted by beerfly View Post
                          If you are one of those as me, who liked how vultures went airborn after a close encounter with a bat or club against a wall - hands up.
                          I will miss that a bit, too. But let`s see.
                          perhaps its only going to change ragdoll effects proced from ranged weapons so clubs will still be gratifying?
                          "Fixed ranged attacks defaulting to bashing damage"

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                            Thanks for the update!

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                              I'm going to miss the rag doll stuff.. hopefully my world is still good. can't wait to see how it is when i get home and play later tonight.

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                                Ok, the motorcycle feels WORLDS better, feels faster, and it can get some air on a hill with the hop again. LOVE IT!

                                It might be too early to say, but fps feels a lot smoother and gameplay just feels slightly faster now.

                                Whatever you guys are doing, keep it up!

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