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    Originally posted by quyxkh View Post
    As the game stage gets higher I'm more and more able to explore and travel at night, which actually feels a little off to me.
    I have found the same and had the same reaction. As soon as I have a firearm for point-blank defense against wolves and/or spider zombies I find myself traveling at night more often than not. It feels weird for a zombie game. It's partly because I can't see much so scouting is a non-starter at night. I haul an extra load of stuff from looting stash to a more central location, if not all the way "home." Once I get a head lamp I'll bike between known towns at night doing that, even, since otherwise that's a waste of perfectly good daylight.

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      Originally posted by rdunham3 View Post
      I have found the same and had the same reaction. As soon as I have a firearm for point-blank defense against wolves and/or spider zombies I find myself traveling at night more often than not. It feels weird for a zombie game. It's partly because I can't see much so scouting is a non-starter at night. I haul an extra load of stuff from looting stash to a more central location, if not all the way "home." Once I get a head lamp I'll bike between known towns at night doing that, even, since otherwise that's a waste of perfectly good daylight.
      As soon as the player has guns wandering around at night becomes significantly easier. One idea that pop into my head is to change how heat works.

      For example...(numbers are fictional/hypotheical)

      Heat Map Range (0 to 100)

      15 triggers zombie spawn (normal type)
      30 triggers zombie spawn (normal type)
      45 triggers zombie spawn (hawiian/big mama)
      60 triggers zombie spawn (cop)
      75 triggers zombie spawn (feral)
      95 triggers zombie spawn (screamer)

      With this, it continues to be dangerous outside of POIs...

      Books / Skills / Workstation Mods (wpn/armor mods that reduce noise already exist) can be added to make activities less noisy/HEAT generating....
      Last edited by Laz Man; 01-16-2020, 08:02 AM.

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        Dear DEVs, in the 18.3 experimental, the cost of cartridge cases was increased from 2 to 6. This was done in order to add balance when remelting coins.

        Don't you think that is not enough for a ballance? I think it’s worth increasing the amount of brass that we get when smelting other brass items, since now collecting brass does not make sense at all, even if you read all the books that give more brass in mining.

        I play on insane difficulty, and now I feel that collecting brass does not make sense, it is a stupid waste of time. For me it is much more profitable to remelt coins.

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          Yes, that's what we did.

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            Originally posted by Laz Man View Post
            As soon as the player has guns wandering around at night becomes significantly easier.
            Yeah. I figure any weapon you've got half-perked will do, add padded armor and a bike and you sb good to go anywhere. There really should be wandering hordes (and POIs!) it's death to tangle with, especially at night.

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              Nights need to be a challenge but equal to daylight as we donít want the challenge to out way the reward and then every player sits at base camp till morning else.

              Dying light nights were frustrating due to the night crawlers. Fun at first like most things but for me just got restrictive and irritating.

              With guns comes power so itís inevitable we going to rip anything that comes our way a new one, may it be at night or daytime.

              As said above the best threat in my mind keeping the balance would be wondering hordes at night. Maybe more so at night, as numbers are way more threatening even against guns.

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                Originally posted by Jay_ombie View Post
                As said above the best threat in my mind keeping the balance would be wondering hordes at night. Maybe more so at night, as numbers are way more threatening even against guns.
                I wouldn't mind an XML setting for how responsive zombies are to light and sound at night. Being higher by default (I imagine this is already true of light?)

                Or, while there's a max zombie spawn, maybe it has separate values for day and night?

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                  Originally posted by Nexian View Post
                  I wouldn't mind an XML setting for how responsive zombies are to light and sound at night. Being higher by default (I imagine this is already true of light?)

                  Or, while there's a max zombie spawn, maybe it has separate values for day and night?
                  i just wished there was a easier way to Up the zombie spawns. i tried the XLM didn't work, and i don't know how to mod and i don't want to mess anything up on my PC. so yeah. maybe a Zombie spawn setting.

                  None , very Low , low , Normal , High , very high , Extreme (extreme is basically 6x or even 10x)

                  and at night zombies should spawn like zombies spawn in the wasteland

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                    Originally posted by Adam the Waster View Post
                    i just wished there was a easier way to Up the zombie spawns. i tried the XLM didn't work, and i don't know how to mod and i don't want to mess anything up on my PC. so yeah. maybe a Zombie spawn setting.

                    None , very Low , low , Normal , High , very high , Extreme (extreme is basically 6x or even 10x)

                    and at night zombies should spawn like zombies spawn in the wasteland
                    I can help you out with that. I modded the spawns.xml for my server. I increased the ammount of wondering zombies found out in the open. Increased animal spawn rate in order to balance it for dedicated server, as the game does not do that at this moment. I also made it so that at night you have 5x as many zombies wondering around so it makes going out at night extremely dangerous.

                    The biggest feedback I got from my players and new players that joined the server was, wow this feels a lot more like A16, whatever you did this is way better than vanilla settings.

                    So if you need help editing that specific XML shoot me a private message and I'll be more than happy to walk you through how to properly edit that file.

                    EDIT: or if you want I can write up a "modlet" for you. this way you do not have to mod yourself.
                    I can make "modlets" for z spawn rates like low, med, high, max etc.
                    Last edited by ZombieSurvivor; 01-17-2020, 03:22 PM.

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                      Originally posted by ZombieSurvivor View Post
                      I can help you out with that. I modded the spawns.xml for my server. I increased the ammount of wondering zombies found out in the open. Increased animal spawn rate in order to balance it for dedicated server, as the game does not do that at this moment. I also made it so that at night you have 5x as many zombies wondering around so it makes going out at night extremely dangerous.

                      The biggest feedback I got from my players and new players that joined the server was, wow this feels a lot more like A16, whatever you did this is way better than vanilla settings.

                      So if you need help editing that specific XML shoot me a private message and I'll be more than happy to walk you through how to properly edit that file.
                      thing is through i just play Solo.


                      i don't have a server. and i just don't want to mess anything up on my PC.

                      but when i get home ill message you, kinda useless now sense i can't get on my PC

                      Comment


                        Originally posted by Adam the Waster View Post
                        thing is through i just play Solo.


                        i don't have a server. and i just don't want to mess anything up on my PC.

                        but when i get home ill message you, kinda useless now sense i can't get on my PC
                        Then modlets would be best for you. If I have time today I'll start writing up the modlets for you so that you need not edit the xml files or make any permanent changes to the games files.

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                          having played A18.2 for a while now some things that I think would be great.

                          1. Quest return to any trader - for example when I get a note and read it and finish it, it lets me take it to any trader.
                          Maybe reduced reward if returned to another trader?

                          2. Quest to find other traders - like when you get a note and do the quest you can return to any trader. maybe have it show you the closest trader?

                          3. some Rare skill/quest process to get T7 items - yes I kjnow T6 is tops and can only be found but how about an ability to find a rare T7 items that can't be sold and only traded that has a bonus random skill?

                          4. some quest that gives me an item to call in an airdrop (Rust has this - great feature) - it announces server wide - makes it fun!

                          In general I think the quest system is great and can be bigger!

                          Comment


                            Originally posted by Lonestarcanuck View Post

                            4. some quest that gives me an item to call in an airdrop (Rust has this - great feature) - it announces server wide - makes it fun!

                            holy mack crispy I GOT A IDEA!!!!!!!! ill be back

                            Comment


                              I'm on A18.3 b3 exp.

                              I'm not a fan of all electrical devices using 1W, I found it convenient to bury my generator cause its loud as hell and use a switch as a buffer without draining fuel.

                              And can scope mods not be equipped to pistols anymore in the experimental? I swear that used to be a thing on stable.

                              Comment


                                Originally posted by ZombieSurvivor View Post
                                I can help you out with that. I modded the spawns.xml for my server. I increased the ammount of wondering zombies found out in the open. Increased animal spawn rate in order to balance it for dedicated server, as the game does not do that at this moment. I also made it so that at night you have 5x as many zombies wondering around so it makes going out at night extremely dangerous.

                                The biggest feedback I got from my players and new players that joined the server was, wow this feels a lot more like A16, whatever you did this is way better than vanilla settings.

                                So if you need help editing that specific XML shoot me a private message and I'll be more than happy to walk you through how to properly edit that file.

                                EDIT: or if you want I can write up a "modlet" for you. this way you do not have to mod yourself.
                                I can make "modlets" for z spawn rates like low, med, high, max etc.
                                I would love to increase the frequency of wandering hoards, as well as the number of zeds wandering about. A18 feels really empty. I'm happy enough to edit the xml's but its not something I have done since about A16.

                                Would you have any tips on which lines to edit in the spawning.xml ?

                                Any help would be very appreciated.

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