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    Originally posted by th3s0n1c View Post
    I believe the books need some tweaks:

    Needle & Thread books reward is stupid. BDU is easily found in game. It shouldnt be a reward. Vol 7 allowing to craft cargo pockets is much more rewarding.

    Wasteland Treasures reward is underwhelming. Military fiber can be found, bought and scrapped into. The time it takes to get all 7 books (about 60 lvls worth of playthrough - unless you're lucky), military fiber is barely needed anymore. Mineral water book is a more fitting reward, as people dont care about water anymore, since mineral water and tea are so easy to make.

    What's the point of one shoting wooden blocks with a shotgun, anyways? (shotgun messiah reward)

    To me, these are the most troubling problems with the book rewards and I think it needs balancing/improving).


    If we take scrap armor, iron armor and steel armor as tier 1, 2 and 3 heavy armor.
    And padded, leather and military as Tier 1, 2 and 3 light armor.
    I think it's a bit ♥♥♥♥ed up that a tier 2 set of heavy armor will provide more armor ratings than a tier 3 set of light armor. I understand the light x heavy armor thing and all, but I think that's bit much. Steel armor can rule them all, sure. But if you put in it in a scale, military armor becomes the 3rd best armor in the game, instead of the 2nd.
    Bottom line: iron armor shouldnt have 5 more armor rating than military armor.

    I also believe scrap metal turrets shouldnt be lootable. They make things too easy on lower levels. They should be attached to better barter 3's special loot and above. And should not be repairable unless you've spected into turrets syndrom.
    Ideally, Intellect tree should hold its own using scrap turret and baton. Its the only2 weapons its got, why other tree-users get 3 weapons of choice + the possibility of having a little friend also covering their backs?
    Balancing-wise, I still stand by all of this.

    Comment


      Originally posted by th3s0n1c View Post
      I do agree with the better barter tho.
      For another data point: I think I've never put a point into better barter. Traderless is a thing, try it, it's a great game. I think they're necessary as backstops in case RNGesus hates you, then you can trade a few stacks of repair kits and whatever, but relying on them for gear and direction? That's a choice you can make.

      Comment


        Originally posted by quyxkh View Post
        For another data point: I think I've never put a point into better barter. Traderless is a thing, try it, it's a great game. I think they're necessary as backstops in case RNGesus hates you, then you can trade a few stacks of repair kits and whatever, but relying on them for gear and direction? That's a choice you can make.
        It's a playstyle decision. You can totally play without perking into it. Or using traders at all.
        The point we're making here is that, unlike any other perk, it allows for items that we cant obtain in any other way.
        You can ignore advanced engineering, in EG, and still get all the items available if you perked into it. The same applies for grease monkey, yeah science, miner 69er, etc. But Better Barter is an exception, since it's the only way to get power cells and solar banks. You cant get these in any other way. No schematics, no looting, no rewards. Which means, balancing-wise, that you are objectively locked out of one of the game's features.
        And you should either make choices matter by "this is the only way to get it" to all decisions or make no exceptions at all.

        Comment


          So far I really like alpha 18 over the last versions of the game. I would like to share some of the ideas based on my experience since A11 and other post-apo games like Fallout 1,2, Tactics, S.T.A.L.K.E.R base games and mods, METRO series, Escape from Trakov in which I struggle recently.

          I feel like crafting has become less vital due to implementation of tool/weapon parts and schematics. 6 tier equipment is possible to be found before getting into crafting tier 5 tool/weapon. Parts and schematics should be more common and 6 tier equipment much harder to be dropped from loot/boxes than any other tier.

          Some of the people complained about current state of Cement Mixers. I would rather nerf cement mixers by decreasing the rate of other materials are being mixed/produced by 50%. External powering could enable 100% mixing rate as well as converting stone to sand. Rising the price from 4500 to 5500 is always an option to. Such change would slightly slow down the progression in obtaining tons of concrete straight away.

          Since some of the stuff has to be found for Forges in my humble opinion something similar can be done with Workbenches. For example advanced Vice could be lootable and ascribed to Workbenches same as Anvil for Forges. Specialistic Toolkit / Toolset with wrenches, screwdrivers etc. Such addition would force players to actually go outside in search for upgrades.

          I honestly find so many tiers in weapons/armor/tools meaningles and whole idea feels more like a filler due to a lack of more innovative mechanics in the game. Especially now, because most of the equipment has got randomized stats and tiers mostly express duralibility to mine comprehension. To fulfill my needs there might be only 4 tiers (BASIC, STANDARD, ADVANCED, SPECIALISTIC) instead of 6. I prefer things to be simple and graphic abundance of things only brings unnecessary confusion, greater lack of balance and long term illusion of progress. Hopefully we got over spam crafting, thank God.

          Since stamina has to be implemented to keep things more realistic/hardcore (stamina bar seems hardcore nowadays), devs should rather think more about gameplay mechanics. Charging zombies are fun but the fun ends with zero stamina on my side.

          Ive read some comments and it seems bows/crossbows turn out to be completely useless in most instances. Since basic bow is so bad people switch to pistol as soon as they find any, forget about arrow business, and as a result never come back. I believe zombies could be triggered by sound more easily, to additionally counter it, silent walk could be implemented not only by hitting crouch button. 1 arrow to the head could eventually neutralize the zombie standard. I dont see the reason why stealth perks should be separate at this point, unless someone wants to fill perk tree with something. Few tweaks and stealth fight with bows could become viable back again instead of going full rambo with a shotgun. Tactical sprint (fast as possible) after hitting W (forward key twice) without the possibility to aim and should would be useful.

          Additional plans for candies do not bring much of excitement from my perspective, seems like another feature that delivers new icons and temporary XML value buffs. I only hope that the new buffs will last at least 5 minutes and not necessary multiply by 3 or 4 times. Actually painkillers could neutralize stun effect, make character to move normally with sprangled leg, or faster with broken leg. Right now painkillers stop bleeding effect... why?

          Saying that gameplay with weapons is medicore in this particular case should work as a compliement. I mean mostly animations and weapons overall feeling is turbo average, I know this is a placeholder probably but still. I lost my faith after opening fire with HP rounds at zombie soldiers. Several mags at 2 of them and none of them died even when I though some bullets reached their faces. Tell me, how much would it take to make crosshairs static instead of dynamic / stretching / simulating recoil while rounds are being shot? Disappear while zooming in?

          I don't want to sound negative about the game. I'm trying to depict the situation as best as I can.

          Keep up the good work.

          Comment


            Originally posted by TWORDY View Post
            I lost my faith after opening fire with HP rounds at zombie soldiers. Several mags at 2 of them and none of them died even when I though some bullets reached their faces.
            Ingame description text for HP 9mm ammo: "A jacketed hollow point round used as firearm ammunition. Substantially increased base damage but ineffective against heavy armor"

            Maybe you missed that?

            Comment


              @twordy

              If I may so kindly add. If you are going to shoot zombie soldiers you should be using AP not HP. Unless the game does not follow logic. I dunno because I've never used AP or HP rounds in this game but lets assume AP does pen armor. that would be the correct ammo since soldiers zombies have armor on.

              #Arrows #ShotgunLover

              Comment


                Originally posted by ZombieSurvivor View Post
                @twordy

                If I may so kindly add. If you are going to shoot zombie soldiers you should be using AP not HP. Unless the game does not follow logic. I dunno because I've never used AP or HP rounds in this game but lets assume AP does pen armor. that would be the correct ammo since soldiers zombies have armor on.

                #Arrows #ShotgunLover
                I think that a sound cue could go a long way to indicate the effectiveness of the various ammo. The current hit indicator sounds could reflect whether the ammo is being used effectively or merely bouncing off the intended target

                Comment


                  Originally posted by TWORDY View Post
                  Ive read some comments and it seems bows/crossbows turn out to be completely useless in most instances. Since basic bow is so bad people switch to pistol as soon as they find any, forget about arrow business, and as a result never come back. I believe zombies could be triggered by sound more easily, to additionally counter it, silent walk could be implemented not only by hitting crouch button. 1 arrow to the head could eventually neutralize the zombie standard. I dont see the reason why stealth perks should be separate at this point, unless someone wants to fill perk tree with something. Few tweaks and stealth fight with bows could become viable back again instead of going full rambo with a shotgun. Tactical sprint (fast as possible) after hitting W (forward key twice) without the possibility to aim and should would be useful.

                  Saying that gameplay with weapons is medicore in this particular case should work as a compliement. I mean mostly animations and weapons overall feeling is turbo average, I know this is a placeholder probably but still. I lost my faith after opening fire with HP rounds at zombie soldiers. Several mags at 2 of them and none of them died even when I though some bullets reached their faces.
                  I'm running a stealth bow build on my playthrough on warrior difficulty and I'm one-shotting every zombie. Except for some radiateds (but they die on the 2nd arrow). I think it's a viable build. I dont know how viable it is on pvp, but single player and pve it works just fine.

                  It is a bit weird that HP bullets basically do no damage to soldiers (and demolishers)

                  Comment


                    Originally posted by th3s0n1c View Post
                    It is a bit weird that HP bullets basically do no damage to soldiers (and demolishers)
                    In what way is that weird? That's how these things work.

                    They are actually a more realistic implementation than in many games.
                    With armor they do very low damage but due to their high energy transfer they have a higher chance to knock zombies over.
                    Last edited by Gazz; 02-01-2020, 07:23 PM.

                    Comment


                      Originally posted by Gazz View Post
                      In what way is that weird? That's how these things work.

                      They are actually a more realistic implementation than in many games.
                      With armor they do very low damage but due to their high energy transfer they have a higher chance to knock zombies over.
                      My bad, I wasnt very specific. I meant to say that it is weird that armored targets basically take no damage from being shot in the face or uncovered parts of their bodies - as the person I was replying to had stated he spent SEVERAL magazines and wasnt able to kill them.

                      Comment


                        Originally posted by th3s0n1c View Post
                        Balancing-wise, I still stand by all of this.
                        Junk turrets will get balance for sure. It will rebalance as a tier 2 wpn for the int tree while the new junk sledge will be the new tier 1 wpn for the int tree.

                        Comment


                          Originally posted by Laz Man View Post
                          Junk turrets will get balance for sure. It will rebalance as a tier 2 wpn for the int tree while the new junk sledge will be the new tier 1 wpn for the int tree.
                          man screw the Junk turret!


                          THE JUNK SLEDGE SOUNDS BADASS!! ill call mine "the Flogger"

                          Comment


                            Ok so after playing A18 alot i want to give my feed back.


                            The good.

                            Nearly everything with weapons.
                            how every armor is useful
                            Fire helmet is cool!
                            Books all the way!!!
                            the Shape menu is great!
                            perks and how weapons/tools are tied to level.
                            Double barrel!
                            POI decorations!
                            Lockpicks!
                            Demolishes: Love the sound , look and ability.
                            Updated Icons/Items/Cars

                            -------------------------------------------
                            The Ok!

                            Zombie rage. don't love it or hate it its just there.
                            Food/drink sicknesses: only thing i would change is that Easier foods/drinks to craft should have a hire chance of Sickness (to make people want to craft better foods)

                            nearly everything else.
                            ---------------------------------------------------------
                            The bad/dislikes

                            Building is to quick. in term of tiers its just to easy to get to Concrete. i would have it (Wood , ren Wood, Stone , Brick , Scrap , Ren Scrap , Concrete, Ren concrete , Steel!

                            Ease of loot: Basically how many reinforced chest their are in just basic homes and super easy areas. for those places that can take around 2 to 3 mins to complete like homes and other low tier POIS. just put boxes of loot like in stores. 1 , 2 or 3.

                            Thats really it as far as i can remember.

                            but i really like A18

                            Comment


                              I really like A18, just only one thing bugs me: weapon/tool schematics are pretty useless? They allow you to craft a level 1 weapon/tool which I doubt you would want to do, and you don't want level 1 weapons/tools at the time you have the sufficient materials to craft that weapon.

                              Comment


                                Originally posted by agrastiOs View Post
                                I really like A18, just only one thing bugs me: weapon/tool schematics are pretty useless? They allow you to craft a level 1 weapon/tool which I doubt you would want to do, and you don't want level 1 weapons/tools at the time you have the sufficient materials to craft that weapon.
                                The quality is attached to the knowledge you have over the item (perk). So it makes perfect sense that you might be able to learn how to craft something, but it wont be top quality since you're not a specialist in that item, therefore, not being aware of how to make it better by correcting flaws and improving its qualities.
                                Think of it this way: you can look up online a manual or a video on how to forge a sword and, given the proper materials, be able to forge your own. But it will not be the same quality level a sword that was forged by a blacksmith specialized on forging swords. And if you want to make better swords, you're gonna have to study it. Or buy it. Or find a better one.

                                Comment

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