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    Originally posted by Hawkwood View Post
    Alpha 18 has been my first time playing this game and I'm enjoying it a lot! Looking forward to the next alpha and eventually the full release. But these are some of the points I miss the most in the game so far, with a constructive perspective in mind to improve the game even more:

    - Having a display bar or values for hunger/thirst/temperature in the HUD is a must imo, or at least the option to enable those. I guess max stamina is an indicator of the hunger value, but I keep having to open up the character screen to check my thirst, which is a bit immersion breaking. And I just know about the temperature when I'm already with the negative status for cold for example;

    - Having staff-like weapons as a melee AOE option with maybe higher reach but lower damage. The tier progression could be something like: wooden stick -> wooden quarterstaff -> iron/steel staff;

    - Having swords that deal high damage but degrade pretty fast (repairing would be like sharpening them). The katana cliche is always nice, but also some other options like a rapier for zombie brain stabbing would be amazing;


    - Food poisoning feels a bit extreme taking your food to 0 all of a sudden, at least on the first few days of a new game. I know this might sound like a casual's request, but the option to reduce its effect to 50%/25%/etc. would be a nice addition to the difficulty options imho.

    - When first starting the game it was pretty overwhelming to read through the skill trees, considering I couldn't do so with the game paused. Surely you can use night time to do that, but I think this would be a better solution: When starting a new game you could be allowed to allocate a few or at least 1 perk point somewhere, because it makes sense for your character to have some sort of background somewhere considering it's an adult. That would also allow the player to start understanding the perk options before the daytime starts counting and zombies start showing up around you.
    There's a modding scene and custom UIs that display that are available

    more melee would be nice but they're a small team so whole new weapons take a while.

    trust me, the current way is better than suffering for several ingame days from food poisoning

    completing the tutorial quest string grants you 4 skillpoints

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      Food and water bars are 99% likely to come with the new ISS changes and critical hit system.

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        What's ISS?

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          Vehicle mods excited me the most for A19. Now I am flacid (:

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            Originally posted by SnowDog1942 View Post
            Vehicle mods excited me the most for A19. Now I am flacid (:
            After all it was just veh..., not test...

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              New wrench and linear lighting progress!
              https://twitter.com/joelhuenink/stat...129089/photo/1

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                Originally posted by TSBX View Post
                What's ISS?
                Integrated Survival System, f.e. the health and stamina system. Its getting changed so your not constantly bandaging micro damage to max health, but rather will receive more significant hits that have a debuff attached to them, and require a specific treatment.

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                  Originally posted by SnowDog1942 View Post
                  Vehicle mods excited me the most for A19. Now I am flacid (:
                  But what about that new Trader Jen model?

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                    Originally posted by madmole View Post
                    New wrench and linear lighting progress!
                    https://twitter.com/joelhuenink/stat...129089/photo/1
                    Is this Navezgane`s lakes, with the fisher`s huts and stuff. This look hell of a good.

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                      Originally posted by Bird Nerd View Post
                      But what about that new Trader Jen model?
                      Mmmmmmmm

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                        Originally posted by SnowDog1942 View Post
                        Mmmmmmmm...
                        ...ay the zeds be with you

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                          Originally posted by madmole View Post
                          New wrench and linear lighting progress!
                          https://twitter.com/joelhuenink/stat...129089/photo/1
                          I wonder if it’s still an adjustable spanner or is it just a heavy club?

                          These bolts highlighted in the picture do not block the movable part of the key, with which the key can be adjusted to different sizes of bolts and nuts ???

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                            Originally posted by Orsey View Post
                            I wonder if it’s still an adjustable spanner or is it just a heavy club?

                            These bolts highlighted in the picture do not block the movable part of the key, with which the key can be adjusted to different sizes of bolts and nuts ???

                            I think you pretend to use language barrier so you can troll me with your insanity. Those just hold the bottom jaw on the wrench and have nothing to do with adjusting the jaw.

                            Comment


                              Originally posted by Orsey View Post
                              I wonder if it’s still an adjustable spanner or is it just a heavy club?

                              These bolts highlighted in the picture do not block the movable part of the key, with which the key can be adjusted to different sizes of bolts and nuts ???

                              You shouldn`t be into nuts and bolts so deep, bud.

                              Comment


                                Madmole, with the desire to have 3 tiers of all weapons in the game, do you have any plans on making it harder for the player to acquire the highest tier of each weapon type?

                                For example, would the Desert Eagle have a much lower drop rate than a regular pistol?

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