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    Madmole, Have you thought about adding huge bosses leading the Horde? Like these, for example

    https://youtu.be/9q4348Aa-sg?t=158


    https://youtu.be/GJMxfjuJNTk?t=1508

    Comment


      Originally posted by lazyroll View Post
      @Madmole In what year "7 Days To Die" sets in? Missing a modern look (furniture, paint textures, clothing, etc.) but I guess It was intentional to look that way.

      By the way I'm very happy that all the bars (food, thirst) are getting back into the main screen! GUI definitelly needs some more love...
      like 2045 or something

      Comment


        Originally posted by madmole View Post
        Well ISS is confusing to new players, most of the team didn't even understand it when they got to play A18. Why is my max health damaged? No clue. Then things like broken legs were fun and communicated well and created lots of interesting stories. So the idea was get rid of the confusing part, add more of the fun and interesting parts and it should be a nice system then.

        We'll have stun which leads to concussions, cuts, deep lacerations (requires a first aid kit which has a sewing kit as part of the recipe) that causes periodic bleeding until treated, abrasions, broken legs, broken arms (slow reload, power attacks hurt the player 1hp, slower aim, etc) and a few other surprises. But the entire system is governed by a crit manager that decides if you get a crit or not. We'll have some protection in there for cheap crits too, so generally it will be like infection, if your armored up and high health you will be unlikely to get a crit (aside from broken legs). But the more beat up you get, and if you take a flurry of hits, then the likeliness of getting one goes up.

        I'm really excited about it. It will communicate just like infection, with a debuff telling you exactly why your max health is damaged, and the amount with a number, and full description in the active effects.

        Then for A20 we'll have the same setup for vehicle criticals, flat tires, punctured radiator, etc and specific parts to fix those problems.
        Finally... Getting away from simplification. Now, let's talk lbd.

        /Runs away

        Comment


          Originally posted by faatal View Post
          A slider would be useless because the AA post processing algorithms don't work that way. FXAA has one choice fast mode or not. SMAA has low/medium/high, but low/medium look like FXAA, so those will not be a choice.

          I would not put features on the list until they seem releasable. Putting prototype features on the list and then having to remove them if there is an issue for A19 would disappoint people and looks bad.
          Bandits using LBD flying mounts with light sabers and futuristic algorithms about AI prototypes confirmed!

          Comment


            Originally posted by madmole View Post
            No impact.
            oh thank Goodness!


            I can't wait to see the new zombies!

            in fact that's the thing in A19 i Really want!! everything else is Good but new zombie looks!

            Comment


              Originally posted by lazyroll View Post
              @Madmole In what year "7 Days To Die" sets in? Missing a modern look (furniture, paint textures, clothing, etc.) but I guess It was intentional to look that way.

              By the way I'm very happy that all the bars (food, thirst) are getting back into the main screen! GUI definitelly needs some more love...
              In the original brainstorm 2034 was when the bombs dropped. Might be 2040 now. For you guys running persistent servers its probably 2080 lol..

              Comment


                Originally posted by bukabyaka View Post
                Madmole, Have you thought about adding huge bosses leading the Horde? Like these, for example

                https://youtu.be/9q4348Aa-sg?t=158


                https://youtu.be/GJMxfjuJNTk?t=1508
                It would require changes to spawn some boss first and ensure he gets there first, probably not worth the effort.

                Comment


                  Originally posted by Adam the Waster View Post
                  oh thank Goodness!


                  I can't wait to see the new zombies!

                  in fact that's the thing in A19 i Really want!! everything else is Good but new zombie looks!
                  New zombies will take quite a while, you might see 1-3 new (replacing an old) zombies in A19. We're still staffing up to tackle this task, we hired one new artist (5 now) and are getting some sub contractors to assist. Joey is working on bandits, Justin is working on converting everything to pbr linear, Yongha is working on weapons/drones, Raner is on special effects/HUD mockups and Hung is working on new env art for the designers to be able to do the commercial overhaul, so as you can see noone is available to work on zombies or other characters. Once 19 is done they can gang up on it probably.

                  Comment


                    Originally posted by madmole View Post
                    In the original brainstorm 2034 was when the bombs dropped. Might be 2040 now. For you guys running persistent servers its probably 2080 lol..
                    Translation: It's going to take at least another 20 years for 7D2D to reach stable. I like it.

                    Comment


                      Originally posted by madmole View Post
                      It would require changes to spawn some boss first and ensure he gets there first, probably not worth the effort.
                      i think he was talking about just a Big zombie with a Horde! not leading it?

                      maybe later on when we get new special zombies we could get on that like a Super Obese Zombie , zombie that can charge at walls and stuff (maybe he could uses the old behemoth model?) screamer could lead go with zombies on horde night but if they scream! blood shoots up in the air and hits the ground like a Artillery bombardment!

                      - - - Updated - - -

                      Originally posted by madmole View Post
                      New zombies will take quite a while, you might see 1-3 new (replacing an old) zombies in A19. We're still staffing up to tackle this task, we hired one new artist (5 now) and are getting some sub contractors to assist. Joey is working on bandits, Justin is working on converting everything to pbr linear, Yongha is working on weapons/drones, Raner is on special effects/HUD mockups and Hung is working on new env art for the designers to be able to do the commercial overhaul, so as you can see noone is available to work on zombies or other characters. Once 19 is done they can gang up on it probably.
                      well still from what i saw with zombie Joe. i think i like were it will be going

                      i can only imagine for now how it would look if all of them! (crap now i have to draw some up)

                      Comment


                        Originally posted by madmole View Post
                        You will get a hungry white pop up at 75% with no stamina penalty yet. At 50% your popout turns amber and you lose 25% of your stamina. From there down it degrades all the way to 25% at 0 food.
                        Yeah, one thing to add. You don't want it dropping below 33% or far worse things start to happen.
                        That goes for water to.
                        Last edited by sillls; 02-12-2020, 04:45 PM.

                        Comment


                          Originally posted by sillls View Post
                          Yeah, one thing to add. You don't want it dropping below 33% or far worse things start to happen.
                          That goes for water to.
                          He's talking about the new, player-unseen ISS system.

                          Comment


                            Just please don't change this one too much... I need them to match.



                            P.s., not a mod promotion. This is a sincere on topic post to demonstrate my love for the original zombies and their rhyming names.

                            Comment


                              Originally posted by madmole View Post
                              New zombies will take quite a while, you might see 1-3 new (replacing an old) zombies in A19. We're still staffing up to tackle this task, we hired one new artist (5 now) and are getting some sub contractors to assist. Joey is working on bandits, Justin is working on converting everything to pbr linear, Yongha is working on weapons/drones, Raner is on special effects/HUD mockups and Hung is working on new env art for the designers to be able to do the commercial overhaul, so as you can see noone is available to work on zombies or other characters. Once 19 is done they can gang up on it probably.
                              which of the 1-3 old zombies are being replaced?

                              Comment


                                Originally posted by madmole View Post
                                You will get a hungry white pop up at 75% with no stamina penalty yet. At 50% your popout turns amber and you lose 25% of your stamina. From there down it degrades all the way to 25% at 0 food.
                                I was always embarrassed that the character at the beginning of the journey at level 1 loses 25% of endurance with 50 units of food, and at level 50 this happens already at 75 units of food, at level 100, we lose 25% of endurance already at 100 units of food, and at level 200 it occurs on 150 units of food, etc.

                                That is, it turns out that the more levels we get, the more food we ultimately need, so as not to get a stamina penalty.

                                That is, in this way you are trying to replace food spoilage in the game? The chance of food poisoning also exists for these purposes, if I remember correctly?
                                What happens if the trigger does not work with percentages, but with real units of food and water? Will it ruin the balance?

                                Comment

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