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    Originally posted by sillls View Post
    Yeah, one thing to add. You don't want it dropping below 33% or far worse things start to happen.
    That goes for water to.
    He's talking about the new, player-unseen ISS system.

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      Just please don't change this one too much... I need them to match.



      P.s., not a mod promotion. This is a sincere on topic post to demonstrate my love for the original zombies and their rhyming names.

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        Originally posted by madmole View Post
        New zombies will take quite a while, you might see 1-3 new (replacing an old) zombies in A19. We're still staffing up to tackle this task, we hired one new artist (5 now) and are getting some sub contractors to assist. Joey is working on bandits, Justin is working on converting everything to pbr linear, Yongha is working on weapons/drones, Raner is on special effects/HUD mockups and Hung is working on new env art for the designers to be able to do the commercial overhaul, so as you can see noone is available to work on zombies or other characters. Once 19 is done they can gang up on it probably.
        which of the 1-3 old zombies are being replaced?

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          Originally posted by madmole View Post
          You will get a hungry white pop up at 75% with no stamina penalty yet. At 50% your popout turns amber and you lose 25% of your stamina. From there down it degrades all the way to 25% at 0 food.
          I was always embarrassed that the character at the beginning of the journey at level 1 loses 25% of endurance with 50 units of food, and at level 50 this happens already at 75 units of food, at level 100, we lose 25% of endurance already at 100 units of food, and at level 200 it occurs on 150 units of food, etc.

          That is, it turns out that the more levels we get, the more food we ultimately need, so as not to get a stamina penalty.

          That is, in this way you are trying to replace food spoilage in the game? The chance of food poisoning also exists for these purposes, if I remember correctly?
          What happens if the trigger does not work with percentages, but with real units of food and water? Will it ruin the balance?

          Comment


            Originally posted by Thecolours View Post
            which of the 1-3 old zombies are being replaced?
            i kinda asked the same thing and i got this. but it was mostly about if any zeds would be removed!

            Originally posted by madmole View Post
            Its determined on a case by case basis. What you said and probably basic stuff, like "what can we do to get more miles out of this zombie" such as the lumberjack? Simple, defrost him and he works in the forests too.
            so what i think what madmole said was that the Lumberjack could be turned into that later on, now the only zombie we Know 100% is going to be updated is "Zombie joe" or "Infected Survivor"


            But i hope that they turn some of the zombies into something different. let me explain
            Spoiler: 


            Say the Biker! how many biker looking areas are there in game? not many so i think turning him into a Undead Weightlifter would be cool, give it the sound of the demolisher and almost the same body look but different cloths and Bomb Undead Bodybuilder!

            Football players and Cheerleaders should be scraped and be replaced with maybe a few new zombies later on (what that is idk but if i gave a list of ideas here we will be here all day)

            Stripers im Mixed on but i would just make them a Super decomposed woman that the only thing left is her Painies! (snowdog )

            Cowboys could have a Demi Jacket, a Belt , cowboy boots and hat! some denim pants. but their face is Almost Mummified and they lost all their facial hair! due to the heat!

            Worker could have brown jeans, a Rotten shirt, their vest , Some brown gloves , their hard hat, army boots that are covered in Mud , Blood and god knows what!

            nurses could look almost the same by no face mask!, covered up shirt , a Rotten Skirt and has no shoes!

            and Scientist could be in Lab coats but their Face is So rotten that you couldnt tell who they we're

            but for the Normal zombies like the "rotten Corpse" they just look like a Rotten CORPSE!

            but Special zombies on the other hand should look as Mutated and Nasty as Possible! examples are!

            Screamers just look like Small Zombies with a hole in their chest showing lungs and they were kids but the elements changed them!

            Spitters/cops should just remove the Cop part and stick to some Super fat zombie with Acid reflux! they could have a Armored Gut and their nose and Lips are gone due to them melting off!

            Ferals would look like Super zombies! with Bones growing out of their back! sharp claws, a Extended jaw! and they look scary!

            Spiders would Look Wild and Crazy! they would have a Large jaw with long teeth, long claws, a Thick Skull, and Almost "Digitigrade" Leg structure!

            Burn Victims would just Look fully Burned! no cloths!

            Dogs i would kinda keep the same look but also kinda make them Look like a Wolf!

            bears would look kinda the same but, their face is more Skeletal Face and the spin would kinda show!

            Vulture would look the same, same with the Demolisher!
            Last edited by Adam the Waster; 02-12-2020, 05:58 PM.

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              What about attaching an "iced" over Unity prefab to zombies in the snow biome, triggered by a buff at below freezing temps?

              Would make the whole batch dynamic and proper for each biome..

              Comment


                Originally posted by TSBX View Post
                What about attaching an "iced" over Unity prefab to zombies in the snow biome, triggered by a buff at below freezing temps?

                Would make the whole batch dynamic and proper for each biome..
                Good idea. Make it happen.

                Comment


                  Originally posted by sillls View Post
                  Yeah, one thing to add. You don't want it dropping below 33% or far worse things start to happen.
                  That goes for water to.
                  25 is the minimum now I believe and it works. Users can still move and do some harvesting.

                  Comment


                    Thanks.

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                      Originally posted by Thecolours View Post
                      which of the 1-3 old zombies are being replaced?
                      Boe is the only one atm, depends how hiring outsource guys goes.

                      Comment


                        Originally posted by Orsey View Post
                        I was always embarrassed that the character at the beginning of the journey at level 1 loses 25% of endurance with 50 units of food, and at level 50 this happens already at 75 units of food, at level 100, we lose 25% of endurance already at 100 units of food, and at level 200 it occurs on 150 units of food, etc.

                        That is, it turns out that the more levels we get, the more food we ultimately need, so as not to get a stamina penalty.

                        That is, in this way you are trying to replace food spoilage in the game? The chance of food poisoning also exists for these purposes, if I remember correctly?
                        What happens if the trigger does not work with percentages, but with real units of food and water? Will it ruin the balance?
                        It won't be a percentage, but a flat number like 75 food. Its not cool to need 150 food or whatever at a high level to have 100% stamina. Stamina will scale as you level, but your food bar will probably be the same, and go to 100.

                        It was never cool to micromanage food and be 99% full to be losing performance so we're aiming to correct that with these changes.

                        Comment


                          Originally posted by TSBX View Post
                          What about attaching an "iced" over Unity prefab to zombies in the snow biome, triggered by a buff at below freezing temps?

                          Would make the whole batch dynamic and proper for each biome..
                          Sounds cool in theory but implementing a generic effect like that doesn't look good usually or you end up making custom snow clods to attach to every zombie, then your running code to attach stuff, eating up CPU, etc. Better to use a shader trick IMO than a prefab or just not worry about it at all. Maybe Faatal can do something cool with a shader we'll see. But its kind of why we got rid of the dynamic snow shader, it had too many bugs and where do you stop? "My car doesn't have snow piled up on it" bug reports come in. Its better to just focus on game play and not get buried in the weeds of immersion, let the AAA companies do that.

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                            Would you be open to checking out a proof of concept test (if we did one)?

                            Comment


                              New Clothing racks

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                                Originally posted by Guppycur View Post
                                Would you be open to checking out a proof of concept test (if we did one)?
                                Do I have a choice? You guys post your stuff here regardless of what I say

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