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    Originally posted by madmole View Post

    Screw the clothing racks, everything looks so realistic, wtf? It looks like a real picture lol

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      Originally posted by TSBX View Post
      What about attaching an "iced" over Unity prefab to zombies in the snow biome, triggered by a buff at below freezing temps?

      Would make the whole batch dynamic and proper for each biome..


      i had the same idea but sense it looks very wired when the snow biome is next to the desert and the lumberjack is Ice blue when outside is 125 degrees and your cooking like a Zombie Turkey! so i really hope they do what MM said and make the lumberjack into a Normal one!

      speaking of Variants i will miss the radioactive zombies i thought they look cool (granted a little Crazy looking but still cool)
      and i had ideas to make it fit in the game more. but sense MM said that they would uses the resources from them. i will accept that plus its their game! so RIP Green bois: date unknown!
      and sense one idea could be in game lol

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      Originally posted by SnowDog1942 View Post
      Screw the clothing racks, everything looks so realistic, wtf? It looks like a real picture lol
      i though the Same THING! XD
      but it still looks good!

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        Originally posted by madmole View Post
        I love new Deco-Stuff for Bases / Custom Prefabs.

        Now, if one could pick them up, to bring them to their own base.... that would be a really nice feature ...

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          Originally posted by SnowDog1942 View Post
          Screw the clothing racks, everything looks so realistic, wtf? It looks like a real picture lol
          That is a photo background in the model viewer, not the game. We have several "fake" background that update the probe to test reflections in various environments easily.

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            Originally posted by madmole View Post
            That is a photo background in the model viewer, not the game. We have several "fake" background that update the probe to test reflections in various environments easily.
            Ahhhh that explains it. I do enjoy racks tho

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              Clothing racks lootable?

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                Originally posted by madmole View Post
                Do I have a choice? You guys post your stuff here regardless of what I say
                We do it out of love!

                Well, you'd have a choice on whether or not you looked (like if we had a successful performance test)...

                A few of our dudes (I'm in a golden circle modding cult) has been adding new player clothing using mesh particles, it's a little janky but for something like frost it could work.

                I really like the idea of zombies and players having appearance changes depending on buffs, so even if it's shaders I hope it's something you explore.

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                Originally posted by madmole View Post
                Disappointed you don't have a 7 day t shirt on that rack...

                Do they use the cloth property or are they static?

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                  Originally posted by Guppycur View Post



                  Disappointed you don't have a 7 day t shirt on that rack...

                  that should be a rare Item to find!

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                    Originally posted by SnowDog1942 View Post
                    Ahhhh that explains it. I do enjoy racks tho
                    You like getting racked? Figured

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                      Originally posted by Guppycur View Post
                      We do it out of love!

                      Well, you'd have a choice on whether or not you looked (like if we had a successful performance test)...

                      A few of our dudes (I'm in a golden circle modding cult) has been adding new player clothing using mesh particles, it's a little janky but for something like frost it could work.

                      I really like the idea of zombies and players having appearance changes depending on buffs, so even if it's shaders I hope it's something you explore.

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                      Disappointed you don't have a 7 day t shirt on that rack...

                      Do they use the cloth property or are they static?
                      Static meshes.

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                        Originally posted by Adam the Waster View Post
                        that should be a rare Item to find!
                        Adding UMA clothing is one of the things not yet cracked by modders, so I definitely think they should put it in game.

                        We can edit existing clothing, but not add.

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                        Originally posted by madmole View Post
                        Static meshes.
                        Looks good homie. The more deco the merrier.

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                          I was actually fine with ISS as is, but the changes sound like they will make ISS even better! So far I didn't see any upcoming feature/change to A19 that I don't think I'm going to be a fan of. They all sound great.

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                            Originally posted by madmole View Post
                            Well ISS is confusing to new players, most of the team didn't even understand it when they got to play A18. Why is my max health damaged? No clue. Then things like broken legs were fun and communicated well and created lots of interesting stories. So the idea was get rid of the confusing part, add more of the fun and interesting parts and it should be a nice system then.

                            We'll have stun which leads to concussions, cuts, deep lacerations (requires a first aid kit which has a sewing kit as part of the recipe) that causes periodic bleeding until treated, abrasions, broken legs, broken arms (slow reload, power attacks hurt the player 1hp, slower aim, etc) and a few other surprises. But the entire system is governed by a crit manager that decides if you get a crit or not. We'll have some protection in there for cheap crits too, so generally it will be like infection, if your armored up and high health you will be unlikely to get a crit (aside from broken legs). But the more beat up you get, and if you take a flurry of hits, then the likeliness of getting one goes up.

                            I'm really excited about it. It will communicate just like infection, with a debuff telling you exactly why your max health is damaged, and the amount with a number, and full description in the active effects.

                            Then for A20 we'll have the same setup for vehicle criticals, flat tires, punctured radiator, etc and specific parts to fix those problems.
                            This sounds good, very good actually. Though I hope armor and full health never fully stop from getting injured, just like being already beaten and broken should not greatly increase the chance for more bad stuff to happen (kick em while their down is less fun that kicking them when they are doing good).

                            I hope this also means the medical options are going to be expanded upon, to treat various injuries? I am still hoping there will be a difference between sterile and non-sterile bandages. So the basic ones you craft from cloth would not be sterile, not always help and risk some infection later on. Then there would be player crafted bandages that are sort of sterile because they need boiling at a fire and there could be actual sterile ones because they were packed as such from before the apocalypse. Well a man can dream, but keep up the good work.

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                              Originally posted by madmole View Post
                              You like getting racked? Figured
                              Sometimes, depends on how I identify on any given day.

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                                Originally posted by madmole View Post
                                In the original brainstorm 2034 was when the bombs dropped. Might be 2040 now. For you guys running persistent servers its probably 2080 lol..
                                always thought it was past'ish judging by the furniture, building types, cars, and some of the wearable clothing / zombie clothing (unless the nurse zombie is actually a woman zombie that died during a fetish / roleplaying encounter).
                                Last edited by Syrex; 02-12-2020, 08:52 PM.

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