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    Originally posted by DUST2DEATH View Post
    yea, Its saturday afternoon. Whats up with all these people that live in the past, right?
    Bloody oath lol. if only they caught up to the now....

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      Originally posted by stallionsden View Post
      Oh where is a gif of a clowns head turning full circle lol

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        Originally posted by Laz Man View Post
        now imagine a zombie that did that and you sneaking up on it lol thinking you can stealth into a poi but nope its got your measure

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          Originally posted by Orsey View Post
          Joel, I recall how you once confirmed that in the future, zombies will be able to follow the player with their own eyes and turn their heads in his direction when they see him. Is it still planned or not already?

          Or maybe I misunderstood something?
          Yes, we've brought on a guy who coded Doom 2016's kill move system so this is right up his alley. He also has coded on voxel engines and made a blueprint system similar to the one I've talked about so we're excited to get him in the trenches and see what he cooks up.

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            Originally posted by madmole View Post
            Yes, we've brought on a guy who coded Doom 2016's kill move system so this is right up his alley. He also has coded on voxel engines and made a blueprint system similar to the one I've talked about so we're excited to get him in the trenches and see what he cooks up.
            RIP and TEAR!

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              Originally posted by madmole View Post
              Yes, we've brought on a guy who coded Doom 2016's kill move system so this is right up his alley. He also has coded on voxel engines and made a blueprint system similar to the one I've talked about so we're excited to get him in the trenches and see what he cooks up.
              MM, since you included the army truck in the photo does that mean it will be a new 4 player vehicle in A19? 😂😂😂🙏

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                Originally posted by Gazz View Post
                You cannot be a minmaxer and want all the numbers, then complain about being a minmaxer and getting to see all the numbers. =P
                If only we could see ANY bonus. Why not put it in the disease list at the very least? The rest, like 10% speed can go in green in the character window because the stat is already there. Just saying. Better design and well rounded for any kind of player that wants to take a peek at the info.

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                  Originally posted by Odetta View Post
                  Looks too good! I don't know why with all the new art and lighting the UI; although functional, seems really outdated in terms of looks. It almost looks cartoony. Really I'm not trying to bust your balls but the art is starting to way outpace the UI look.


                  Just the look of it though, not the functionality.

                  And of course this is just my opinion on it.
                  Have to agree with you, hope they do make a new UI.

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                    Originally posted by madmole View Post
                    Yes, we've brought on a guy who coded Doom 2016's kill move system so this is right up his alley. He also has coded on voxel engines and made a blueprint system similar to the one I've talked about so we're excited to get him in the trenches and see what he cooks up.
                    Ohh nice, does that mean we will be getting some finishing moves down the line here as well? Still like how you can stomp heads in Dead Island, things like that could be nice in this game too, though might be a bit OP

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                      Agreed, stealth kills and finishing moves would add another much needed layer to combat. It's still very formulaic but a far cry from the days of, "back up, shoot with bow, rinse and repeat".

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                        Originally posted by Haidrgna View Post
                        Ohh nice, does that mean we will be getting some finishing moves down the line here as well? Still like how you can stomp heads in Dead Island, things like that could be nice in this game too, though might be a bit OP
                        Wouldn't really work in multiplayer.

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                          Originally posted by agrastiOs View Post
                          Wouldn't really work in multiplayer.
                          How would it not work in mp

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                            Originally posted by agrastiOs View Post
                            Wouldn't really work in multiplayer.
                            I do not see why it would not work in multiplayer. Maybe if applied to pvp it could be tricky, but a character doing some special attack just needs that animation for all to see. Isn't Doom als a multiplayer game?

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                              Originally posted by madmole View Post
                              Yes, we've brought on a guy who coded Doom 2016's kill move system so this is right up his alley. He also has coded on voxel engines and made a blueprint system similar to the one I've talked about so we're excited to get him in the trenches and see what he cooks up.
                              The zombie in the screenshot looks very cool, but he is still a doll that does not inspire fear enough.

                              I'm waiting for the updated zombies to look at me with their hating eyes and make me tremble with fear! =)

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                                By the way, is this a new static zombie, or did someone just kill this zombie?
                                Or maybe it's a new zombie crawling?

                                Last edited by Orsey; 02-15-2020, 02:06 PM.

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