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    Originally posted by madmole View Post
    11/10, this looks far better than I ever could have imagined! Not that I had doubt, of course. Lol Incredibly scary indeed! And the detail and lighting are magnificent.


    P.S. On a small note that is completely out of context with what you are showcasing, and I've noticed this for a couple screenshots now, but the icon of the land claim block is definitely darker than it used to be. Has its original recipe returned (100 forged iron, or 100 iron even) or is the recipe unchanged?

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      Originally posted by Orsey View Post
      By the way, is this a new static zombie, or did someone just kill this zombie?
      Or maybe it's a new zombie crawling?

      Nah, it must be a new dead corpse deco.

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        Originally posted by Haidrgna View Post
        I do not see why it would not work in multiplayer. Maybe if applied to pvp it could be tricky, but a character doing some special attack just needs that animation for all to see. Isn't Doom als a multiplayer game?
        I dont think the kill sequences work in doom MP...just guessing. I would guess the kill sequences are not animated in third person.

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          Originally posted by Laz Man View Post
          I dont think the kill sequences work in doom MP...just guessing. I would guess the kill sequences are not animated in third person.
          Animations and such can take control of the character, pretty sure Dead Island had multiplayer too and it allowed such finishing moves on zombies.

          But in the end it likely all boils down to how much effort they would want to put into it. It may be to much and something they would save up for their next game, I would not hold that against them since they want to bring this game to gold soon.

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            Originally posted by Laz Man View Post
            I dont think the kill sequences work in doom MP...just guessing. I would guess the kill sequences are not animated in third person.
            When the HALO series introduced animated assassinations my number of close combat kills went through the roof... so did my amount of stupid deaths. :-)

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              Originally posted by Laz Man View Post
              I dont think the kill sequences work in doom MP...just guessing. I would guess the kill sequences are not animated in third person.
              They do. They are.

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                Originally posted by AtomicUs5000 View Post
                They do. They are.
                They just won't work with the current level of animations in 7DTD though.
                Last edited by RestInPieces; 02-15-2020, 05:15 PM.

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                  Originally posted by Trankitas View Post
                  Nah, it must be a new dead corpse deco.
                  i would think making a skeleton model would fine but. Thats works!



                  Looks good!
                  Last edited by Adam the Waster; 02-15-2020, 06:03 PM.

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                    Originally posted by madmole View Post
                    Looks good ... will look in dynamics



                    Originally posted by Orsey View Post
                    Joel, I recall how you once confirmed that in the future, zombies will be able to follow the player with their own eyes and turn their heads in his direction when they see him. Is it still planned or not already?

                    Or maybe I misunderstood something?
                    it was in Alpha 1...
                    Last edited by n2n1; 02-15-2020, 07:45 PM.

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                      Originally posted by RestInPieces View Post
                      They just won't work with the current level of animations in 7DTD though.
                      I could be wrong, but what I see in Doom is that the first person animation is more elaborate, while the third person view is simplified... probably so that they can be slowed or sped up easily to help narrow the margin of error in server/client timing. There’s a good second of time where the player cannot be hurt while in this animation (unless there’s something huge like a BFG blast), so keeping it timed within reason is pretty important.

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                        Originally posted by AtomicUs5000 View Post
                        They do. They are.
                        Wow, they definitely do. Impressive.

                        https://youtu.be/BWepwS_p5lg

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                          Originally posted by madmole View Post
                          Those look amazing.

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                            Originally posted by Laz Man View Post
                            Wow, they definitely do. Impressive.

                            https://youtu.be/BWepwS_p5lg
                            Good find! I didn't realize that every single one was viewable in third person.
                            SnapMap was put together by a different team, but in MP PVP, they had glory kills against the players... and they varied quite a bit too because if you happened to be a demon, there were also some demon -> player kills.

                            From the video, I am pretty sure I am seeing what I suspected. Some frames are skipped in the third-person kill animations to help with the timing.

                            I'm sorry... I know I am always picking on Bethesduh, but they got something special they didn't deserve with the id team. I swear if they mess them up, I will shed tears for the remainder of my days.
                            Last edited by AtomicUs5000; 02-16-2020, 06:08 AM.

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                              Can someone give me a quick update about the bandits? I haven't been in the forums in about a year and last I heard they were still going to get added sometime in the future. I have been playing the game since the beginning and feel as if the game is complete minus the good old reliable bandits.

                              Never mind...I found somewhat of an answer in the threads...Good old reliable advance search.
                              Last edited by ltbrunt; 02-16-2020, 03:08 PM.

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                                Originally posted by madmole View Post


                                Candy
                                Candy will be added to vending machines, making canned foods more scarce in the process. Candy has zero calories but will boost attributes or provide special abilities for a short duration, like recog and fortbites. Here are a few examples of over 10 new candy items coming to A19.
                                I was thinking about candy and I don´t like the straight buff thing so much. Its too strange for me... however I could see it as an ingrediance for something. Like making the trading potion with spearmints instead of casino token.

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