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    Originally posted by agrastiOs View Post
    Wouldn't really work in multiplayer.
    How would it not work in mp

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      Originally posted by agrastiOs View Post
      Wouldn't really work in multiplayer.
      I do not see why it would not work in multiplayer. Maybe if applied to pvp it could be tricky, but a character doing some special attack just needs that animation for all to see. Isn't Doom als a multiplayer game?

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        Originally posted by madmole View Post
        Yes, we've brought on a guy who coded Doom 2016's kill move system so this is right up his alley. He also has coded on voxel engines and made a blueprint system similar to the one I've talked about so we're excited to get him in the trenches and see what he cooks up.
        The zombie in the screenshot looks very cool, but he is still a doll that does not inspire fear enough.

        I'm waiting for the updated zombies to look at me with their hating eyes and make me tremble with fear! =)

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          By the way, is this a new static zombie, or did someone just kill this zombie?
          Or maybe it's a new zombie crawling?

          Last edited by Orsey; 02-15-2020, 02:06 PM.

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            Originally posted by madmole View Post
            11/10, this looks far better than I ever could have imagined! Not that I had doubt, of course. Lol Incredibly scary indeed! And the detail and lighting are magnificent.


            P.S. On a small note that is completely out of context with what you are showcasing, and I've noticed this for a couple screenshots now, but the icon of the land claim block is definitely darker than it used to be. Has its original recipe returned (100 forged iron, or 100 iron even) or is the recipe unchanged?

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              Originally posted by Orsey View Post
              By the way, is this a new static zombie, or did someone just kill this zombie?
              Or maybe it's a new zombie crawling?

              Nah, it must be a new dead corpse deco.

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                Originally posted by Haidrgna View Post
                I do not see why it would not work in multiplayer. Maybe if applied to pvp it could be tricky, but a character doing some special attack just needs that animation for all to see. Isn't Doom als a multiplayer game?
                I dont think the kill sequences work in doom MP...just guessing. I would guess the kill sequences are not animated in third person.

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                  Originally posted by Laz Man View Post
                  I dont think the kill sequences work in doom MP...just guessing. I would guess the kill sequences are not animated in third person.
                  Animations and such can take control of the character, pretty sure Dead Island had multiplayer too and it allowed such finishing moves on zombies.

                  But in the end it likely all boils down to how much effort they would want to put into it. It may be to much and something they would save up for their next game, I would not hold that against them since they want to bring this game to gold soon.

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                    Originally posted by Laz Man View Post
                    I dont think the kill sequences work in doom MP...just guessing. I would guess the kill sequences are not animated in third person.
                    When the HALO series introduced animated assassinations my number of close combat kills went through the roof... so did my amount of stupid deaths. :-)

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                      Originally posted by Laz Man View Post
                      I dont think the kill sequences work in doom MP...just guessing. I would guess the kill sequences are not animated in third person.
                      They do. They are.

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                        Originally posted by AtomicUs5000 View Post
                        They do. They are.
                        They just won't work with the current level of animations in 7DTD though.
                        Last edited by RestInPieces; 02-15-2020, 05:15 PM.

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                          Originally posted by Trankitas View Post
                          Nah, it must be a new dead corpse deco.
                          i would think making a skeleton model would fine but. Thats works!



                          Looks good!
                          Last edited by Adam the Waster; 02-15-2020, 06:03 PM.

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                            Originally posted by madmole View Post
                            Looks good ... will look in dynamics



                            Originally posted by Orsey View Post
                            Joel, I recall how you once confirmed that in the future, zombies will be able to follow the player with their own eyes and turn their heads in his direction when they see him. Is it still planned or not already?

                            Or maybe I misunderstood something?
                            it was in Alpha 1...
                            Last edited by n2n1; 02-15-2020, 07:45 PM.

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                              Originally posted by RestInPieces View Post
                              They just won't work with the current level of animations in 7DTD though.
                              I could be wrong, but what I see in Doom is that the first person animation is more elaborate, while the third person view is simplified... probably so that they can be slowed or sped up easily to help narrow the margin of error in server/client timing. There’s a good second of time where the player cannot be hurt while in this animation (unless there’s something huge like a BFG blast), so keeping it timed within reason is pretty important.

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                                Originally posted by AtomicUs5000 View Post
                                They do. They are.
                                Wow, they definitely do. Impressive.

                                https://youtu.be/BWepwS_p5lg

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