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    Originally posted by madmole View Post
    New rad zombies are a long ways off and nothing specific is planned yet. First we'd figure out the game play we want, then get concepts drawn up. Giant vultures or something that could fly and pick players up on horde night have been discussed a bit, but nothing concrete yet.
    Are we creating new Zombies?

    A worm monster that comes upfrom below and chomps on you.

    A new version of the Demo guy. He is a scrawny, nervous character. Sneaks in quietly, searches for your power bank and plants a charge on that. Or else looks for the pillar that carries the most weight and plants charges on that. Then after that he charges you with a razor blade.

    Also he has a sapper friend that starts a couple hundred meters away and makes a tunnel to below your base. Then he breaks into the center of it and all the zombies uses this path to get to you.

    And then there's the guy with the Zombochet. A trebuchet that flings Zombies into your base. And the guy with the hang glider that swoops in from a distance and drops bombs on you.

    Also can we have a way to subdue without killing Zombies? Turn them into docile farm workers and such? Then some baddie boss with a special pulse cannon resets them and suddenly they start taking revenge on you for enslaving them.
    Last edited by Tahaan; 02-20-2020, 02:06 PM.

    Comment


      Originally posted by Laz Man View Post
      You mean a necromancer?
      I want that, not for the game because it's retarded, but because it would mean blocks could be affected by buffs, a new trigger, or we'd get a better working spawn block, either if which would give me a modding woody.

      Comment


        Originally posted by Khulkhuum View Post
        I would add that there are a number of useful mods for the pistol: a magazine extender, a flashlight, a rad remover, a couple different scopes, cripple bullets, silencer...

        If you want to fill the empty mods spots there is a variety of things, but considering an SMG "will need" a recoil mod to shoot better (compared to a Pistol) then it's taking up one mod slot, which you could use for something else.
        nope, SMG does not "need"a recoil mod.
        44 mag is not a prefered weapon for me. that reload animation is way too long. spinning the cylinder is not necessary and is actually harmful to the gun.

        https://www.youtube.com/watch?v=P52ZGFjDgOY

        Comment


          Originally posted by madmole View Post
          New rad zombies are a long ways off and nothing specific is planned yet. First we'd figure out the game play we want, then get concepts drawn up. Giant vultures or something that could fly and pick players up on horde night have been discussed a bit, but nothing concrete yet.


          (maybe my worst idea may have a Useage)

          maybe a Zombie with 2 Arms reformed into Wings and he Flys arounds screeching and attacking people called "the Gargoyle". he would have around 650 HP and is the Size of a Normal zombie but instead of arms their wings, they can swoop down and try to scratch you or pick you up.

          his attacks are Screech , Slash and Grab!



          Think you safe in a Car? he can snatch you out of it, Even a Gyro he will attack you on that!


          the only way to get him off of you it by hitting him!
          Last edited by Adam the Waster; 02-20-2020, 03:30 PM.

          Comment


            Originally posted by madmole View Post
            Maybe the magnum could do some knockback or ragdoll to most enemies, making that limited ammo capacity not be outclassed by spamming 9mm.
            It definitely needs something.

            Comment


              Joined the forum just to express my appreciation for these screenshots. The lighting really makes this look like a whole new game, and I didn't think it was awful before either. I can tell you the 90% (like myself) are gonna be in love with all the changes. Thanks for keeping the community updated and being accessible, it makes this game mean a lot more to myself and others I imagine. Thank you!

              Comment


                Originally posted by HungryZombie View Post
                It definitely needs something.

                i think the magnum is ok, but if i could i would add a bit more damage

                a Stronger sound

                and able to add a Scope to it. (like the Hunting revolver from Fallout NV)s
                Last edited by Adam the Waster; 02-20-2020, 03:24 PM.

                Comment


                  Originally posted by Adam the Waster View Post
                  i think the magnum is ok, but if i could i would add a bit more damage

                  a Stronger sound

                  and able to add a Scoop to it. (like the Hunting revolver from Fallout NV)
                  Scoop...

                  This word resonates with me differently after i've seen people play FNAF games...

                  Comment


                    Originally posted by Khulkhuum View Post
                    Scoop...

                    This word resonates with me differently after i've seen people play FNAF games...
                    IM STLILL StICK!

                    i GROG!

                    Comment


                      Originally posted by Ranzera View Post

                      Candy. Better Barter. So there's going to be a candy that temporarily gives you a point in better barter. Is it intentional that people will be able to double dip the secret stash with this? I used to do that with the magazines and it was **strong** to say the least. Sitting at BB 4 and flexing into 5 at will give a ton more ammo and more shots at good solar panels.
                      Yes, that is less OP than just adding more percentages.

                      Comment


                        Originally posted by Ranzera View Post
                        I never thought of that. That's an even better way to do it. Still, though, are secret stash shenanigans an intentional feature?
                        Probably not.

                        Comment


                          Kinda surprised the magnum discussion has gone on as long as it has, but I think it does show how questionable the magnum's overall viability is. It'd be harder to argue something like the AK being superior to the M60.

                          I would just like to reiterate that I don't think the magnum is useless, sometimes I still like to use it to get some piercing shots out, but it could be made less niche if it got some adjustments or a replacement. I would still prefer to have something like a Deagle that could be kitted out with more mods, but even just shortening the reload animation/time and increasing the effective range (currently 20m, vs the SMG's 30m) would go a long way, maybe let the 4x scope be used to turn it into a mini sniper.

                          Comment


                            Re: Secret Stash shenanigans

                            I've been doing this too, the most obvious benefit is that you have a lot more crafting recipes and vehicle parts available to buy from traders every reset. It definitely feels like an exploit though.

                            As for how fixing it: only thing I can think of is that Better Barter 3/4/5 shouldn't give you a completely different list of goods in the Secret Stash, they should just extend the default (unperked) list, with BB tiers 3/4/5 each adding some high-tier items. Then there would be no point to toggling between different Better Barter levels.
                            Last edited by ginc; 02-20-2020, 04:34 PM.

                            Comment


                              Originally posted by Khulkhuum View Post
                              I would add that there are a number of useful mods for the pistol: a magazine extender, a flashlight, a rad remover, a couple different scopes, cripple bullets, silencer...
                              In a couple worlds I had a magnum for special purposes such as rad remover. Kept the main guns as optimized as I could for DPS.

                              Comment


                                Originally posted by Tahaan View Post
                                Are we creating new Zombies?

                                A worm monster that comes upfrom below and chomps on you.

                                A new version of the Demo guy. He is a scrawny, nervous character. Sneaks in quietly, searches for your power bank and plants a charge on that. Or else looks for the pillar that carries the most weight and plants charges on that. Then after that he charges you with a razor blade.

                                Also he has a sapper friend that starts a couple hundred meters away and makes a tunnel to below your base. Then he breaks into the center of it and all the zombies uses this path to get to you.

                                And then there's the guy with the Zombochet. A trebuchet that flings Zombies into your base. And the guy with the hang glider that swoops in from a distance and drops bombs on you.

                                Also can we have a way to subdue without killing Zombies? Turn them into docile farm workers and such? Then some baddie boss with a special pulse cannon resets them and suddenly they start taking revenge on you for enslaving them.
                                For a second I thought u were adam the water lol...

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