Announcement

Collapse
No announcement yet.

Alpha 19 Dev Diary

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Originally posted by madmole View Post
    Not yet, but I am going to look at that when I'm done with the first pass.
    Hi MM. I have potato minimum and I found that some a17/18 stuff does not have the proper texture size scaling, meaning eight size is not as sluggish as it should be resulting in 10-35fps performance drops near and inside relatively new buildings with textures like: wood ceiling trims, red bricks, stone bricks, dry walls.... etc. Is it a known issue or are textures being addressed? May I consider it a bug?

    Comment


      Originally posted by Ayrton View Post
      MM, so we will have several merchants in one place? Or will we only have one seller per location? (move your ass and look for the others?)

      - - - Updated - - -

      MM, will we have the industrial oven in A19? And what happened to the alchemy table to make special potions?
      Is the .50 a confirmed weapon for A19?
      Only one per location, unless you get a very lucky random gen I would think.

      Not sure where you got those ideas, none of that is on the roadmap. You can already make drugs at a chem station.

      Comment


        Originally posted by Viktoriusiii View Post
        @MM
        not posting much anymore. But you said back when A18 released that you are just now taking a look at electricity.
        Sooo... anything that you noticed?

        Just a quick reminder:
        -Electric current can not be interconnected (so no 2 powersources and no massive grid and electric fences can't form a square)

        -On that point: if you have a solar panel (50 watt) powering a solar bank (300 watt), at night, it will switch to the batterybank, but in daylight you only have the 50 watt, even if the batterybank could output more (cameras, some traps for roaming Z's and whatnot)

        -connecting doors with motion cameras works, but is a pain and super confusing to newer people, even if they read the tooltip

        -Generators can not hold enough fuel for multiplayer, but it would be comfortable for singleplayer as well to have like a huge oildrum that could fuel it.



        And while I got your attention:
        I know you dislike foodspoilage. So a working fridge is out of the question. But maybe add more electrical applyances for better quality of life.
        examples include:
        -working oven for all baking recipes (better cooking and less ressource management)
        -frying pan for some hp regen foods
        -electric furnace (maybe for steel, but also so that you do not need to refuel every 20 minutes)
        -acclimation (heater and ventilation) with enourmous radius
        -wood fuel generator

        I don't want to say it because it sounds uninspired, but maybe take inspiration from Tekkit. You do not go overboard with it, but since 7d2d lacks an endgame, giving us more goals to "automate" our base is an awesome way to prelong the gametime.


        Thank you for your attention.
        I gave electricity a bit of love in 18, the rest is fine. If you think something is a bug report it in the bug forum.

        I'd like to see a late game industrial cooker/stove yet, and an industrial forge.

        Comment


          Originally posted by Stahl View Post
          When do we get a good update.

          Top tier shotgun sounds nice but everything else in this post is crap.
          If you think junk drones, sledges, new books, specialized goods at traders, several new weapons, amazing new graphics are all crap, then I'd say probably never since you are too hard to please.

          Comment


            Originally posted by CannedSmeef View Post
            That is true, it is really nice having everything in one place so to speak. But this game doesn't take place in a suburban area, it's a sprawling wasteland with traders kilometers apart. Getting the "bad" traders would be less annoying if they were more common across the wasteland, but you could potentially be half a day's travel from the next one in this game, and I think there's enough time spent traveling as it is. I mean, if they all sell the same stuff at different rates anyway, why would I do that? It kind of seems like a huge waste of gas/time.

            I like the idea but they're too far away from each other for it to be fun for me, I don't want to spend 10 minutes straight driving/flying to the next trader, especially with the risk of him having nothing interesting for me to purchase when I get there. Honestly I think the best way to fix this would be to reduce the gas intake when "sprinting" with vehicles, or just up their base speed. Or maybe have them all have the same pool with the same rates of inventory, but each one has a unique secret vault based around their specialty instead?
            Its perfectly fine. It is a tactical choice to spend the time traveling there, or wait it out for the restock at your current trader. I always spent a full day hitting every trader with my gryo on my late games. I'd take different routes to uncover more POIs and mark them for sweep and retrieval. This game is all about optimizing your time for maximum productivity, so when traveling I mark POIs that look interesting, look for nodes I don't have, and keep an eye out for other resources. When I go to trader Bob who was in the desert, I set up an oil mine near by, and I'd hit trader bob at dusk, mine a bunch of shale and be back by morning at my base, load the chem station and forges and then go about my business.

            It can be fun if you make it fun. We're not going to make things convenient just because one guy doesn't like that travel time, when over 10 million probably do enjoy it, and its supposed to be hard/time consuming to do things. If there was a trader at every corner with everything you needed, the game would be boring and vehicles would not be even needed.

            Comment


              Originally posted by Guppycur View Post
              ...y'all must be trying to kill the forums... what's up with this new color scheme on subforums? =)
              css.php has some broken color-styles: "color:ffefbb;" is missing a "#"

              Code:
              body {
              	width:1050px;
              	min-width:650px;
              	max-width:auto;
              	margin: 0px auto 0px auto;
              	font-size:13px;
              	color:#ffefbb;
              	line-height:1.230;
              }

              Comment


                Originally posted by Blake_ View Post
                Hi MM. I have potato minimum and I found that some a17/18 stuff does not have the proper texture size scaling, meaning eight size is not as sluggish as it should be resulting in 10-35fps performance drops near and inside relatively new buildings with textures like: wood ceiling trims, red bricks, stone bricks, dry walls.... etc. Is it a known issue or are textures being addressed? May I consider it a bug?
                Being near or in a building probably is loading up all the coffee pots and stuff that was culled and putting additional load on your computer. Not a bug, you just need to upgrade, turn settings down even further or wait for further optimizations.

                We do have a dynamic resolution feature coming that will keep fps in a certain range, but that only works if you have headroom to lower the settings. It basically down samples your resolution on the fly to keep things running smooth, when the frames are there it goes back to normal.

                Comment


                  Originally posted by CannedSmeef View Post
                  That is true, it is really nice having everything in one place so to speak. But this game doesn't take place in a suburban area, it's a sprawling wasteland with traders kilometers apart. Getting the "bad" traders would be less annoying if they were more common across the wasteland, but you could potentially be half a day's travel from the next one in this game, and I think there's enough time spent traveling as it is. I mean, if they all sell the same stuff at different rates anyway, why would I do that? It kind of seems like a huge waste of gas/time.

                  I like the idea but they're too far away from each other for it to be fun for me, I don't want to spend 10 minutes straight driving/flying to the next trader, especially with the risk of him having nothing interesting for me to purchase when I get there. Honestly I think the best way to fix this would be to reduce the gas intake when "sprinting" with vehicles, or just up their base speed. Or maybe have them all have the same pool with the same rates of inventory, but each one has a unique secret vault based around their specialty instead?
                  As long as I can creative menu myself the starting quest to find new traders it's a non-issue for me. Let TFPs go crazy

                  Comment


                    Originally posted by madmole View Post
                    We've talked about that, but there might not be enough specific POIs to do that effectively. I'd rather maybe do a specific quest for that trader that is hand groomed, but we probably don't have the man power or time to do those kind of quests.
                    You are probably right, need to spend the time as effective as possible, I guess one such quest per trader that would like unlock after doing x missions only for that trader could be more than enough. Though you would need some handle to send the player to a specific POI though, a function that broke after A16 (currently it can only send a player to a nearby trader sadly).

                    Comment


                      Originally posted by Haidrgna View Post
                      You are probably right, need to spend the time as effective as possible, I guess one such quest per trader that would like unlock after doing x missions only for that trader could be more than enough. Though you would need some handle to send the player to a specific POI though, a function that broke after A16 (currently it can only send a player to a nearby trader sadly).
                      After X missions it opens up the opportunity to do work for The Duke or Noah.

                      Comment


                        Originally posted by Adam the Waster View Post
                        the Grip is still on the gun but the leather or cloth is probably just for Comfort.

                        and i really like the Combat shotgun. there are many parts that are normal but the rest were homemade and im a sucker for that! (Bias i know)
                        No, the grip is NOT still on the gun. If you look at the picture you see the bare frame under the leather, no grip.

                        Comment


                          Trader change is welcome. Thanks.

                          Comment


                            Originally posted by madmole View Post
                            Being near or in a building probably is loading up all the coffee pots and stuff that was culled and putting additional load on your computer. Not a bug, you just need to upgrade, turn settings down even further or wait for further optimizations.

                            We do have a dynamic resolution feature coming that will keep fps in a certain range, but that only works if you have headroom to lower the settings. It basically down samples your resolution on the fly to keep things running smooth, when the frames are there it goes back to normal.

                            It's nice to hear about the dynamic resolution feature thingy,thx!

                            screenshot proof:
                            ((Disclaimer: Feel free to move this to the appropriate thread , I'm not sure which one applies in this case.))
                            Spoiler: 

                            Can't play lower .Playing 800x600 is the only way to avoid 90% of the hiccups (except horde night) Screenshots at Lowest 1080p.

                            GTX 780M 4VRAM 4/4 Intel core 2,9Ghz CPU
                            8 RAM good cooling (70-75؛C).

                            Everything minimum 1080p except for the occluder ON and texture streaming on.

                            Bricks. it says 45fps, couldn't capture it on time, it was 28fps.

                            20200210094432_1.jpg



                            Usually I play 800x600 because while there's 30fps drop from 60 to 30 sometimes, dropping below 30 is rare (only horde night) Also, the assets load ultra fast because they are already sluggish. It's just that some textures are not optimized at all for lower end, and eight size should be sluggish and it's not. Let me show you some examples:

                            Wood ceiling / wood trims is too damn high resolution compared to the sluggish curtains. Not apparent texture scaling.

                            20200210094517_1.jpg

                            The drywall is too high with seemly no/not enough texture scaling. Objects are nice and fast.
                            20200210093409_1.jpg


                            Believe it or not, those roof textures are 8th size. You can notice it because of the sluggish broken windows.
                            20200210093549_1.jpg


                            Still lowest of the lowest. Not apparent change compared to the sluggish car.
                            20200210094451_1.jpg

                            Comment


                              Originally posted by Haidrgna View Post
                              You are probably right, need to spend the time as effective as possible, I guess one such quest per trader that would like unlock after doing x missions only for that trader could be more than enough. Though you would need some handle to send the player to a specific POI though, a function that broke after A16 (currently it can only send a player to a nearby trader sadly).
                              That's still broken? Damn. Hope prime reads this.

                              Comment


                                Originally posted by Haidrgna View Post
                                Really now? Food is so abundant in the game you really do not need this quest to come by. And if it is, its more a problem that this particular quest drops so much in comparison to other activities. Food is only an issue in co-op if there are leechers in the group not pulling their weight
                                I play 4 leecher co-op . We get just enough food because we do a lot of those dig quests in the first days. If we don't do much mining at night, don't do much wood cutting and melee and scan a city for vending machines I can imagine we'd even have food abundance.

                                Now the game must be playable for a group of 8 newbies as well.
                                Last edited by meganoth; 02-21-2020, 07:45 PM.

                                Comment

                                Working...
                                X