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    I started a fresh Navezgane game recently, loads of fun, but as I looked from one hill top to the other I couldn't help but wonder....
    1.) Zip lines?
    2.) Horses
    3.) Could Madmole bench press these two mountains.
    Stay classy forums!

    Comment


      Originally posted by Odetta View Post

      It sucks big time when you start getting demolishers. Really sucks...
      In what way? We used them on a gamestage 400+ against a ton of demolishers and it was fun as hell. See video below.

      https://youtu.be/tvvRhXFMYEs

      World: Navesgane
      Difficulty: Adventurer
      Clock: 90 Minute Days
      Horde Base: Custom
      Players: 6
      Blood Moon Horde: 8 max alive per player
      Party Game Stage: ~472
      Last edited by Laz Man; 4 weeks ago.

      Comment


        Originally posted by Haidrgna View Post

        I think zeds should be able to be both capable of damaging any shape of block as well as scale it if the player could. I am just hoping the AI system will not get case by case additions for each shape but rather more robust system to scale/break any kind of shape that will be added in the future as well.
        They dont have to be able to tranverse blocks the same way players do. Maybe for bandits when they come in but not all entities. Keeps things more interesting/varied imo.

        Comment


          Madmole,

          Some feedback for turrets. What do you think of a "target flyers only" in the interface?
          Last edited by Odetta; 4 weeks ago.

          Comment


            Originally posted by Laz Man View Post

            In what way? We used them on a gamestage 400+ against a ton of demolishers and it was fun as hell. See video below.

            https://youtu.be/tvvRhXFMYEs

            World: Navesgane
            Difficulty: Adventurer
            Clock: 90 Minute Days
            Horde Base: Custom
            Players: 6
            Blood Moon Horde: 8 max alive per player
            Party Game Stage: ~472
            When I used it I didn't know that you could shoot the demolisher and kill him without setting his bomb off

            Comment


              Originally posted by Odetta View Post
              Madmole,

              Some feedback for turrets. What do you think of a "target flyers only" in the interface?
              Hmmm

              Comment


                Originally posted by Laz Man View Post

                They dont have to be able to tranverse blocks the same way players do. Maybe for bandits when they come in but not all entities. Keeps things more interesting/varied imo.
                Zombies getting stuck is not interesting nor varied. If they cannot scale a block for some reason they should try and rage against it instead or find a different path. No shape of block should result in them gettings completely stuck in some loop, never being able to hit or get past it. But it seems Faatal is already working on this.

                Comment


                  Originally posted by madmole View Post

                  We don't have any plans for that, but it would be good to have more reasons to travel to other biomes.
                  This. I would really like having more reasons to travel into other biomes aside from forest and rarely desert. There is currently no proper risk vs reward for other biomes

                  Like for example wasteland has the best weapons, technologies etc. because bombs were targeted at strategic locations - factories, munition warehouses, research centres etc. Snow biome could have seed vaults (https://en.wikipedia.org/wiki/Svalba...bal_Seed_Vault), secret bases, oil pumps (imagine siberian oil rigs). Desert biome would have scyscrapers, military bases etc. But in order for it to work, loot tables would have to be tied to location, not container (or have specific containers only at specific locations)
                  Last edited by Onarr; 4 weeks ago.

                  Comment


                    Originally posted by Onarr View Post

                    This. I would really like having more reasons to travel into other biomes aside from forest and rarely desert. There is currently no proper risk vs reward for other biomes

                    Like for example wasteland has the best weapons, technologies etc. because bombs were targeted at strategic locations - factories, munition warehouses, research centres etc. Snow biome could have seed vaults (https://en.wikipedia.org/wiki/Svalba...bal_Seed_Vault), secret bases, oil pumps (imagine siberian oil rigs). Desert biome would have scyscrapers, military bases etc. But in order for it to work, loot tables would have to be tied to location, not container (or have specific containers only at specific locations)
                    hmmm, location based boss boxes would be a welcomed change, and they can be levelled quite easily. mostly just xml edits

                    Comment



                      Madmole or Faatal, do we have any news of the bandits? The last time we knew something was in A15 in a Madmole video, is it something discarded for A19?

                      Comment


                        Originally posted by Ayrton View Post
                        Madmole or Faatal, do we have any news of the bandits? The last time we knew something was in A15 in a Madmole video, is it something discarded for A19?
                        I think they could add some kind of basic bandits relatively quickly. (using the zombie AI, and giving some them guns, other models and sounds). But that might be not exciting enough - and rather take longer to have more a sophisticated bandit implementation.

                        Comment


                          I remember reading a post awhile back, where mm said that NPCs were after A18. But that could be any alpha after that I guess.

                          Comment


                            Originally posted by Haidrgna View Post

                            Zombies getting stuck is not interesting nor varied. If they cannot scale a block for some reason they should try and rage against it instead or find a different path. No shape of block should result in them gettings completely stuck in some loop, never being able to hit or get past it. But it seems Faatal is already working on this.
                            Agreed, I also think they shouldnt just get stuck infinitely.

                            Comment


                              Originally posted by Haidrgna View Post

                              Indeed it does snow in the desert. But the snow biome is like snow-capped mountains, alpine lands or some kind of tundra right? There is no sand underneath the thick layer of snow either. If there actually were a snow covered desert biome or at least a blend biome where the two biomes would meet sure. But otherwise you will keep getting this comments over and over.

                              I am hoping some kind of biome blends are on the roadmap, so that there can always be a nice transition between two biomes where there is a biome that shares traits with both biomes (like snow covered desert between snow and desert, plains between desert and forest etc).
                              I live in Arizona amid the cactus. About 90 minutes north is flagstaff. Mountainous terrain that gets snow covered in winter. After a nuclear winter it would be much worse I'd imagine.

                              Comment


                                Originally posted by Odetta View Post
                                Madmole,

                                Some feedback for turrets. What do you think of a "target flyers only" in the interface?
                                Might be useful so you could conserve ammo for flyers, but I would think you could probably pull that off by making them mounted in an opaque box at roof level.

                                Comment

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