Jump to content

Announcement: A18.3 b3 Experimental Languages


Hated

Recommended Posts

Good evening!

 

Alpha 18.3 b3 will be on EXP soon!

 

This version

a) will finally allow you to choose from 13 languages to play the game in!

b) gives you back the power to change your FOV

c) has an updated VO for Trader Jen

d) some performance enhances

 

How to select your language?

Here's a quck YT video I made

 

1. Start the game's launcher

2. You will need to use e.g. "-language=german" in the launcher's start parameter to start the game using that language

3. Now the session will be in the selected language

 

This of couse is temporary and only until we release it to stable.

 

The language names are:

EN = english (default)

DE = german

ES-LatAm = latam

FR = french

IT = italian

JA = japanese

KO = koreana

PL = polish

PT-BR = brazilian

RU = russian

TR = turkish

ZH-CN = schinese

ZH-TW = tchinese

 

For feedback and balancing suggestions, please go to our feedback thread.

 

For ideas outside of balancing please visit our dev diary.

 

Bugs exclusively for localization go here.

 

For any bug reports and the latest known issues please visit our bug report thread.

 

 

For any bugs specifically for localization, please use this thread.

 

Happy Holidays from all of us here at TFP!

Schِne Feiertage und einen guten Rutsch ins neue Jahr!

 

Hated

 

Servers!

 

Update to Land claim options. Below are the serverconfig.xml properties, but they are also available in the New Game config menu.

 

[table=width: 800, class: grid, align: center]

 

[tr]

[td]Setting[/td]

[td]Default[/td]

[td]Description[/td]

[td]Notes[/td]

[/tr]

[tr]

[td]LandClaimExpiryTime[/td]

[td]7[/td]

[td]The number of days a player can be offline before their claims expire and are no longer protected[/td]

[td]N/A[/td]

[/tr]

[tr]

[td]LandClaimDecayMode[/td]

[td]0[/td]

[td]Controls how offline players land claims decay. 0=Slow (Linear) , 1=Fast (Exponential), 2=None (Full protection until claim is expired).[/td]

[td]N/A[/td]

[/tr]

[tr]

[td]LandClaimOnlineDurabilityModifier[/td]

[td]4[/td]

[td]How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken).[/td]

[td]N/A[/td]

[/tr]

[tr]

[td]LandClaimOfflineDurabilityModifier[/td]

[td]4[/td]

[td]How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken).[/td]

[td]INFINITE is now infinite regardless of Decay Mode settings, but will expire after Expiry Time is met.[/td]

[/tr]

[tr]

[td]LandClaimOfflineDelay[/td]

[td]0[/td]

[td]The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. [/td]

[td]Even though it is 0 by default, this setting allows PVP admins to set a delay to prevent raid logging. The 24 hour hardcode is gone.[/td]

[/tr]

[/table]

 

Here is what changed since A18.2:

 

Added

  • Console command wsmats to modify the current amount of smelted materials in workstations
  • Bookcase can now be used as a paintable texture
  • Terrain at Lowest or Low quality reduces shader layer blending to 2 or 3
  • FOV display option and default button
  • Backpack friction and bounce settings internally to help prevent lost bags
  • Backpack logging to show more information in the output log
  • Font support for all current localizations
  • Trader Jen now has her own voice over

 

 

Changed

  • It takes more casino tokens to smelt/craft bullet casings
  • Projectiles can pass through table legs again
  • All electrical devices (blocks) have a minimum consumption of 1W
  • Better stat display on bandages
  • Reduced grass fade out distance so fade is visible
  • Added a sewing kit to first aid kit recipe
  • Renamed Tree Quality option to Object Quality
  • Renamed Grass Distance option values to Low, Medium, High and added Lowest
  • Adjusted grass distance fade to match grass distance option
  • Optimized grass shader
  • Enabled FOV console command
  • Adjusted video quality options UI layout
  • Bandolier mod can now be installed in leg armor
  • Game name now allows Unicode characters
  • Improved claw foot tub colliders
  • Flying mode can move faster (sprint) in all directions
  • W once again allows to purchase skills

 

 

Fixed

  • Clients now see an admin star for the host
  • Loading mod localization for a localization category that does not exist in vanilla no longer causes KeyNotFoundExceptions
  • Hand truck and ammo crate now show wrench harvest animation
  • Shotgun slugs do now scrap to polymer
  • A localization issue for the Stun Baton
  • Rabbits are no longer making a swinging sound
  • Deer now scare easier
  • Workstation fuel in slot 2 and 3 no longer prevents activation of the start key
  • Many grass types do now sway with wind and adjusted sway
  • Overflowing a forge no longer makes your base disappear
  • Error spam no longer shows up in the dedi's terminal window on startup
  • While riding minibike and hitting the "B" key, no longer makes player stand up
  • Deco car part blocks now have correct resources and materials
  • Needle and thread vol 3 unlocks running shoes
  • Arrows and crossbow bolts pierce water now
  • LandClaimOfflineDurabilityModifier no longer is confusing
  • Items in crafting queue will survive changes to items.xml
  • Effect on Drum magazine mod matches the description now
  • Ghillie suit states its proper unlock path
  • Sedans no longer get stuck during breakdance (car blocks find and align with ground better).
  • Tripwire can be repaired now
  • Armour Plating recipe values are correct now
  • Some “Terrain Quality” effects do not work until restart, the option now states that
  • Swingset’s collision was improved on
  • Default max zombie count is now 64 to match the bloodmoon option
  • Updated comments to serverconfig.xml and tooltips for MP zombie spawn settings
  • Another vehicle and junk turret dupe is fixed now
  • Exploding arrows and bolt sfx does FINALLY pause during pause
  • Fuel added to vehicles is no longer locked to the person who did it
  • Buffs given by held modified items, no longer persist when dropped or removed
  • Quickly entering and leaving your vehicle several times could cause you to bug out
  • Player on login properly see players in their vehicles now
  • Player as passenger now keep their hands off the steering wheel

Link to comment
Share on other sites

I just want to say HOLY CRAP! The optimization on this patch was insane and I was lucky enough to have a side-by-side comparison.

 

My server was having a going-away party (ie: max zombies, spawning in HE rockets, spawning Dev tools, etc) and it was laggy and buggy as usual and as could be expected. We shut the server down and then another player showed up, we saw the new patch and figured we would check it out.

 

Holy smokes, the latency and performance is NIGHT AND DAY. Folks on garbage connections and junk computers report MARKED improvements, as in "5 FPS and inability to aim while horde" --> "High FPS and can aim with horde and building coming down at the same time"

 

A++ would patch again <3

Link to comment
Share on other sites

Nice update!

 

I did a quick performance test only. But it looks like there where done some really good optimisations under the hood. I was able to smoothly move around in snow biome with medium terrain quality :smile-new:

 

For me it looks like the performance impact between AF-Setting Medium and High is lower now than before.

 

In this build I notice a bigger performance impact on SS-Reflections between Low and Medium. Thats ok for me cause low is still good looking.

 

Thanks for the update.

 

Frohe Weihnachten :tickled_pink:

Link to comment
Share on other sites

So i'm not sure what you guys did...

 

But playing on nav, no mods, set terrain detail to medium and FOV to 75 and i'm getting a reasonably steady 100fps.

 

Which is VERY nice.

 

Also, is it just me or is the new font MUCH easier to read?

 

Right now it's mystery. Kinda weird that they accidentally made optimizations. They are probably gonna spend some time figuring out what they did to cause these gains lol. :tinfoil3:

 

Could it be the Grass shader optimization?

Link to comment
Share on other sites

Right now it's mystery. Kinda weird that they accidentally made optimizations. They are probably gonna spend some time figuring out what they did to cause these gains lol. :tinfoil3:

 

Could it be the Grass shader optimization?

 

I would not be suprised if the optimization was made somewhere in the UI code. Maybe that was draining more resources in the way it was setup.

 

But yeah seems the game flows smoother, I do not see a big increase in fps, but I do see that the game looks better and flows better for my eyes with the same settings I had in 18.2 b5.

Link to comment
Share on other sites

I just want to say HOLY CRAP! The optimization on this patch was insane and I was lucky enough to have a side-by-side comparison.

 

My server was having a going-away party (ie: max zombies, spawning in HE rockets, spawning Dev tools, etc) and it was laggy and buggy as usual and as could be expected. We shut the server down and then another player showed up, we saw the new patch and figured we would check it out.

 

Holy smokes, the latency and performance is NIGHT AND DAY. Folks on garbage connections and junk computers report MARKED improvements, as in "5 FPS and inability to aim while horde" --> "High FPS and can aim with horde and building coming down at the same time"

 

A++ would patch again <3

 

Can’t wait to check it out! We reported the unusual fps drops for people with good systems but never got any feedback from the pimps. Hopefully this issue is fixed!

Link to comment
Share on other sites

I'm trying the new experimental to see this performance boost you're talking about.

 

But one thing I HEAVILY disagree with is this:

 

"All electrical devices (blocks) have a minimum consumption of 1W"

 

Now under normal circumstances that means the pressure plates require 1W correct? However if this change is correct it is bad for PVE and even PVP servers. Currently those traps could allow bases to run for many days without the need to refuel generators and batteries unless zombies or other players arrived on the scene. With this change it means the dozens of pressure plates will drain an enormous amount of power from the generators, correct?

 

Edit: I mean pressure plates could act like switches and use no power, this doesn't even make sense from an electrical point of view. However if you want to make them require power why not add craftable solar panels and solar banks with some very expensive materials? That would even things out.

Link to comment
Share on other sites

Amazing fixes and additions, thank you for the FOV slider, thank you for the optimizations, thank you for squashing bugs.

 

Great job and great timing to get that patch out (even though it's experimental) just in time for the holidays.

 

Merry christmas and a happy new year. :)

Link to comment
Share on other sites

Just logged in to my game to find 18.3 (b3) and now im getting nothing but NullReferenceExeption: Object reference not set to an instance of an object. I verified game files and steam only has 18.1 available in the updates as latest.

 

You need to select "latest experimental" in the Steam Beta tab to play on Experimental. If you are still having an issue, please post your report with output log here.

 

Schwanz9000

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...