Hated Posted February 8, 2020 Share Posted February 8, 2020 Hello Everybody! We will be collecting localization improvements until including the 13th of February, then the first batch of community feedback gets attention and will go in our final version of A18.4 The promised A18.4 EXP is finally here! We have a fix for the crash caused by the electric fence. Workstations will no longer slow your game down in longer game sessions! Please do test Macs with EAC enabled again. An update to it should solve the crashing issue. Let us know, if the problem persists. We are collecting feedback from the community for improvements in their language, please use this link to participate. If you find non localization related bugs, please report them here. For general discussions, please use the dev diary. For balance and performance feedback find your way to this thread, please. We hope that you enjoy 7 Days to die! Cheers, Hated Here is what changed since A18.3 stable: Changelog: Added Dyes on junk turrets now display the color when placed on the groundDebugshot command now also reports perks, books, and schematics for forum reporting and testing (creates .csv file in screenshot folder)Toggling of local player ignored by AI using left shift+keypad* keySpectator Mode for admins. Use “sm” command in console Changed Changing time with commands or time slider now recalculates the blood moon day Fixed Drunken Disorderly now also works with moonshineMicrowave collision box was correctedBottom face of Control Panel Base 07 is no longer see throughHat mods no longer have hair poking through the helmetHandy Man steam achievement now works with new multishape frame block.Claim blocks now properly protect against explosives againBetter Barter no longer allows better prices at vending machinesIntimidation with a 44 Magnum no longer works on vending machinesWaypoints not on the screen no longer activate when moving the mouse over the screenCheating XP by spamming the action key with books on the toolbelt is now preventedLoose board traps successfully destroy now when damagedPlayer clothing is properly removed with drop on deathRamp shapes no longer delete faces to allow exploitsBurntWoodBlock4 no longer disappears when a block is placed under itDirt and topsoil now use the same mats for the same craft timeThe wooden chair uses its proper texture againLoose board blocks now show a block when fallingTar paper (ID 148) can now be picked from the paint menuOnly single players can interact with spotlights and turretsForges no longer slow down the gameNo more crashes caused by the electric fenceWarning spam by electric fence wiring is also fixed nowJunk turret hits and kills do not trigger perk bonuses while holding related weapon anymoreJunk Turret also respects party members that are not alliesOffsets on some multiblocks were corrected"Invisible" from Debug Menu and Invisible hotkey now properly do what is expected Fixes for Localization Initial saving of a new prefab is properly localized nowLocalized distance and coordinate designationsTooltip names of items will no longer be displayed off screenUI label sizes fixed to fit visual layout (skill dialogs)Quest Chain Rewards “NONE” is localized“Required” for campfire and forge recipes is now localizedBatter Up Vol 7 name and description are correct againLoading screen before main menu is now localized Link to comment Share on other sites More sharing options...
Hek Harris Posted February 8, 2020 Share Posted February 8, 2020 "Intimidation with a 44 Magnum no longer works on vending machines" after testing, the bug still remains with a shotgun... Link to comment Share on other sites More sharing options...
agrastiOs Posted February 8, 2020 Share Posted February 8, 2020 Dyes on junk turrets now display the color when placed on the ground Changing time with commands or time slider now recalculates blood moon I'm particularly glad about these Link to comment Share on other sites More sharing options...
SMiThaYe Posted February 8, 2020 Share Posted February 8, 2020 Thanks Hated. Not to nit pick but there's a typo that would grab Snowdogs attention "For general discussions, please the dev diary." - edit to "For general discussions, please use the dev diary." Link to comment Share on other sites More sharing options...
SickWolf Posted February 8, 2020 Share Posted February 8, 2020 Always happy with an update. You made my day - and I needed it badly. Thanks! Link to comment Share on other sites More sharing options...
chikorina Posted February 8, 2020 Share Posted February 8, 2020 Thank you for the update. Very happy about the UI label size and the multiblock offset. "Forges no longer slow down the game" How was the forge slowing down the game? Link to comment Share on other sites More sharing options...
Capp00 Posted February 9, 2020 Share Posted February 9, 2020 Curious about this line: Changing time with commands or time slider now recalculates the blood moon day What exactly does that mean? I know in some cases, if you use the slider, accidentally go past the 22:00 time and then go back, it messes up the gamestage and a horde won't show up on the right days. But the slider has never worked properly for moving days past 16. So what exactly does this change do? Link to comment Share on other sites More sharing options...
p4ck3ts3nd3r Posted February 9, 2020 Share Posted February 9, 2020 Curious about this line: Changing time with commands or time slider now recalculates the blood moon day What exactly does that mean? I know in some cases, if you use the slider, accidentally go past the 22:00 time and then go back, it messes up the gamestage and a horde won't show up on the right days. But the slider has never worked properly for moving days past 16. So what exactly does this change do? What would happen is the blood moon would get changed to Day 8, 15, etc instead of the normal 7, 14, etc. Link to comment Share on other sites More sharing options...
faatal Posted February 9, 2020 Share Posted February 9, 2020 Curious about this line: Changing time with commands or time slider now recalculates the blood moon day What exactly does that mean? I know in some cases, if you use the slider, accidentally go past the 22:00 time and then go back, it messes up the gamestage and a horde won't show up on the right days. But the slider has never worked properly for moving days past 16. So what exactly does this change do? With additions of the blood moon settings, code would store the last blood moon day to determine the next day from your current settings. There was no way to go back. If last was day 14 and BM frequency was 7, then next would be 21. If you set the day back to 1, next was still 21. The change makes it recalculate when you go back in time, so last would be day 0, next 7 in that case. You can now go forward and/or back repeatedly in time and it recaclulates the best next BM day each time. Link to comment Share on other sites More sharing options...
Guppycur Posted February 9, 2020 Share Posted February 9, 2020 So, basically fixed the problem described then. Awesome. Link to comment Share on other sites More sharing options...
Hattrix Posted February 9, 2020 Share Posted February 9, 2020 1. After the patch, our junk turrets wouldn't target zombies. 2. The "garage door over barbed wire killing corridor" seems to not work any more. The zombies fall through the garage door and are 1/2 clipped in and out of it. Link to comment Share on other sites More sharing options...
Guppycur Posted February 9, 2020 Share Posted February 9, 2020 ...did ya start a new game? Link to comment Share on other sites More sharing options...
Capp00 Posted February 9, 2020 Share Posted February 9, 2020 With additions of the blood moon settings, code would store the last blood moon day to determine the next day from your current settings. There was no way to go back. If last was day 14 and BM frequency was 7, then next would be 21. If you set the day back to 1, next was still 21. The change makes it recalculate when you go back in time, so last would be day 0, next 7 in that case. You can now go forward and/or back repeatedly in time and it recaclulates the best next BM day each time. YES!! Thank you so much Link to comment Share on other sites More sharing options...
Adam the Waster Posted February 9, 2020 Share Posted February 9, 2020 mmmm this looks mac creepy Link to comment Share on other sites More sharing options...
NukemDed Posted February 10, 2020 Share Posted February 10, 2020 You can now go forward and/or back repeatedly in time and it recaclulates the best next BM day each time. ok. spent all day fixing broken stuff migrating databases from an old sql server to a not so old one. this one popped my fufu valve thanks faatal. expecting to go to bed and see the tardis eating my pillow. Link to comment Share on other sites More sharing options...
Tahaan Posted February 10, 2020 Share Posted February 10, 2020 Nice work. Dyes on junk turrets now display the color when placed on the ground Can we have this for vehicles too please!!! Offsets on some multiblocks were corrected Somebody please tell me what this means!!! Link to comment Share on other sites More sharing options...
Andi Koehn Posted February 10, 2020 Share Posted February 10, 2020 "Ramp shapes no longer delete faces to allow exploits" Delete faces?? o_O Does that mean the slippery slopes are history? Link to comment Share on other sites More sharing options...
meganoth Posted February 10, 2020 Share Posted February 10, 2020 Nice work. Can we have this for vehicles too please!!! Somebody please tell me what this means!!! Probably this bug: https://7daystodie.com/forums/showthread.php?139459-A18-3-b3-b4-EXP-Bug-reports&p=1082408&viewfull=1#post1082408 Link to comment Share on other sites More sharing options...
Gnomaana Posted February 10, 2020 Share Posted February 10, 2020 I'm only posting this here because the first post does mention EAC. Any chance of getting EAC to work with RGB control software? I have to either disable EAC or disable all my RGB to run the game. Link to comment Share on other sites More sharing options...
Necrodemus Posted February 10, 2020 Share Posted February 10, 2020 Great fixes! Link to comment Share on other sites More sharing options...
SylenThunder Posted February 10, 2020 Share Posted February 10, 2020 I'm only posting this here because the first post does mention EAC. Any chance of getting EAC to work with RGB control software? I have to either disable EAC or disable all my RGB to run the game. That's an issue you would have to take up with EAC, or with the RGB software manufacturer. The issue is with the way the software interfaces with the hardware and memory access methods. Link to comment Share on other sites More sharing options...
Hattrix Posted February 10, 2020 Share Posted February 10, 2020 ...did ya start a new game? ... as in restart our server (yes we did that) or ... start a brand new map (oh no .. not another restart) Link to comment Share on other sites More sharing options...
Hattrix Posted February 10, 2020 Share Posted February 10, 2020 mmmm this looks mac creepy I agree that MACs are creepy. I would add overpriced, hard to upgrade, and overall way too restrictive. In short, MACs are bad and PCs are great (for 90% of normal computing tasks) Was that where we were supposed to go with this??? Link to comment Share on other sites More sharing options...
Gnomaana Posted February 11, 2020 Share Posted February 11, 2020 That's an issue you would have to take up with EAC, or with the RGB software manufacturer. The issue is with the way the software interfaces with the hardware and memory access methods. I understand it's not really TFP's issue but I assume a developer would get more traction than me when trying to get EAC to whitelist certain apps. It's not a big deal in my case because I usually only play on my local machine or a small server I setup for a few friends so I just turn EAC off since cheating isn't a worry. Link to comment Share on other sites More sharing options...
Zentri Posted February 12, 2020 Share Posted February 12, 2020 Originally Posted by Hated View Post Dyes on junk turrets now display the color when placed on the ground Can we have this for vehicles too please!!! Yes please, me and my MP server of 6+ people all agree! It would make getting our vehicles confused happen far less often. Link to comment Share on other sites More sharing options...
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