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    Originally posted by Gamida View Post
    ok so at 5K+ hours and have not found one dino to tame and even if I did I can't figure out what I need to make saddles. Can I make them out of zombie skins? I have also jumped off of the skyscraper and forgot I didn't have a parachute, doh.
    I think you need to ascend first.

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      Originally posted by Rassilon View Post
      I think most of the Fans got sad when it got announced that the Behemoth is cancelled. This way we could bring him back for a certain time^^
      You really want a behemoth that cannot be hit by any weapon and cannot find a path through anything?

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        Originally posted by rescue86k View Post
        It is so much more complex than that
        That is true.

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          The behemoth is not going in because right now
          - it would only be a bullet sponge
          - there are more things in coding and and pathing than are dreamt of in a gamer's philosophy.

          First it would need a cool design/behaviour that is more than just a pretty model. Where 7DTD kicks ass is gameplay and not leveraging that would be dumb.
          Second it would be a decision of whether or not this cool role/behaviour warrants the design and coding effort.

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            Was that a lefty joke?

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              Originally posted by SnowDog1942 View Post
              Can't we just make it as big as possible while still fitting in the same voxel size, like slightly bigger than the big biker dude. Then it could the same pathing. Maybe slightly scale down the biker side the behemoth is bigger
              So... a behemoth that is as big as one of the other large zombies and has no special purpose?

              Why?

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                Originally posted by madmole
                A couple shots of improved lighting coming with A17.


                Last edited by Roland; 06-21-2018, 07:57 PM.

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                  Originally posted by Red Eagle LXIX View Post
                  @faatal,
                  (trying again while you're around). With the new AI, will Zombies and animals fighting do as they currently do when the player gets in notice range (i.e. suddenly stop fighting to focus on the player instead of continuing their fight with the most immediate threats)?

                  That just annoys me since you have to watch those fights from a distance (scoped). I want Bear versus Zombie arena fights with ringside seating not from 2 blocks away.
                  That has not changed. Maybe for A18 we can do a closest of any enemy instead of a closest of type.

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                    Originally posted by A Nice Cup of Tea View Post
                    Does the new pathing code mean they're far less likely to get stuck on buildings or trying to tunnel through rocks that they could easily walk around?
                    In theory.

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                      Originally posted by Grs View Post
                      @faatal
                      Any chance we get more customisation options of zombies?
                      Maybe, but not for A17.

                      Edit: I assume you mean in the settings UI, not changing XML.

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                        Originally posted by SnowDog1942 View Post
                        I hear things about diggers from faatal. Please tell me diggers are confirmed for A17. Pretty please.
                        I'd give it an 80% chance.

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                          Originally posted by wolfbain5 View Post
                          gah! go choke on a toothpick! ban on all chuck norris jokes. even he says he is too old now. make in memory of chuck norris jokes.
                          Chuck Norris doesn't age. He just... nah, I can't. =P

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                            Originally posted by Snowydeath View Post
                            Has an FX series processor. Claims to have never had problems on any games ever. That's a BOLD lie there.
                            Excuse me? Not a lie, even if you believe it to be one.

                            The truth doesn't have to be accepted by you for it to be true, it's true because it is.

                            And, pet peeve, don't call me a liar.
                            Last edited by Kinyajuu; 06-24-2018, 02:18 PM.

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                              https://youtu.be/1xlMFPmvBUE

                              Things are really coming together with Alpha 17, have a look at new lighting, pathing, ai, and more!

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                                Originally posted by Ouch Quit It View Post
                                Madmoleā€¦.saw a couple of things I had questions about.

                                The satchel....is that an item that can be equipped for more storage or just a special loot container?

                                Will we be getting any added colors for clothing...saw those green overalls and was wondering if we can ever be able to dye clothing different colors? Plaid or tye dye etc

                                Will all the new POIs be added to RWG?

                                What about a spear to poke at Zombies and keep them away from you....will that ever be included in game?



                                Release the Kracken...Im ready!!


                                regards,

                                Ouch
                                The ability to dye stuff is in, but we haven't really tuned the colors in to look good yet or decided on recipes. Its technically a replacable invisible mod, so if you want to change color just drop more dye onto the item.

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