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    #16
    Originally posted by Jeff12117 View Post
    I update to the 18.3 and when I click new game there is no words. Start and back stuff like that and it's in every one I click on on main screen. Main screen has the words just after that don't

    If you are using a GUI mod, please remove or update it. Schwanz9000
    Oh yeah I do have mods on oops forgot

    Comment


      #17
      Collider tags
      Spoiler: 
      I'm not positive this isn't working as intended but it shouldn't be this way so I'm going to report it as a bug even if its just FYI. This is the code section of physicbodies.xml:

      Code:
              <collider>
                  <property name="tag" value="E_BP_LArm"/>
                  <property name="path" value="Hips/LowerBack/Spine/Spine1/LeftShoulder/LeftArm"/>
                  <property name="collisionLayer" value="0"/>
                  <property name="ragdollLayer" value="27"/>
                  <property name="collisionScale" value="1 1 1"/>
                  <property name="ragdollScale" value="1 1 1"/>
                  <property name="collisionOffset" value="0 0 0"/>
                  <property name="ragdollOffset" value="0 0 0"/>
                  <property name="type" value="Detail"/>
                  <property name="flags" value="collision;ragdoll"/>
              </collider>
              <collider>
                  <property name="tag" value="E_BP_LArm"/>
                  <property name="path" value="Hips/LowerBack/Spine/Spine1/LeftShoulder/LeftArm/LeftForeArm"/>
                  <property name="collisionLayer" value="0"/>
                  <property name="ragdollLayer" value="27"/>
                  <property name="collisionScale" value="0.7 1 1"/>
                  <property name="ragdollScale" value="1 1 1"/>
                  <property name="collisionOffset" value="0 0 0"/>
                  <property name="ragdollOffset" value="0 0 0"/>
                  <property name="type" value="Detail"/>
                  <property name="flags" value="collision;ragdoll"/>
              </collider>
              <collider>
                  <property name="tag" value="E_BP_RArm"/>
                  <property name="path" value="Hips/LowerBack/Spine/Spine1/RightShoulder/RightArm"/>
                  <property name="collisionLayer" value="0"/>
                  <property name="ragdollLayer" value="27"/>
                  <property name="collisionScale" value="1 1 1"/>
                  <property name="ragdollScale" value="1 1 1"/>
                  <property name="collisionOffset" value="0 0 0"/>
                  <property name="ragdollOffset" value="0 0 0"/>
                  <property name="type" value="Detail"/>
                  <property name="flags" value="collision;ragdoll"/>
              </collider>
              <collider>
                  <property name="tag" value="E_BP_RArm"/>
                  <property name="path" value="Hips/LowerBack/Spine/Spine1/RightShoulder/RightArm/RightForeArm"/>
                  <property name="collisionLayer" value="0"/>
                  <property name="ragdollLayer" value="27"/>
                  <property name="collisionScale" value="0.7 1 1"/>
                  <property name="ragdollScale" value="1 1 1"/>
                  <property name="collisionOffset" value="0 0 0"/>
                  <property name="ragdollOffset" value="0 0 0"/>
                  <property name="type" value="Detail"/>
                  <property name="flags" value="collision;ragdoll"/>
              </collider>
      The tags for the lower right and left forearms are incorrect. The correct tags are E_BP_LLowerArm and E_BP_RLowerArm respectively.


      Yeah, not sure if this is really a "bug" either. Probably more of a industry standard naming convention type thing, but I'll pass it on. Thanks! Schwanz9000
      Last edited by schwanz9000; 01-26-2020, 06:41 PM.

      Comment


        #18
        Each tag should have a unique path to that bodypart. Its likely a copy/paste error. Thanks for letting them know.

        Comment


          #19
          Summary: After game restart debuf of broken leg simply disappears.
          Spoiler: 

          Game Version: (Found on A18.2 b5, still present)
          Platform: (PC)
          OS/Version: (Windows)
          CPU Model: (Intel i7 8750H)
          System Memory: (8 GB)
          GPU Model and VRAM: (nVidia GTX 1050 Mobile)
          Screen Resolution: (1920x1080)
          Video Settings: (Medium)
          Game mode: (SP, NAV)

          Did you wipe old saves? (No)
          Did you start a new game? (Yes)
          Did you validate your files? (Yes)
          Are you using any mods? (Yes)
          EAC on or off? off replicated with on also

          Status: NEW (tried search could find anything similar)

          Bug Description:
          After game restart debuf of broken leg simply disappears. Additional info perhaps useful.

          Logs: https://pastebin.com/LB5NpW7h

          Detailed steps to reproduce the bug:

          1) Jump from high height and get broken leg debuf
          2) Quit Game to Desktop
          3) Restart and continue Game

          Actual result:
          Debuf appears with 0s remaining and clears

          Expected result:
          Debuff remaining time remaining between game restarts

          Extra Note:
          I noticed something similar like restarting game during blood horde night after beating horde but before 2AM, the horde wave appears to restart on returning to the game, didn't test very in depth this but could be related.


          This is a known issue that will be addressed at a later date. Thanks! Schwanz9000
          Last edited by schwanz9000; 01-27-2020, 12:23 AM.

          Comment


            #20
            Summary: looks like half of the xp bar is hidden behind the toolbar.
            Spoiler: 
            Game Version: A18 (b4)
            Platform: PC
            OS/Version: Windows
            CPU Model: AMD FX 6300
            System Memory: 8 GB
            GPU Model and VRAM: nVidia GTX 470
            Screen Resolution: 1200x800
            Video Settings: Low
            Game mode: SP

            Did you wipe old saves? Yes
            Did you start a new game? Yes
            Did you validate your files? Yes
            Are you using any mods? No
            EAC on

            Status: NEW

            Bug Description:The xp bar appears to be too low and is half hidden behind the toolbar. It can be fixed by moving the xp bar up 4 px.



            Actual result: If you look closely at the xp bar you can see half of it hidden behind the toolbar.
            A18.3_2020-01-26_16-44-52.jpg
            Vanilla Code
            Code:
            	<window name="windowToolbelt" width="603" height="78" depth="5" anchor="CenterBottom" pos="-313, 87" backgroundcolor="[black]" controller="ToolbeltWindow" visible="{toolbeltvisible}" cursor_area="true" xp_fill_speed="2.5" >
            	<!--#$-IGS END.-$#-->
            
            		<rect>
            			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" />
            			<grid depth="1" name="inventory" rows="1" cols="8" pos="3,-3" cell_width="75" cell_height="75" controller="Toolbelt" repeat_content="true">
            				<item_stack name="0"/>
            			</grid>
            
            			<sprite depth="2" pos="0,5" height="12" type="sliced" color="[black]" />
            			<sprite depth="3" pos="3,3" height="8" width="598" color="[lightGrey]" foregroundlayer="true" type="sliced" />
            			<sprite depth="4" pos="3,3" height="8" width="598" color="{xpcolor}" sprite="menu_empty3px" foregroundlayer="true" type="filled" fill="{xp}" />
            		</rect>
            	</window>
            Expected result: I moved the xp bar up by 4 px. This way its not underneath the toolbar. What i changed is highlighted in yellow.
            A18.3_2020-01-26_18-06-49.jpg
            Edited Code
            Code:
            	<window name="windowToolbelt" width="603" height="78" depth="5" anchor="CenterBottom" pos="-313, 91" backgroundcolor="[black]" controller="ToolbeltWindow" visible="{toolbeltvisible}" cursor_area="true" xp_fill_speed="2.5" >
            	<!--#$-IGS END.-$#-->
            
            		<rect>
            			<sprite depth="8" pos="0,-7" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" />
            			<grid depth="1" name="inventory" rows="1" cols="8" pos="3,-7" cell_width="75" cell_height="75" controller="Toolbelt" repeat_content="true">
            				<item_stack name="0"/>
            			</grid>
            
            			<sprite depth="2" pos="0,5" height="12" type="sliced" color="[black]" />
            			<sprite depth="3" pos="3,3" height="8" width="598" color="[lightGrey]" foregroundlayer="true" type="sliced" />
            			<sprite depth="4" pos="3,3" height="8" width="598" color="{xpcolor}" sprite="menu_empty3px" foregroundlayer="true" type="filled" fill="{xp}" />
            		</rect>
            	</window>

            Yeah, not really a bug, but a design decision. I'll ask the dev, but 99% sure this is intended.
            (I like your version of it! )
            Schwanz9000
            Last edited by schwanz9000; 01-27-2020, 01:05 AM.

            Comment


              #21
              Summary: Item deleted on multi player server kick when holding a item by dragging it
              Spoiler: 

              Game Version: A18.3 b4
              Platform: pc
              OS/Version: windows
              CPU Model: not relevant
              System Memory: not relevant
              GPU Model and VRAM: not relevant
              Screen Resolution: not relevant
              Video Settings: not relevant
              Game mode: MP client

              Did you wipe old saves? yes
              Did you start a new game? yes
              Did you validate your files? yes
              Are you using any mods? no
              EAC on or off? on

              Status: NEW

              Bug Description:
              Item deleted on server side kick when holding a item by dragging it

              Reproduce steps:
              Pickup an item by holding left click and dragging it then have the server host kick you.
              Item you were holding is deleted instead of being dropped back into the inventory or dropped on the ground.

              Actual result: Item is deleted.

              Expected result: Item is either dropped on the ground or put back in the inventory where it came from.


              Confirmed and Reported. Thanks! Schwanz9000
              Last edited by schwanz9000; 01-28-2020, 01:39 AM.

              Comment


                #22
                Summary: After connecting to my friend server, his game close without notice.

                Spoiler: 
                Game Version: (A18.3 b4)
                Platform: PC
                OS/Version: Windows
                CPU Model: Unknown
                System Memory: 16 GB
                GPU Model and VRAM: Unknown
                Screen Resolution: not relevant
                Video Settings: not relevant
                Game mode: MP host Nav

                Did you wipe old saves? (No)
                Did you start a new game? Yes and no
                Did you validate your files? No
                Are you using any mods? No
                EAC on or off? What is this?

                Status: NEW

                Bug Description:
                Host game close without warning after about 30 second.

                Reproduce steps:

                1. Connect to old server, have a friend connect on the server. Wait a bit.

                2. We tried creating a new server, and the same thing happened after a bit.

                3. I tried creating a server on my own computer. Before the update I had no problem hosting a server.

                Actual result: Game close, with no message whatsoever.

                Expected result: Well. being able to play without problem

                -On a side note, I found a big fps drop in the game when my friend connected to the server. I used to be able to play at Ultra quality (brand new computer and , in single player, and in MP. With this new update, i have to go on medium, but only when someone is connected on the server.
                EDIT : FPS Drop only when friend is connected


                Could you please provide your and your friend's output logs uploaded to pastebin? Thanks! Schwanz9000
                Last edited by schwanz9000; 01-27-2020, 11:56 PM.

                Comment


                  #23
                  Summary: Weapon aiming speed slows down the more mods it has, most noticeable with the scope x8.
                  Spoiler: 

                  Game Version: (A18.3 b4)
                  Platform: (PC)
                  OS/Version: (Windows)
                  CPU Model: (AMD Ryzen 5 3600)
                  System Memory: (32 GB)
                  GPU Model and VRAM: (AMD RX 580 8 GB)
                  Screen Resolution: (1440p @85% resolution = 2176 x 1224)
                  Video Settings: (Picture)
                  Game mode: (SP, RWG)

                  Did you wipe old saves? (Yes)
                  Did you start a new game? (Yes)
                  Did you validate your files? (Yes)
                  Are you using any mods? (Yes - map generated with NitroGen v0.474 + COMPOPACK_43(for Alpha18.3_built3))
                  EAC (On)

                  Status: NEW

                  Bug Description: I'm not sure if that's intended, but looks like adding mods to a weapon slows down its aiming speed. The more mods there is - the slower the aiming is. I'm playing on NitroGen map with more POIs from COMPOPACK, so i'm not sure if this affects the game to such extend to cause this aiming bug, seems quite unlikely though.

                  Reproduce steps: Add the 8x scope to a weapon and while in sniper mode - keep en eye on the aiming speed of the crosshair, then start adding mods and after each additional one - aiming speed will get slower and slower to even unbearable state. Here's a video showing this

                  Actual result: Very annoyingly slow aiming speed with 8x scope + other mods.

                  Expected result: Aiming speed staying the same or getting faster depending on the weapon mod?

                  OUTPUT LOGS
                  https://pastebin.com/LYyPc8R8



                  I was able to repro this in A18.3, but it seems to be fixed in A19.0. I'll ask if that fix can be merged over to A18.4.
                  Thanks for the detailed report!
                  Schwanz9000
                  Last edited by schwanz9000; 01-28-2020, 01:12 AM.

                  Comment


                    #24
                    Summary: MACoS is still crashing.
                    Spoiler: 

                    Game Version: (A18.3 B4)
                    Platform: (Mac)
                    OS/Version: (Mac 10.15.2 (19C57))
                    CPU Model: (3.5 GHz Quad-Core Intel Core i7)
                    System Memory: (32 GB 1600 MHz DDR3)
                    GPU Model and VRAM: (NVIDIA GeForce GTX 780M 4 GB)
                    Screen Resolution: (2048 x 1152)
                    Video Settings: (Ultra Low)
                    Game mode: (Client on dedi)

                    Did you wipe old saves? (No)
                    Did you start a new game? (No)
                    Did you validate your files? (Yes)
                    Are you using any mods? (No)
                    EAC OFF (Note, I've tried it with both EAC turned off and on. if I switch to dual boot Windows, it works fine. But, I'd rather not have to boot into Windows because of a bug.

                    Status: NEW

                    Bug Description: The entire game crashes and disappears. no errors or messages. Just dumped to the desktop.

                    Actual result: The entire game crashes and disappears. no errors or messages. Just dumped to the desktop.

                    Expected result: Not Crash

                    Pastebin: https://pastebin.com/JvCtregj





                    Do you crash in a vanilla game? Looks like you have a mod running...

                    2020-01-27T21:35:06 35.373 INF [MODS] Start loading
                    2020-01-27T21:35:07 35.376 INF [MODS] Trying to load from folder: ValmodIcons
                    2020-01-27T21:35:07 35.447 INF [MODS] Loaded Mod: Valmod Icons (2)
                    2020-01-27T21:35:07 35.447 INF [MODS] Initializing mod code
                    2020-01-27T21:35:07 35.447 INF [MODS] Loading done

                    Schwanz9000
                    Last edited by schwanz9000; 01-29-2020, 01:04 PM.

                    Comment


                      #25
                      Summary: Language not changed on stable version
                      Spoiler: 

                      Game Version: (A18.3 b4 stable)
                      Platform: PC
                      OS/Version: Windows 10
                      CPU Model: Intel i5 8400
                      System Memory: 16 GB
                      GPU Model and VRAM: nVidia GTX 1070 6 GB
                      Screen Resolution: (1920 * 1080)
                      Texture Quality Setting: Full
                      Video Settings: (High)
                      Game mode: SP

                      Did you wipe old saves? (Yes/No) Y
                      Did you start a new game? (Yes/No) Y
                      Did you validate your files? (Yes/No) Y
                      Are you using any mods? (Yes/No) N
                      EAC on or off? OFF

                      Reinstall game: Yesss!

                      Status: NEW

                      Bug Description: The language of the game does not change if you use the properties of the game in STEAM.
                      If you set an additional start parameter, the loading continues indefinitely on the LOAD screen ...

                      STEPs:
                      Install game experimental
                      Load command to change language to russian on launcher
                      Start game
                      Change language to english
                      Start game
                      Remove command from launcher
                      Start game
                      Change game language on STEAM to russian
                      Start Game (Game starting on Eng)
                      Add command change language to russian in launcher
                      Start Game (Game starting and go to loading continues indefinitely on the LOAD screen)

                      https://pastebin.com/EsFy6rcp

                      https://pastebin.com/HxXQufge


                      It looks like you had both english AND russian defined in the command line. The "key" of language can only be used once resulting in the ArgumentException and then the NRE spam.

                      Also, the command line for english doesn't need the (default) portion at the end. That's why the first output log says it is unknown.

                      From your log:

                      Code:
                      2020-01-28T13:34:20 6.334 INF Command line arguments:
                      D:\Games\steamapps\common\7 Days To Die\7DaysToDie.exe
                      -language=english (default)
                      -force-d3d11
                      -language=russian
                      -logfile D:\Games\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2020-01-28__13-34-12.txt
                      
                      ArgumentException: An item with the same key has already been added. Key: language
                      Schwanz9000

                      Thanks? I fix it )
                      Last edited by Orsey; 01-28-2020, 11:42 PM.

                      Comment


                        #26
                        Moved to bug report
                        Last edited by schwanz9000; 01-29-2020, 01:03 PM.

                        Comment


                          #27
                          Spoiler: 
                          Originally posted by mdedmon View Post
                          Why are you using the OpenGL renderer?

                          Oh, wait, that's a Mac. the 780m and 32GB RAM really threw me for a loop for a sec too.

                          What were you doing when it crashed?

                          Can you fill out the bug report form?
                          Last edited by schwanz9000; 01-29-2020, 01:00 PM.

                          Comment


                            #28
                            Originally posted by Matush View Post
                            Summary: Weapon aiming speed slows down the more mods it has, most noticeable with the scope x8.
                            Spoiler: 

                            Game Version: (A18.3 b4)
                            Platform: (PC)
                            OS/Version: (Windows)
                            CPU Model: (AMD Ryzen 5 3600)
                            System Memory: (32 GB)
                            GPU Model and VRAM: (AMD RX 580 8 GB)
                            Screen Resolution: (1440p @85% resolution = 2176 x 1224)
                            Video Settings: (Picture)
                            Game mode: (SP, RWG)

                            Did you wipe old saves? (Yes)
                            Did you start a new game? (Yes)
                            Did you validate your files? (Yes)
                            Are you using any mods? (Yes - map generated with NitroGen v0.474 + COMPOPACK_43(for Alpha18.3_built3))
                            EAC (On)

                            Status: NEW

                            Bug Description: I'm not sure if that's intended, but looks like adding mods to a weapon slows down its aiming speed. The more mods there is - the slower the aiming is. I'm playing on NitroGen map with more POIs from COMPOPACK, so i'm not sure if this affects the game to such extend to cause this aiming bug, seems quite unlikely though.

                            Reproduce steps: Add the 8x scope to a weapon and while in sniper mode - keep en eye on the aiming speed of the crosshair, then start adding mods and after each additional one - aiming speed will get slower and slower to even unbearable state. Here's a video showing this

                            Actual result: Very annoyingly slow aiming speed with 8x scope + other mods.

                            Expected result: Aiming speed staying the same or getting faster depending on the weapon mod?

                            OUTPUT LOGS
                            https://pastebin.com/LYyPc8R8



                            I was able to repro this in A18.3, but it seems to be fixed in A19.0. I'll ask if that fix can be merged over to A18.4.
                            Thanks for the detailed report!
                            Schwanz9000
                            I was surprised it happened with the bipod. Maybe the bipod is bugged and it's doing the opposite of what it is supposed to do, but the barrel extender *does* make aiming slower. The effect is negligible on almost every weapon except the hunting rifle/marksman rifle.

                            I just checked the descriptions/xml, the bipod seems to be, indeed, doing the opposite of what it is supposed to do. It should "increase" handling of a weapon, but it is decreasing it.

                            Comment


                              #29
                              Summary: Bipod decreases weapon handling instead of increasing it
                              Spoiler: 

                              Game Version: A18.3 b4
                              Platform: PC
                              OS/Version: Windows
                              CPU Model: n/r
                              System Memory: n/r
                              GPU Model and VRAM: n/r
                              Screen Resolution: n/r
                              Video Settings: n/r
                              Game mode: n/r

                              Did you wipe old saves? No
                              Did you start a new game? No
                              Did you validate your files? Yes
                              Are you using any mods? No
                              EAC on or off? off

                              Status: NEW

                              Bug Description: I saw the bug report by Matush and wondered if he wasn't adding mods that do make the weapon more unwieldy, and one of the two mods (the barrel extender) does that indeed, by design, but the bipod is supposed to be the opposite. By its description, it "Increases accuracy and handling when aiming weapons", which makes logical sense -- by using a bipod to support the weapon, you can aim faster. However, the XML for it does the opposite:
                              Code:
                              <passive_effect name="WeaponHandling" operation="perc_add" value="-.15"/>
                              As can be confirmed in matush's video.

                              Detailed steps to reproduce the bug:

                              1) Get a hunting rifle or marksman rifle with an 8x scope (so the bug can be observed more easily)
                              2) Aim it
                              3) Equipe it with a bipod
                              4) Aim it again

                              Actual result: Crosshairs close slower with the bipod than without

                              Expected result: Crosshairs close faster with the bipod than without


                              This has been fixed for a future update. Thanks! Schwanz9000
                              Last edited by schwanz9000; 02-02-2020, 02:55 PM.

                              Comment


                                #30
                                Summary: Removing a bandolier when two bandoliers are equipped does not work as expected
                                Spoiler: 

                                Game Version: A18.3 b4
                                Platform: PC
                                OS/Version: Windows
                                CPU Model: Intel i7-8700
                                System Memory: 64GB
                                GPU Model and VRAM: nVidia Titan X Pascal
                                Screen Resolution: 3440x1440
                                Video Settings: Ultra
                                Game mode: SP

                                Did you wipe old saves? No
                                Did you start a new game? Yes
                                Did you validate your files? No
                                Are you using any mods? No
                                EAC on or off? Off

                                Status: NEW

                                Bug Description:

                                When wearing two bandoliers in your armor, removing one armor piece with a bandolier removes the reload speed perk completely, even though you're still wearing a bandolier in your other armor piece.

                                I tested this by starting out with no bandoliers, adding one bandolier, and then adding a second bandolier. As expected, the bandolier reload perks do not stack:
                                https://gfycat.com/miserlybowedamericanlobster

                                I then did the reverse, starting from two bandoliers equipped, moving to one, and then none. Unexpectedly, removing the first armor piece removed the reload perk completely:
                                https://gfycat.com/generalaliveamazontreeboa

                                Both videos are set up so the "no bandoliers" test is on the top, "one bandolier" in the middle, and "two bandoliers" on the bottom.

                                Detailed steps to reproduce the bug:

                                1) Mod chest armor with bandolier
                                2) Mod leg armor with bandolier
                                3) Wear chest armor and leg armor
                                4) Remove leg armor

                                Actual result:
                                Reload speed buff is removed

                                Expected result:
                                Reload speed buff remains


                                Confirmed and Reported. Thanks! Schwanz9000
                                Last edited by schwanz9000; 02-02-2020, 03:34 PM. Reason: Added video.

                                Comment

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