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    A18.4 b4 stable bugs

    Hey!

    A18.4 b4 will be stable today!

    Find the A18.4 b4 changelog here!

    Localization bugs go here.

    For feedback and balancing suggestions, please go to our feedback thread.

    For ideas outside of balancing please visit our dev diary.

    Website post can be found here.

    To potentially help with FPS problems:
    #1 lower game's texture quality
    #2 lower AF in driver settings or use "gfx af 0" ingame
    #3 lower game's screen resolution
    #4 lower texture filter settings
    #5 Decrease terrain quality


    Enjoy!

    Hated

    Known Issues
    • RWG has some road issues
    • RWG world generation results may vary from PC to dedi
    • Repairing item results in using hands and item
    • Dropped time charges and molotovs are ARMED
    • Stealth goes to 100% when an ally/party member cuts down a tree
    • Game doesn’t shut down properly on PC and Linux after long play session
    • No sound effect when refueling auger and chainsaw
    • Rapid fire with the bow can break its animation
    • Hunting rifle reload can go out of sync
    • Zombies can push the player into the void if they fall on top of the player while in a 1 wide hole
    • Zombies can still dig while doing their pain animation
    • Missing water in POI’s
    • Crawlers can’t climb over bars, fences, or any other plate style blocks
    • Crawlers don’t try to hit blocks they can’t climb over
    • Crawlers can hit players on the other side of blocks
    • Leg dismembered zombies can jump up and start walking
    • Leg dismembered zombies that don’t start walking again have a weird climb animation
    • Drawbridge exploit
    • Vehicles placed underground exploit
    • RWG y offset issues
    • High end AMD cards and poor FPS with ultra settings
    • Eyebrows don't change when creating a new character profile
    • Junk turret kills can be hit again to receive double XP
    • Arrows will float after the block they are stuck in is destroyed
    • Switching from ADS to hands with number keys will result in stretched arms
    • Linux mouse wheel is inverted due to a bug with the Unity engine which will be fixed in the next Unity update
    • Spears stuck in world, despawn when player dies and comes back also relogging
    • Shotguns Thanos-snap small and sometimes medium animals
    • Fix for Mac Retina screen tearing MAC Retina
    • Water loss from drugs is not correctly shown in stats screen
    • Scope window to inventory window or pushing sprint removes hands and weapon
    • No sleeper respawn protection for 2nd, 3rd, or Xth land claim blocks
    • Candles show pink for clients
    • Larger playermade POI's are not supported at present
    • Boats collapse at docks_03 Haulwell Freight Co.
    • Low VRAM GPUs may experience low frame-rates
    • Mac reflections may cause color issues in general or brightness issues on movement
    • Mac: Stun/Bleed may cause overly strong screen effects, please lower intensity of stun/bleed/knockdown in buffs.xml until we can fix it
    • Mac: If you are crashing, please try to disable EAC
    • Linux machines with 8 GB RAM may crash on generating RWG worlds or loading into RWG games





    BUG REPORTING INSTRUCTIONS FOR ITEMS NEEDED WITH ALL BUGS

    OUTPUT LOGS
    Your output log files are in C /steamLibrary/steamapps/common/7Daystodie/7daystodiedata/ you will find a list of logs, the last one being the most recent.

    PLEASE USE PASTE BIN TO UPLOAD YOUR OUTPUT LOGS
    Pastebin how to video, https://www.youtube.com/watch?v=CpTJMIJ1XnQ
    Pastebin link , https://pastebin.com/7wLyjkTT

    SCREENSHOTS and .CSV File
    Please use the following for all screenshots:
    Press F1 to open the console, then type dbs.
    This will open a panel in game for you to type the bug in.
    Once done click OK.
    There will then be a SCREENSHOTS folder in the main 7 days folder containing the screenshot.
    There will also be a .CSV file that has all of your perks, books, and schematics listed and needed for testing purposes.

    RWG INFO
    If you generated your own RWG world, please provide the generationinfo.txt from its generated world folder, so we can reproduce this C:\Users\You\AppData\Roaming\7DaysToDie\GeneratedW orlds\yourworld\GenerationInfo.txt

    BUG REPORTING FORM

    Please use this form to report bugs. Testers will then respond. If the form is not used, we will assume you are just chatting to each other.

    COPY BELOW THIS LINE


    Summary: (a short description of the bug)

    Game Version: (A18 b155 / A18.1 bxxx / etc)
    Platform: (PC / Mac)
    OS/Version: (Windows / Linux / Mac)
    CPU Model: (Intel i5 9600K / AMD Ryzen 7 1800x / etc)
    System Memory: (4 GB / 8 GB / 16 GB / etc)
    GPU Model and VRAM: (nVidia GTX 1060 4 GB / AMD RX 580 8 GB / etc)
    Screen Resolution: (width and height)
    Video Settings: (Low / Medium / High / Ultra / Custom (Custom has many combinations, so just list the settings you think are relevant to the bug if any))
    Game mode: (MP host / MP client / SP / Client on dedi, RWG or NAV)

    Did you wipe old saves? (Yes/No)
    Did you start a new game? (Yes/No)
    Did you validate your files? (Yes/No)
    Are you using any mods? (Yes/No)
    EAC on or off?

    Status: NEW

    Bug Description:

    Detailed steps to reproduce the bug:

    1)
    2)
    3)

    Actual result: (description of what is occurring)

    Expected result: (what you expect to occur)

    For ALL bugs big and small, please upload your output log to pastebin and put the link in your report. Instructions on how to find your output log can be found here.
    Last edited by schwanz9000; 3 weeks ago.

    #2

    Summary: Port error game stucks on "Starting game"
    Spoiler: 

    Game Version: (A18.4 b4)
    Platform: (PC)
    OS/Version: (Linux)
    CPU Model: (Intel i7 4790K)
    System Memory: (32 GB)
    GPU Model and VRAM: (nVidia GTX 970)
    Screen Resolution: (1920x1080)
    Video Settings: (Low)
    Game mode: (MP host / MP client / SP / Client on dedi, RWG or NAV) All modes

    Did you wipe old saves? (Yes)
    Did you start a new game? (Yes)
    Did you validate your files? (Yes)
    - Re Installed 10 times since A18 first public build.
    Are you using any mods? (No)
    EAC off

    Status: OLD Since A18

    Bug Description:

    Detailed steps to reproduce the bug:

    1) Start game
    2) Start New Game
    3) Setup world and character.
    4) Pust apply (Wait for world gen)


    Actual result: Game stops at console red error "Socetexception: An address incombatible with the requested protocol used"

    Expected result: Game should start.

    https://pastebin.com/qm0mxj2x

    A 18.4 b4https://youtu.be/ywC_NRRJfoA

    A18 b16x https://youtu.be/yA0scGV6wmk

    A17.4 b4 (This one works fine on the same computer) https://youtu.be/gsHh_UsV7Wg



    Could you try the following?

    Start a new game with this name as the Game Name AND the World Generation Seed. A18P4B4

    Also, keep the server visibility to Public, but set a password.

    Let us know your results.

    Schwanz9000
    Last edited by schwanz9000; 3 weeks ago.

    Comment


      #3
      Hatch door exploid to block doors...
      https://youtu.be/D9aNvnUIY7o?t=648

      https://youtu.be/D9aNvnUIY7o?t=1376
      No different than placing a frame or wood spikes IMO. The hatches are weak and can be broken easily by enough zombies.

      Ai Zombies will not attempt to jump if block is 1 block away from tower, they should use it to jump and reach the player...
      https://youtu.be/FfFFisS5kyc?t=873
      AI improvements in the works.

      Player Creation should be similiar to Conan Exiles
      https://www.youtube.com/watch?v=OsPg9OuFrFU
      This will be changed at some point.

      You could put some random zombies faces / clothes colors , will be very cool for the game.
      We tried that with UMA zombies a few Alphas ago. They didn't look that great.

      Schwanz9000

      Last edited by schwanz9000; 3 weeks ago.

      Comment


        #4
        I have a few issues i've noticed, some long standing since a17 and still are not fixed, I'll list them, there is no output log as this is stuff I have noticed.

        1: In A17 when you hit Modify on a item to put in a mod, it would show your actual block or entity damage, INCLUDING your perks on this screen, However it does not in a18, it broke when we went from a17 to a18. Also, in A16 the weapons would scale based on difficulty, showing the lowered player damage delt to zombies. This function was lost in a17/18, though it might be due to the way mods work. √√√ checking √√√

        2: The day 5 fog issue is back with a vengence, you know the one that was fixed for a17, where on day 5 fog rolls in, and it does not go away ever unless you A) use console, or B) exit game, close game entirely then reload game and your save. √√√ checking √√√

        3: Sound cutting out, I often have things that SHOULD play a sound effect be completly silent, it seems ot happen randomly and mostly when looting things after just attacking. This never happened in a18.3 and below so its new to 18.4.

        #1 I'm checking on this one. May be by design, but I can't remember why. Question sent to the dev.
        #2 I've seen this one before. Weather system as a whole "should" be getting another overhaul later on down the road.
        #3 I've witnessed the sound issue only a few times, but don't have a solid repro yet.

        Schwanz9000
        Last edited by schwanz9000; 3 weeks ago.

        Comment


          #5
          Summary: Hovering over an empty slot in a Storage Chest shows the tooltip for an item in a nearby chest
          Spoiler: 

          Game Version: A18.4
          Platform: PC
          OS/Version: Windows
          CPU Model: Intel i5 4690K
          System Memory: 16 GB
          GPU Model and VRAM: ASUS R9 280 3GB
          Screen Resolution: 1920x1080
          Video Settings: Low
          Game mode: NAV SP, RWG SP. The bug is reproducible in a SP creative mode like in the screenshot.

          Did you wipe old saves? Yes
          Did you start a new game? Yes
          Did you validate your files? No
          Are you using any mods? No
          EAC on or off? On

          Status: NEW

          Bug Description: This is a rather strange bug. If you open a secure chest and hover over an empty slot, it will show the tooltip for items in nearby chests. It shows me tooltips for items in chests in the same room, which are not necessarily adjacent to the chest, it can be on the other side of the room. I cannot grab the item or use it as an dublication exploit, but I did not test it for long enough. Please find the OUTPUT LOG and DBS CSV LOG here: https://pastebin.com/1Pi43CaU The DBS screenshot is attached to the post as an attachment.

          Detailed steps to reproduce the bug:

          1) Create a new save with Navezgane
          2) Turn on creative mode and get a few Secure Chests.
          3) Put random items in one of the chests like Meat, Oil, Blueberries, etc.
          4) Open an adjacent chest and hover over an empty slot. It will show you the tooltip for an item in a nearby chest.

          Actual result: Hovering over an empty slot in a secure chest shows the tooltip for an item in a nearby chest.

          Expected result: The tooltip should not appear when hovering over an empty slot.

          Confirmed and Reported. Thanks!

          Schwanz9000

          Attached Files
          Last edited by schwanz9000; 3 weeks ago.

          Comment


            #6
            Summary:The put junk turret slips through and falls
            Spoiler: 

            Game Version:A18.4
            Platform: PC
            OS/VersionWindows10
            CPU Model: Intel i7 6700K
            System Memory: 16 GB
            GPU Model and VRAM:nVidia GTX 980 4 GB
            Screen Resolution: 2560x1440
            Game mode: MP client RWG

            Did you wipe old saves?  Yes
            Did you start a new game?  Yes
            Did you validate your files?  Yes
            Are you using any mods?  No
            EAC on or off? Off

            Status: NEW

            Bug Description:
            I tried to reproduce this bug, but it didn't work. Check out somebody.
            If you put a junk turret in the middle of the stairs, you will pass through the stairs and fall to the ground or a horizontal floor.
            A dropped junk turret cannot be removed unless the stairs are destroyed.
            Game Version is A18.4, but it has been a bug since junk turret was implemented.

            Confirmed and Reported. Thanks!

            Schwanz9000
            Last edited by schwanz9000; 3 weeks ago.

            Comment


              #7
              Spoiler: 
              Originally posted by ArNaLdInHo View Post
              Hatch door exploid to block doors...
              https://youtu.be/D9aNvnUIY7o?t=648

              https://youtu.be/D9aNvnUIY7o?t=1376
              No different than placing a frame or wood spikes IMO. The hatches are weak and can be broken easily by enough zombies.
              Wait, I'm not sure I'd call that thing a bug, but hatches are NOT weak. A fully upgraded vault hatch has 24000 hit points, all explosion-resistant, compared to a steel block's 12000, with only 7000 explosion resistant. I've recently switched a plate that protects an electric fence from my shots for a vault hatch for that very reason. And my "hatch" base is way more effective than anything else -- except when the zombies break the [i]walls[i[ instead of the hatches.


              The example video shows wooden hatches being used in a POI. If you're rich enough to be randomly placing fully upgraded vault hatches, I say go for it!
              Last edited by schwanz9000; 3 weeks ago.

              Comment


                #8
                Summary: Forgeting Elixir is scrappable

                Spoiler: 

                Game Version: A18.4 b4
                Platform: PC
                OS/Version: Windows 10 Pro
                CPU Model: Intel Core i7
                System Memory: 64 GB
                GPU Model and VRAM: nVidia GTX 1080 Ti / 11264 MB
                Screen Resolution: 2560 x 1440
                Video Settings: Custom (everything maxed out; DoF and Blur off; Occlusion and Texture Streaming on)
                Game mode: SP NAV

                Did you wipe old saves? No
                Did you start a new game? Yes
                Did you validate your files? Yes
                Are you using any mods? No
                EAC on or off? off

                Bug Description: Forgetting Elixir can be scrapped.

                Detailed steps to reproduce bug:

                1) Get a forgetting elixir
                2) Scrap it

                Actual result: It scraps into broken glass.

                Expected result: It does not scrap.



                ***************************************
                this is by design from what i see, all consumable foods and liquids that have closed container will scrap to the broken resource of the containers.

                it keeps everything in check this way and if player accidentally scraps them, then thats no worse than RL if made a mistake and it becomes an ooops moment.

                thanks
                QA Tester-unholyjoe
                ***************************************
                Last edited by unholyjoe; 3 weeks ago.

                Comment


                  #9
                  Summary: windowstore has too unforgiven hitbox
                  Spoiler: 

                  Game Version: A18.4 b4
                  Platform: PC
                  OS/Version: Windows 10 Pro
                  CPU Model: Intel Core i7
                  System Memory: 64 GB
                  GPU Model and VRAM: nVidia GTX 1080 Ti / 11264 MB
                  Screen Resolution: 2560 x 1440
                  Video Settings: Custom (everything maxed out; DoF and Blur off; Occlusion and Texture Streaming on)
                  Game mode: SP NAV

                  Did you wipe old saves? No
                  Did you start a new game? Yes
                  Did you validate your files? Yes
                  Are you using any mods? No
                  EAC on or off? off

                  Bug Description: The windowstore blocks are way too easily hit by melee, even considering grazing hits. For example, look at this screenshot. The upper block was destroyed by that swing, and I've replaced it just so you can see it wasn't in the path at all of even grazing hits.

                  A18.4_2020-03-07_11-37-18.jpg
                  Detailed steps to reproduce bug:

                  1) Place them
                  2) Try to melee through them without hitting them.

                  Actual result: It's almost impossible not to destroy them.

                  Expected result: It should be relatively easy not to destroy them.

                  This is by design.

                  Schwanz9000


                  Last edited by schwanz9000; 3 weeks ago.

                  Comment


                    #10
                    Summary: Wight damage is too low
                    Spoiler: 
                    Game Version: A18.4 b4
                    Platform: PC
                    OS/Version: Windows 10 Pro
                    CPU Model: Intel Core i7
                    System Memory: 64 GB
                    GPU Model and VRAM: nVidia GTX 1080 Ti / 11264 MB
                    Screen Resolution: 2560 x 1440
                    Video Settings: Custom (everything maxed out; DoF and Blur off; Occlusion and Texture Streaming on)
                    Game mode: SP NAV

                    Did you wipe old saves? No
                    Did you start a new game? Yes
                    Did you validate your files? Yes
                    Are you using any mods? No
                    EAC on or off? off

                    Bug Description: Wights, irradiated or not, do 20 points of damage, same as feral soldiers. Female fat zombies do 20 damage. Feral female fat zombies do 40 damage, as do feral bikers and feral tourists.

                    Detailed steps to reproduce bug:

                    1) Get hit by an irradiated wight
                    2) Get hit by a feral female fat zombie
                    3) Decide which you'd rather get hit by

                    Actual result: Irradiated Wight

                    Expected result: Feral female fat zombie

                    Zombie balancing issues to be addressed at a later date.

                    Schwanz9000

                    Last edited by schwanz9000; 3 weeks ago.

                    Comment


                      #11
                      Summary: admin console opens after game start and flows with exception errors RESOLVED or mod issue
                      Spoiler: 

                      Game Version: (A18.4 B4)
                      Platform: (PC )
                      OS/Version: (Windows
                      CPU Model: (Intel i5 9600K
                      System Memory: 16 GB / etc)
                      GPU Model and VRAM: Intel 530 4gb
                      Screen Resolution: (width and height)
                      Video Settings: (Low / Medium / High / Ultra / Custom (Custom has many combinations, so just list the settings you think are relevant to the bug if any))
                      Game mode: SP

                      Did you wipe old saves? (Yes/
                      Did you start a new game? (Yes
                      Did you validate your files? (Yes
                      Are you using any mods? (no
                      EAC on or off? on

                      Status: NEW

                      Bug Description:Same as summary. Cannot proceed with game, because admin console is not closing. It´s flooded with: NullReferenceException: Objekt reference Not set to an imstance of an objekt.

                      Detailed steps to reproduce the bug:

                      1)Start game and wait for the error

                      2)
                      3)

                      Actual result: no game play possible

                      Expected result: (what you expect to occur)

                      I would have have uploaded a picture, but this does not work here
                      Please upload your output log to pastebin. Instructions here.

                      I did a complete re-install and now it looks like its working. But, the Excitus Mod (on a different game instance) has still the same error

                      https://pastebin.com/3q7TmHv5


                      But the Excitus Mod shows the same symptoms on start as the vanilla game before. So I think its a game code related problem





                      Last edited by schwanz9000; 3 weeks ago.

                      Comment


                        #12
                        Summary: issues placing blocks at tops of drawbridge

                        Spoiler: 


                        Summary: There are two blocks on top of the drawbridge, where one can't place a block, see attached pictures.

                        Game Version: this is the A18.4 b4 thread right?
                        Platform: PC
                        OS/Version: Win 10
                        CPU Model: I7 8700K
                        System Memory: 16BG
                        GPU Model and VRAM: AMD RX 480 8 GB
                        Screen Resolution: Full HD
                        Video Settings: almost Ultra
                        Game mode: MP client

                        Did you wipe old saves? No
                        Did you start a new game? No, but drawbridge was newly placed in actual version
                        Did you validate your files? Yes
                        Are you using any mods? No
                        EAC off

                        Status: NEW

                        Bug Description: Can't build a frame around a drawbridge, some blocks can't be placed

                        Detailed steps to reproduce the bug:

                        1) Place a drawbridge, put a frame around it


                        ***************************************
                        verified and reported

                        thanks
                        QA Tester-unholyjoe
                        ***************************************
                        Attached Files
                        Last edited by JamesKirk; 3 weeks ago.

                        Comment


                          #13
                          Summary: Throwing explosives have no effect of increasing damage
                          Spoiler: 

                          Game Version: Alpha18.4 (b4)
                          Platform: PC
                          OS/Version: Windows 10
                          CPU Model: intel corei5-4590
                          System Memory: 16GB
                          GPU Model and VRAM: nvidia GeForce GTX 960 (VRAM:2GB)
                          Screen Resolution: 1920x1080
                          Video Settings: Custom
                          Game mode: SP Nav

                          Did you wipe old saves? Yes
                          Did you start a new game? Yes
                          Did you validate your files? Yes
                          Are you using any mods? No
                          EAC off

                          Status: Probably existed from an older version

                          Bug Description:Throwing explosives do not appear to have had the effect of increasing or decreasing damage, such as Demolitions Expert or changing the difficulty.

                          Detailed steps to reproduce the bug:

                          1)Measure damage on Nomad difficulty
                          2)Change difficulty or learn perks
                          3)Measure damage again

                          Actual result: Damage is almost unchanged

                          Expected result: Throwing explosives need to be dealt with increased damage.

                          The above text uses Google translation. Sorry if it is difficult to read.

                          Explosives don't scale with difficulty. I don't recall them ever doing that.
                          Buffs seems to be working just fine for me in A18 and 19.

                          Schwanz9000

                          Last edited by schwanz9000; 2 weeks ago.

                          Comment


                            #14
                            i have the problem thats since this update i cant join my friends game..we play at 3 ,sometimes we switch in every game...now since the stable 18,4 update 5mins later ...we appear no more in the list...nobody from us..we have changed nothing..we play all the same configuration with latest exp update...before we played month and had much of fun

                            EDIT: one player from us changed his STEAM name, 1 sek later he appeared in the list,...but but...thats little freaky...we played since 3month with him...since 18.4 stable he was gone..changed user name ..1sek later he was in the list...


                            Please upload your output log to pastbin. Instructions here.

                            Schwanz9000
                            Last edited by schwanz9000; 3 weeks ago.

                            Comment


                              #15
                              Summary: Brawler level 2 stuns 100% of the time
                              Spoiler: 

                              Game Version: A18.4 b4
                              Platform: PC
                              OS/Version: Windows 10 Pro
                              CPU Model: Intel Core i7
                              System Memory: 64 GB
                              GPU Model and VRAM: nVidia GTX 1080 Ti / 11264 MB
                              Screen Resolution: 2560 x 1440
                              Video Settings: Custom (everything maxed out; DoF and Blur off; Occlusion and Texture Streaming on)
                              Game mode: SP NAV

                              Did you wipe old saves? No
                              Did you start a new game? Yes
                              Did you validate your files? Yes
                              Are you using any mods? No
                              EAC on or off? off

                              Bug Description: The description of Brawler level 2 says you have "a chance to stagger opponents". While that is true, the chance is actually 100%, since, as opposed to levels 3 and 4 of the perk, there's no random roll associated with that buff.

                              Detailed steps to reproduce bug:

                              1) Get Brawler level 2
                              2) Hit a zombie 10 times

                              Actual result: Zombie gets stunned every time.

                              Expected result: Zombie sometimes do not get stunned.

                              Are you using primary or secondary attack?
                              Are you using any fist weapons?

                              Schwanz9000
                              Last edited by schwanz9000; 2 weeks ago.

                              Comment

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