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    Mechanics Err Exception: In Load Chunk

    On some player logins not all of the then console is getting hit with this message, Would I need to wipe because of this or is it something that can be fixed??? Can not say its a bug because its the A11.2 Save and not a new install.

    Code:
    2015-04-17T18:03:39 128.180 ERR EXCEPTION: In load chunk (chunkX=45 chunkZ=23):Object reference not set to an instance of an object
    StackTrace:   at 361AA.10AA1 () [0x00000] in <filename unknown>:0 
      at 361AA.Read (System.IO.BinaryReader stream, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 
      at Chunk.3AAA1 (System.IO.BinaryReader 0AAAA, UInt32 1AAAA, Boolean 2AAAA) [0x00000] in <filename unknown>:0 
      at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 
      at RegionFileManager.10AA1 (System.String 0AAAA, Int64 1AAAA) [0x00000] in <filename unknown>:0

    #2
    Ok so I have been looking into this a bit, Seems that a lot of players that are in this area are missing part of their houses or even all of their house. I am assuming that a FULL server wipe would be the only solution for this due to no replies at all yet on this issue. Please respond soon so I know if the server needs wiped or not.

    Thanks guys,
    Lordicon

    Comment


      #3
      Now that the server has been spammed to death the past 30 minutes with error messages after the A11.3 update I figured I should provide the log file for review. Please enjoy the read seems there are a few issues.

      output_log__2015-04-17__18-01-29.txt

      Comment


        #4
        It seems every chunk with a bugged out wood log spike ran into an exception upon load, and reverted to original state. REALLY bad... should have just reset that one block not the entire chunk.

        I assume after seeing it once, you'll be fine, but all those chunks will be saved like that so if you didn't have a backup...

        Comment


          #5
          I wiped in order to say the hell with it and fix it my way. I hate messing with screwed up chunks and there were a great deal of them.

          Comment


            #6
            Lordicon, do you get any errors on fresh world?

            I get these when i tested.

            2015-04-18T12:21:36 601.851 ERR Error in TelnetClientReceive_ 109.203.114.98:54869

            2015-04-18T12:21:36 601.851 ERR Error in TelnetClientSend_ 109.203.114.98:54869

            2015-04-18T12:21:36 601.852 EXC Write failure

            SocketException: An established connection was aborted by the software in your host machine.


            at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0

            at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
            Rethrow as IOException: Write failure
            at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0

            at System.IO.Stream.WriteByte (Byte value) [0x00000] in <filename unknown>:0

            at TelnetConnection.7AAA1 (.ThreadInfo 0AAAA) [0x00000] in <filename unknown>:0
            UnityEngine.Debug:Internal_LogException(Exception, Object)
            UnityEngine.Debug:LogException(Exception)
            Logger:masterLogException(Exception)
            Logger:Exception(Exception)
            Log:Exception(Exception)
            TelnetConnection:7AAA1(ThreadInfo)
            ThreadManager:3AAA1(Object)

            (Filename: Line: -1)

            2015-04-18T12:21:36 601.852 EXC Read failure

            SocketException: An existing connection was forcibly closed by the remote host.


            at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0

            at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
            Rethrow as IOException: Read failure
            at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0

            at System.IO.StreamReader.ReadBuffer () [0x00000] in <filename unknown>:0

            at System.IO.StreamReader.ReadLine () [0x00000] in <filename unknown>:0

            at TelnetConnection.5AAA1 (.ThreadInfo 0AAAA) [0x00000] in <filename unknown>:0
            UnityEngine.Debug:Internal_LogException(Exception, Object)
            UnityEngine.Debug:LogException(Exception)
            Logger:masterLogException(Exception)
            Logger:Exception(Exception)
            Log:Exception(Exception)
            TelnetConnection:5AAA1(ThreadInfo)
            ThreadManager:3AAA1(Object)

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