No announcement yet.

Zombies loosing interest

  • Filter
  • Time
  • Show
Clear All
new posts

    Mechanics Zombies loosing interest

    Since Aplha12.4 the Zeds are loosing interest way too early. Normally if i encounter a group i circle around them and place spikes somewhere to kite them over.

    Now half of the group just stops coming after me, which is really dangerous for me as i tend to run into them when circling.

    Settings are:
    Difficulty Insane, Spawning 150%, EnemyMemory 90 Seconds

    I have a slightly modded zed AI:
    <!-- Behaviour -->
    <property name="AITask-1" value="BreakDoor"/>
    <property name="AITask-2" value="BreakBlock"/>
    <property name="AITask-3" value="Territorial" param1="10"/>
    <property name="AITask-4" value="ApproachAndAttackTarget" param1="EntityPlayer"/>
    <property name="AITask-5" value="ApproachAndAttackTarget" param1="EntityAnimalBear"/>
    <property name="AITask-6" value="ApproachAndAttackTarget" param1="EntityAnimalStag"/>
    <property name="AITask-7" value="ApproachAndAttackTarget" param1="EntityAnimalRabbit"/>
    <property name="AITask-8" value="ApproachSpot"/>
    <property name="AITask-9" value="Wander"/>
    <!-- Target Priority -->
    <property name="AITarget-1" value="SetAsTargetIfHurt" param1="EntityPlayer"/>
    <property name="AITarget-2" value="SetAsTargetIfHurt" param1="EntityAnimalBear"/>
    <property name="AITarget-3" value="BlockingTargetTask"/>
    <property name="AITarget-4" value="SetNearestEntityAsTarget" param1="EntityPlayer"/>
    <property name="AITarget-5" value="SetNearestEntityAsTarget" param1="EntityAnimalBear"/>
    <property name="AITarget-6" value="SetNearestEntityAsTarget" param1="EntityAnimalStag"/>
    <property name="AITarget-7" value="SetNearestEntityAsTarget" param1="EntityAnimalRabbit"/>

    But i checked, there were no animals around and it happens every time.