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    Suggestions for A19 and beyond

    Bandits? Pretty Please.

    #2
    Might we get a 'Dead is a new character / start on the same world' option?

    Comment


      #3
      What we would love to see there:

      -Remaining POIS reworked and streamlined. Maybe a few more.

      -Npcs and bandits.

      -New quests and an awesome campaign.

      -Water reworked to TFP liking.

      -New types of quests and improved ones.

      -Meaningful and fun random encounters.

      -Improved character profile editing tools.

      -Legendary weapons and armor.

      -New books.

      -Followers.

      -QOL features.

      Now, given your speed (which is one of the fastest in the industry despite what people say) , you can do it in 18 months.

      So divide those tasks in 2 alphas and we will not care about the time it takes.

      We aware though, bandits in their basic form should be in THIS alpha both because of marketing purposes regarding your success momentum and
      to hook and maintain and Increase while maintaining the player base for the second alpha.

      Non essencial:

      New quests and improved ones+ campaign+water+followers+improved npc Ai +QOL +editing tools... all of those are secondary to the very inclusion of npcs in the game in some form.

      To be honest, I like the shorter update idea. But you can't do short without cutting npcs. So go ahead and take your time and do what you do best: tease the kraken.

      Comment


        #4
        Marketing? MARKETING???? You must have really had problems finding sensible reasons.

        Comment


          #5
          Sorry for the repost, but here is one of my ideas/hopes/wishes what a future 7d2d could look like:

          Idea for a later-game quest type, or maybe as part of a story-mode:
          Trader tells you that there is an outpost/brigdehead about to be established by the army at some location. You are sent there to aid the troops while they're working at the base.
          Once you arrive at the marked location, then there is a massive amount of planes, airdropping crates with the resources/materials and paratroopers/military engineers.
          During the time they need to construct walls/fortifications etc. you have to keep away the incoming hordes that are attracted by the activities in the area.
          Maybe you can even help building by placing the correct blocks (places could be marked green when you pick up the materials from the airdrop-crates).
          Or maybe it would even be necessary that you help when too many of the engineers are killed (slows down construction), and the more time passes the more zombies come in, and the whole plan might fail because at night the site is overrun...that would add a nice "hurry up" feeling.
          If you succeed, the outpost is established and from then works as an additional trading post, or whatever (e.g. a working water station as a source for pure water, or a research center which gives you new quests ("bring us 10 dead zombies we have to examine them", "investigate location XY, we have indication that the whole sh** began there".

          Comment


            #6
            Is it too early to start asking about the drop date?

            I would like to see a couple more stations like a wood burning stove for cooking and an advanced forge. Well, I guess the forge is probably not really going to happen with the recent changes. I had always though having a 2-teir forge was a good unlock for steel and maybe some other high quality items.

            Probably not for this alpha but having the ability to mine for brass (or copper and tin to make brass) would be neat.

            I support the requests to rework the water. Would love to see flowing water and real waterfalls, but those would probably be difficult to create well in an RNG world.

            Looking forward to vehicle updates. Right now, I get a bicycle and then motorbike when I can. Otherwise I don't bother with the other ones, so having options to make some of the other vehicles more attractive would be awesome.

            And not sure if this could fall under an alpha but continued optimization of graphics would wonderful. My machine is powerful enough to run the game at high to ultra-high graphics at 50-60 fps but it beats the heck out of cooling with my fans running hard and drowning out a lot of the normal game sounds.
            Last edited by Jarod_Silverstar; 11-26-2019, 06:10 PM. Reason: fxing a couple typos

            Comment


              #7
              Npcs and bandits...I really don't want to hear another excuse like "We will delay npcs and bandits for the next Alpha because we don't have animations or this or that or blah blah blah, etc etc etc...". You were doing this for quite a few years.

              Now you don't really have any reasons to make an excuse. Sorry if this sounded harsh, not my intent, I'm not bashing at you but it's been way too long...

              Also a way to get more zombies on screen, I want the cities to feel more populated, not to go inside Diersvile with my rocket launcher or ak47 and shoot in the air or in the ground and not attract anyone. I miss the old days when we had cities with streets full of zombies.
              Last edited by Dosu Kinuta; 11-26-2019, 06:21 PM.

              Comment


                #8
                Originally posted by Dosu Kinuta View Post
                Npcs and bandits...I really don't want to hear another excuse like "We will delay npcs and bandits for the next Alpha because we don't have animations or this or that or blah blah blah, etc etc etc...". You were doing this for quite a few years.

                Now you don't really have any reasons to make an excuse. I'm not bashing at you but it's been way too long...
                Bandits are still a long ways off so insert excuse here and deal with it. We do have the animation team to crush them properly now, but only have one Faatal, but we did hire his trusted sidekick so hopefully its not too far off.

                Comment


                  #9
                  Originally posted by meganoth View Post
                  Marketing? MARKETING???? You must have really had problems finding sensible reasons.
                  Haha indeed, that word exists nevertheless.

                  Comment


                    #10
                    Originally posted by madmole View Post
                    Bandits are still a long ways off so insert excuse here and deal with it. We do have the animation team to crush them properly now, but only have one Faatal, but we did hire his trusted sidekick so hopefully its not too far off.
                    Thank you...oh boy, sorry to hear that. This is the one feature I really wanted since starting playing 7 days to die...so yeah, I get a bit impatient about npcs and bandits. Well, I guess I'll wait...

                    Comment


                      #11
                      hopefully we get some water physic redone and start adding in water features. or would that be alpha 20 :P
                      imagine, large body of water => zombie shark.
                      medium~small body of water => crocodile.
                      Last edited by kuratowakiru; 11-26-2019, 06:48 PM.

                      Comment


                        #12
                        I'm sorry for the quality of the translation. Google
                        Quote: How many users does Minecraft have and how many users does Rast have ?? Here is the answer in which direction the game should go.
                        !!!!. You ruined the first part of the game, namely survival. Melee weapons are practically useless, since firearms immediately appear! The gameplay is very, very much reduced!
                        Second, shooting zombies is already turning into an end in itself! This is no longer Rast, this is already DOOM 2 /
                        -
                        1. To greatly prolong the gameplay, you need to increase the damage of melee weapons 2-3 times.
                        2. Firearms, including green, can only be obtained by craft on their workbench.
                        3. It’s not possible to repair it until green. It will only break.
                        4. The ability to build wooden buildings that entry-level zombies will crash for a long time.
                        And then the first part of the game will increase by 40-60 hours of additional gameplay!

                        Comment


                          #13
                          2nd page in!!! yeaahhh! lol

                          Last edited by ZombieSurvivor; 11-26-2019, 07:03 PM.

                          Comment


                            #14
                            Varied Tier 5 Quest. Best sometimes with bandits. I know you said it took time with bandits. But you could make a start with the Tier 5 Quest. A taste of what's to come.

                            Nail gun modification (for example, a book, mod, or book-reading reward) to make it a little faster.

                            Foods that spoil if you do not cool them.

                            Continue to improve the artificial intelligence of the zombies to break through the metagame.

                            (Unfortunately, I can only speak very little English. I have used translation program German – English.)

                            Comment


                              #15
                              Originally posted by madmole View Post
                              We do have the animation team to crush them properly now, but only have one Faatal, but we did hire his trusted sidekick so hopefully its not too far off.
                              Is his name Daangerous?

                              Comment

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