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Lord Neophyte

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  1. @xyth is there any tutorial about Weapon Animations......for the reload animation etc..... ??? greatz Lord
  2. any plans on performace improvemtens for A21 ?
  3. no, it works....just need another name to load after ALL the SMX files (ZmxutoBots_A20_2021Dec12) (have just made some chances to the recipe ^^)
  4. OH yeah this is what i mean.........thats bad
  5. hey could u help get his ready for ur amazing SMX ?
  6. Rename AutoBots folder to TheAutoBots. Dont work for me......since i interact with the terminal......it looks like this
  7. yes, an version for SMX would be great ;.) hope for it
  8. alright...i take a look yeah the point is to replace the ammo with the new 50 Cal thank u sir for the hints
  9. Hey i try to give a few guns other ammo with the xpath not sure if this is the right setup <set xpath="items/item[@name='gunRifleT3SniperRifle']/property[@name='Magazine_items' and @value='ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP']/@value">,50 Caliber Ammo</set> will this work or is there some kind of error ?
  10. mesh collider....this make a 100% perfect hitbox for an object
  11. i use this code <append xpath="/items"> <set xpath="items/item[@name='meleeToolPickaxeSteel']/property[@name='Meshfile']/@value">#@modfolder:Resouces/meleeToolPickaxeSteel.unity3d?meleeToolPickaxeSteel</set> </append> but it dont work, i have NO error in the log but ingame is still the same old model
  12. so the "toolsPickAxe" part in this code is the name of the item, right ? so if it is called "meleeToolPickaxeSteel" the code has to be this : <set xpath="items/item[@name='meleeToolPickaxeSteel']/property[@name='Meshfile']/@value">#@modfolder:Resouces/meleeToolPickaxeSteel.unity3d?meleeToolPickaxeSteel</set>
  13. is there a way to "replace" an old mesh from a tool with a new only per xpath ? So maybe i have made a new steel pickaxe model and will use it as a replace for the vanilla one possible to change : <property name="Meshfile" value="Items/Tools/pickaxe_steelPrefab"/> to <property name="Meshfile" value="#@modfolder:Resources/meleeToolPickaxeSteel.unity3d?meleeToolPickaxeSteel"/> only ? via modlet ?
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