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Larry_Flynt

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Larry_Flynt last won the day on February 11 2023

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About Larry_Flynt

  • Birthday 04/28/1977

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    Germany

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  1. You can define the allowed number of active Land Claim Blocks already in A20 in the serverconfig.xml I guess that setting will still be changeable in A21.
  2. Would be nice if you add the forum names to the real names - i do not know every developer with real name, but the forum name.
  3. After seeing the Streams and the new HUD Element of the locations with danger levels: Is it possible to remove the "ping" sound of secured zones (like the trader zone) and implement the info about the "safe" area into the new HUD element (maybe another Background Color or showing the places name in green, etc.)? Would be then a visual indicator instead of an acoustic one. This aggressive sound is disturbing a bit. Or is it possible to mod the sound to be silent?
  4. What i do wonder: -Bandits are postponed, okay But why there are no POIs with automatic structures like turrets left as challenge? Would be easy to implement as new turret entities (which should have unlimited ammo). Would be something in between of "no bandits" and "bandits with pathing" and should be easy to implement. Could be an option for more more T5 POIs. As far as i know only mines have been incorporated in POI Structures so far (and the trap doors). Maybe design them as more sophisticated ones for military high level compounds too. Edit: Could be expanded to all traps, e.g. POIs with working dart traps, trigger plates etc. Would be another level of puzzle to solve and would be an incentive to try and scrap the parts intact as ressources instead of destroying them. They should not be buildable by players. Maybe these traps could also defend trader areas instead of an invincible area, but thats another step.
  5. Yeah you got me. I would like that but shortly after posting i realized you only render the visited map. And only if visited its generated. So thats a topic for the RWG 3.0 first.
  6. Hi Alloc, your tools are very nice so far. I have one proposal: Could you make the "map rendering" command with an added option like "map rendering -5000"(or other values) so it would render all terrain around 0 in 5000 blocks distance? Would be nice to test out the options in rwgmixer.xml and would be like the wanted prerendering of the map. Sure rendering takes time, but you would need it only once. Greetings!
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