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Red Eagle LXIX

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Red Eagle LXIX last won the day on December 17 2021

Red Eagle LXIX had the most liked content!

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Personal Information

  • Biography
    Red Eagle LXIX is my gaming name. If you want more information about me, get to know me.

    My opinions are my own. Just like backsides, everyone has an opinion on different things. If you don't like mine that is fine.


    Since no Instant Messaging categories were added for the following services, they go in my biography.

    Steam: http://steamcommunity.com/id/RedEagleLXIX/
    Xbox: https://live.xbox.com/en-US/Profile?gamertag=Red+Eagle+LXIX
    Facebook: https://www.facebook.com/red.eaglelxix

    Skype: Red_Eagle_LXIX
  • Location
    NJ,USA,North America,Earth,Sol System
  • Interests
    Video Games, especially 7DTD as if that was hard to guess.

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Red Eagle LXIX's Achievements

Inventor

Inventor (10/15)

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  1. I hope lockpicking would be made more interactive at some point. It doesn't feel like skill applies at all. There was a much more interactive idea shown back here in A15 (though lockpicking took a few more versions before it came as what we have now). Note: I mean on safes. I agree with lockpicking not working on the doors (even though this video shows doors). I just like the mechanism used here versus the one we have for lockpicking now. Sadly this version never made it to a public build it looked so much more interactive and fun.
  2. I took no issue with the request but I do find offense in the virtue signalling that came with the request. Such as the "I don't want to be seen like you" (paraphrased).
  3. Props for also including RWG changes. Looks like many of the A21 mentioned RWG Features made it into A20.6 Just generated a 100% Wasteland world. Also see the new map_info.xml includes all the details (assuming unmodded) for recreating the world. Excellent!
  4. The dangers to most water after any type of nuclear explosion is the particles of fallout/exposed matter that can be absorbed/suspended into the water. Those particles will be held in the clouds for quite some time and also deposited into nearby water sources that are open to the air outside the blast radius. Those can be filtered out using a clay earth filter.
  5. After reading all of this, I am not much bothered by the water change myself. My biggest complaint is the use of Dew Collectors instead of making it a more multi-staged process that would be a bit more realistic. Dew and rain water collection in a fallout zone is a bad idea due to the pickup of micro particles that have been irradiated (as would drinking from any water source open to the air). Such water still needs to be treated. One could build a clay earth filter to clear out the radioactive fallout and micro particulates from the water. These are very simple to make and can be made with primitive materials (cloth, clay, earth, pipe). Such a filter can clear about 2-3 quarts of water per hour and is usually good for about 40-50 quarts of water before you need to construct a new one due to the build up of the radioactive materials. Such filtered water would then still need to be boiled to clear any microorganisms. Overall though, based on the above realities vs game universe, getting 3 water per day from a device that never breaks and just pretending the above process was done will be an easy suspension of disbelief IMO. Might need to up tweak the values if going for more realism.
  6. I just wish the drone would start in Shut Up mode. I hate having to tell it to Shut Up every time I deploy it.
  7. The RWG bug where worlds had no bedrock. You could dig down and fall out of the world.
  8. No spawn or gamestage mods. I do run my UI tweaks and a stacking mod. Very odd, that was certainly the right spot. Unfortunately the world itself was created with settings I don't have saved as I was trying to be adventurous and not actually preview the map.
  9. Why? Do perks affect how/where/when things spawn? (Gamestage would obviously influence the type of spawns and numbers, sorry I did not note mine at the time.) As to stats. AGI and INT were maxed, decent STR, FORT, PERC, stealth & knife & bow maxed. Working on the other skills. The front 2 almost always awoke as soon as they spawned (it took a few tries to get that nice screenshot of them standing and behaving). The walk up the stairs and spawn was very repeatable as to where/when they spawn. NOTE: a workaround to maintain stealth and not them spawn so close to the player was to do the following. Instead of going up the stairs themselves, go to the holder/stand for the flower pot and jump up onto that stand, then jump again. As soon as the player jumps while on the flower pot stand, they get high enough to trigger the spawn, the zombies on that stairway spawn and they are far enough away then that stealth works to retreat or take them out. Either way it is still visually bad as they just appear out of nowhere. FWIW, I understand the difficulty with that stairway spawn, making the volume go lower may solve the visual issue but then create an issue with another sleeper volume under the stairs.
  10. @Laz Man I think this has to be one of the worst I have come across thus far. Factory_03 In the first screenshot I am establishing my position as part way between ground floor and the second. The light shines on the flower normally in the corner right behind where I took this screenshot from. https://steamcommunity.com/sharedfiles/filedetails/?id=2831896627 Here my head is a few steps above the level of floor and still no zombies. https://steamcommunity.com/sharedfiles/filedetails/?id=2831896669 Finally, I take one more step up and I am nearly surrounded by an instant spawn. https://steamcommunity.com/sharedfiles/filedetails/?id=2831896697
  11. Without the crest on top I'd be tempted to think "Danger Will Robinson Danger".
  12. RELXIX_HighlightBookState I originally tried coloring the icons but that didn't work. I resorted to the technique I found in this thread of replacing the icons: https://community.7daystodie.com/topic/24306-mod-that-lets-you-know-youve-already-read-a-book/ Books that have been read have a red icon. Books that have not been read have a green icon. A second set of icons were included in case the user would like those reversed.
  13. This issue caused the server browser to be unable to display the Count of Allowed Land Claim blocks after the search was completed (you could still filter to a specific amount). This issue has been fixed and a new version has been uploaded to the same link.
  14. Those fire traps might have me reconsider my no POI base policy. I could forego that policy to rework a POI that included fire in the design if it hurts the zombies (please say it does).
  15. Not really a big problem. We know from our character's story we have been dumped somewhere with a warning and not much in the way of supplies. Our character could have been part of a community of survivors like that managed to keep the zombies out. Perhaps we've just been kicked out.
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