Jump to content

Magoli

Members
  • Posts

    1,209
  • Joined

  • Last visited

  • Days Won

    23

Magoli last won the day on July 19 2020

Magoli had the most liked content!

7 Followers

About Magoli

  • Birthday 03/02/1977

Personal Information

  • Location
    Germany

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Magoli's Achievements

Colony Founder

Colony Founder (11/15)

110

Reputation

  1. Hi Magoli,

     

    Just wondering if you have ran into the problem of the new A19 Combopack45 causing issues why trying to reveal the live map?

    I tried 3 different maps and they all seemed to get to a certain point in the reveal and basically lock the server up. Just using the vanilla POI's works no problem.

    Getting a load of  *WRN No chunk for position* warnings  before this one locks it up *ERR Exception in thread GenerateChunks:* 

    We run <CPM#17.4> <AllocsCommandExt#V20> <AllocsCommonFunc#V23> <AllocsWebAndMap#V35> they are all up to date.

    Any Idea's how we can fix this?

    Ps the work you guys put into these combopacks is very much appreciated by everyone in the community, We always run your maps on our servers and our players love them, Great work.

    Thanks,

     

     

  2. Hi Magoli,

        Im writing to you on behalf of the Admin who's server I play on. We've wiped the current seed and were set to relaunch a new seed at 7pm central time. However, my admin told me that he ran into a problem on his test server with combopack45. He managed to get everything working until: 

     

    "the map with the custom poi's will load onto the server, we played on it for an hour with no troubles, as soon as we did the -visitmap to reveal the map and set the reset regions the whole thing crapped out, tried 3 different maps with the same result, did a map with vanilla poi's and it worked first go".

     

    I know you are probably very busy and you have no obligation to help me, but I figured it would be worth a shot sending you a DM. Maybe, just maybe, you already know why thats happening, and maybe, just maybe, its an easy fix for someone who is familiar with the finer points of these things.

     

    Any help would be much appreciated, 

    Thanks

     

    Consul

    1. Magoli

      Magoli

      Iam working on a CP45hotfix right now that will have some fixes on the prefabs-reworks i got from sinda

      Also Iam gonna use the original vanilla-prefabs in future again

       

      the hotfix comes very soon (maybe today or tommorrow)

       

      thx for your reply and I hope this hotfix will solve the problems u guys have on ur server

      If not pls let me know with some more detailed information

  3. Is this already working in A19 I really would like to add it now (tbh since a couple of years ) just wanted to mention: U are One of the finest POI-creators in this universe (If not the very finest (counted on what u did constantly since Alpha9) ) rock on mate
  4. just destroy them in ingame-editor (I always use the devhammer) - then click on "SAVE"
  5. thats not quite right Sir COMPOPACK43_(for Alpha18.3_built3) was Released when the game was 18.3 (b3) - thats right but in the 3rd line in the COMPOPACK openingpost it says: (also compatible with all previous Alpha18-versions) because there was NO block-changes since Alpha18.0 at all (also no prefabchanges, no texturechanges, no rotation or angle-changes, no changes on the vanilla rwgmixer.xml and as far as I know also no changes on RWG or the rwg-generation-engine or anything else that could belong to the CP) So none of the gamechanges from A18.0 to A18.3(b4) had any impact to the CP !!! but u are right in this point: Alpha18.3 is more bugged than Alpha18.2(5) I encountered a few new gfx-glitches and mesh-texture-failures since A18.3, but again: this has nothing to do with the COMPOPACK What belongs to Nitrogen v0.474 I cant say much, because Iam still using v0.473 and have no problems or Issues (as u can see on the COMPOPACK43-Examplemap - because this was made with v0.473)
  6. He works on other (none-7d) projects atm - thats what he told me a while ago I think he is fine, because I see him often online on steam I dont know what he is working on, but Iam sure it will be great !!!
  7. As far as I know there is no Supercorn-field (or POI) in the vanilla-prefabs ! In the CP-prefabs there are at Least 3 POI's that have Supercorn to Harvest - they are all fields and farm-POI's and they are assigned to the farmzone in Nitrogen's prefablist for COMPOPACK42.
  8. like gpstargate said - u have to remove the savegamefolder too its there: C:\Users\Username\AppData\Roaming\7DaysToDie to get the Roaming-folder displayed you have to allow windows to display HIDDEN files and folders (windows-properties)
  9. CP40 doesn't have a prefablist for Nitrogen next COMPOPACK-version (41) will have an official Nitrogen prefablist for CP (Release is not long away)
  10. hi Damo I have tested now the new 0.450 I have set FORCE_POI_FACE_SOUTH = 0 in the config.txt But I still see some POI's misrotated - I dont know if the error is on my side, because IMO the setting is alright: Lets take xcostum_bowlingcenter(by_magoli) as example: This prefab is build with the face pointing up in Pilles editor --> this means the "RotationToFaceNorth"-Command in the prefabs xml is 0 (=North) I have also set 0 for Rotation in the Nitrogen-prefabslist, but see what happens: Its difficult to tell, because there is another street on the side, but IMO this POI points away 180degrees from the street. This happens to a bunch of POI's Another example: This prefab is build with the face pointing to the left in Pilles editor --> this means the "RotationToFaceNorth"-Command in the prefabs xml is 3(=west) - I have also set 3 for Rotation in the Nitrogen-prefabslist, but this POI also seems to spawn 180degrees to the street just to verify we are talking about the same values: 0 = POI-face pointing to NORTH 1 = POI-face pointing to EAST 2 = POI-face pointing to SOUTH 3 = POI-face pointing to WEST right now iam pretty buffled - did i something wrong ???
  11. I also focus from now on Nitrogenmaps - Its a very cool tool - With Nitrogen we have alot control over the mapgeneration When Damocles fixes the POI Rotations and adds a ability to setup bigger custom townships, then the tool is 100% perfect for me to do everything I ever wished - very exciting Iam sure Nitrogen will spawn ur TWD-Prison - I already had Stallies Themepark and also Pilles Vessel spawning without Issues
  12. Iam sure they will I myself cant wait to have the WalkyDad (LOL) Prison back in the COMPOPACK (I wait until u added sleepers and quest but than its back in Pack) I love your Prefabs
  13. confirmed and I have reported this waterbug already in A17 - Its still consistent in A18 fact is that all POI's that are saved with the ingame-editor will get corrupted waterblocks with irregular attributes on Rotation and Meta value ! These corrupted waterblocks causes some nasty Impacts on performance and missing waterblocks in POI's For POI's I can say this for sure and also know where it comes from But for waters in the landscape (like Seas or Rivers) I have no chance to check that. But IMO it could belong to the same Issue in the hardcoded TFP script that is assigned to this topic and the waterblocks just wanted to mention dudeldu oh btw: this is the mainreason why I have taken over all vanillaprefabs to the COMPOPACK
  14. LOL - to late I already got everything implemented into the prefabslist - just a few finetunings here and there. OK - good to know I dont have to redo the Rotations (facings). btw: It would be great to make bigger custom-towns As far as I noticed the limit for different POI's in a custom-town is 15 IMO there is no need to add more custom-zones, but maybe change the values from 8,10,12,15 to 10,20,30,40 !? this is just an idea, because maybe I could add some more custom-towns (like the destroyed town I have in actual CP40) And I could also add some gasstations and other POI's that fit into Asia-Custom-Town (because I already reached the limit )
  15. ignore this - sorry for doublepost!
×
×
  • Create New...