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Krougal

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Krougal last won the day on September 11 2023

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  1. I think I said it here but maybe it was a different conversation. The urban areas have @%$# tons (metric) of news stands in rows and plenty of mailboxes too. Once you've got a motorcycle it's trivial to ride around looting them even if your base is far away. If the group left them for the base @%$# to loot that would be 1 viable method. Granted motorcycle might be a bit too long to wait, but depending on distance minibike or even bicycle is viable. Another option would be hitting a crack a book and the team letting you loot it while they clear it. I don't consider this magazine system optimal either (I am not even sure if I like it...well, no I don't like it...I tolerate it I guess) but there are ways to minimize the inconveniences. I couldn't play at Roland's snail pace either, I especially don't even want to deal with tier 0 @%$# for longer than about 5 minutes. I mean wtf is this Soviet invasion era Afghanistan? No, actually the Afghans living semi-nomadic and making guns in caves still turned out much higher quality weapons than these crap pipe guns and stone tools. It seems like the MP groups are having more trouble adapting their playstyles than the SP, but those are just 2 partial solutions. Of course modding out the bonus chances from skills and making the mags just plain random would probably solve a lot of MP issues. Yeah, solo player for instance I find grease monkey to be an un-needed luxury, even with an int build, and yet unless you want to wait forever and a day to get a gyrocopter you need to perk into it. Of course it just makes fergettin elixir something to buy stock in, but then besides solar panels what are we really saving our Dukes for anyway. I think they just need to do another balancing pass on it. I think we all agree it was a good idea in theory but the execution wasn't.
  2. It is, but other than the OP and maybe some earlier pages no one really gives a @%$# about the jars, or at least that isn't what the discussion has shifted to. The later posts about the jars and the memes are mostly from the resident jokers. There are some forum regulars who you should never take ANYTHING they say seriously, they are only here for the lulz. Even the case I am making, no it certainly doesn't impact game play much if it were implemented or not implemented. To make water out of snow is a simple recipe modlet that pretty much anyone could do. I imagine changing the action of scooping water to drink into scooping a jar of water might be more involved, but it is also quite possibly accessible in a config file. Obviously if it were more impactful to me I'd get off my ass and do it. If I decide to start a new game before A22 drops (because I am getting bored again) I may just do that. At any rate, as of tomorrow, y'all won't have to suffer through my opinions for 3 weeks since I am off to Europe for a much needed vacation.
  3. Yeah, that is really what the problem becomes. We have enough @%$# to haul around as it is. I carry too much gear and I still don't carry things I would like for contingencies. Like most consumables. So we'd need more slots or some way around it. It's just a lot of hassle. I'm sure many of you remember when we had guns made of parts, and you combined parts to upgrade as well as repair them. It was a disaster. Granted part of it was wear was too fast and the degradation in performance was overbearing and while it may be realistic to a certain degree and in certain areas, overall it is not. More importantly, it certainly wasn't fun. It was fun getting better parts to upgrade your weapon but the mod system that they replaced it with is far superior since it lets us actually customize our weapons.
  4. Well the problem then becomes, what is a good reward? I don't want to do quests to get half-assed rewards that aren't any better than what I could craft myself. You are saying there are too many QL6 but what tier are they? I imagine you guys aren't getting T3 stuff or even T2 after 2 weeks if you are playing with a bunch of noobs. I know this is partially the Pimps fault, because even they are inconsistent about references to Tier and Quality level, but they are not the same thing. There are 4 tiers: 0, 1, 2, 3 although sometimes they are referenced as 1-4. QL runs at 1-6, although sometimes internally 0-5. Computers start sequences at 0, people tend to start sequences at 1. Then to make it more complicated they mix up tier and QL sometimes, and then of course the rest of us follow suit. I don't know what tier quests y'all are at either, it depends how agressive you've been. If you are getting QL6 pipe & stone weapons then that is hardly game-breaking. I would say even T1 wouldn't be out of place by week 2, but then I hit the quests hard. Yes, I agree the emphasis on questing is too much and it has ruined the survival aspect of the game and dumbed it down a lot, but it is what it is.
  5. Yeah, I mean THAT is way smarter than eating the bottle... I bet that guy is uncle-dad to half his village.
  6. I don't know why it is such a difficult concept to grasp of gulping down the thing and tossing the container aside. Honestly the eating the bottle thing is pure stupidity.
  7. FFS! Yeah, stupid typos will get you every time. Somehow I borked up all the bundle names. I got it working now. Thanks!
  8. Well maybe we all just throw the jars and shatter them like we're at a never-ending Jewish wedding and then have nothing to reuse.
  9. <Krougal> <append xpath="/recipes"> <recipe name="ammoBundle9mmAmmo" count="1" craft_time="30" craft_area="workbench" tags="learnable,workbenchCrafting"> <ingredient name="ammo9mmBulletBall" count="100"/> <ingredient name="resourcePaper" count="2"/> </recipe> </append> </Krougal> So I've got a bunch of recipes to repack ammo, but for brevity I shortened it to 1. I get an error about the recipe already existing, but I know alternate recipes with the same name are a thing, such as "resourceGlue" which has 3. I've also tried doing it with insertAfter, but then it just pukes on me altogether and nukes ALL recipes.
  10. You act like it is mutually exclusive though. That they have to bring back the jar to make any changes. No one (well, maybe some people are...I'm not) is proposing anything that brings back the empty jar. So we could scoop water with our hand and magically get a jar of murky water or use the bucket and then boil that (because murky water is not directly useable anymore except for drinking anyway right?), I honestly don't care. That doesn't change or invalidate anything else that has been done. Although I guess 2 outputs to give you back an empty bucket and water would be a heavier lift since it probably requires some new code. Snow to water, once again, does not in any way shape or fashion require bringing back the empty jars. It could be facilitated with or without them. If they want to get fancy they can require the bucket be part of the process. I mean a bucket is almost as important in Minecraft as a pickaxe. Yes, some people then are going to accept that just fine, others will scream about pulling magic jars out of their arse. Those are the kind of things I can hand wave away, like ok, you're a savvy save the planet type and you recycle fervently and carry around a bunch of empty plastic bottles. I mean they are @%$#ing everywhere in the real world today. They don't weight much, you can probably collapse them easy. Whatever you gotta do to sort your own head cannon right. Not being able to gather water from the pond I am looking right at is really immersion breaking. Like I really didn't think about it THAT much until we started this discussion, but the more we talk about it, the more it irritates me.
  11. You mean ferals? Yeah, I feel like they are much more common now, and earlier as well. I don't like it, I've never liked them. I set them to walk.
  12. Well...depends on your map too. Most of my higher tier POIs are not in the forest in the map I've been on for 128 or so days. I was trying to get what passes for a more interesting map these days that the current @%$# generator pukes out and so I didn't min-max for large urban areas. The map is pretty lame for a power gamer, but it's home for now. Obviously I've got a copter by now so I could live where I choose anyway, but Jen is in the snow and Jenny and me is like peas and carrots (but seriously, it was the most convenient centrally located trader with a lot of good flat open ground around it). So yeah, I spend most of my time in the snow. I do get a lot more meat and leather.
  13. Well yes, water scarcity would be game breaking, but as you can see, there is no scarcity of water. You're off-topic though, this is a discussion about....YUCCA! So new guy....boiled or fried? What's it gonna be?
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