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Viktoriusiii

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Viktoriusiii last won the day on August 18 2021

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  1. Its learning by doing, but without any of the positives and all of the negatives. I have no idea who thought this would be a good idea.
  2. I will say it like this: dont play full stealth. Its just not worth it or fun to play. Instead, use it as a secondary attribute. Most stealthweapons are strong enough to oneshot appropriate level Z's and you still have your main attribute for these stupid rooms. Is that good design? F*** no! But at least this way you can still play stealtharcher, even if it is far less exciting than the alphas without auto wakeups. Since TFPs are known for redesigning @%$# they worked on for quite some time... maybe we get lucky and they scrap the system again... although past events do not paint a pretty picture for the redo... it is most likely something like "every Z' wakes up if you can see it. Once you turn around, it instantly teleports back to its spawn so that you can not kite it!" honestly wouldnt be surprised if they implemented something like this... Because it would "increase the tention and force the player to engage with the enemies instead of boringly trying to find ways to play intelligently."
  3. Okay... so some traps I get... if you rush in head first, there should be some zombies to cut you off... thats fine. But you know why I know they didn't do it to make melee more enjoyable and purely to spite stealthers (and yes maybe their intentional reason wasn't spite, but their subcontious hates it 100%)? Making trap walls more than 1 HP and destroying it by trigger. That is SO MUCH CODING WORK and the ONLY effect it has is that bows/crossbows can no longer destroy them to get a better shot. A21 has a lot of things that corrected mistakes of A21... but my main points: progression and stealth are as bad as always... or worse...! and it saddens me...
  4. I cleared most of the Z's but then I hid for a minute to do a pottybreak... now there is a zombie missing...
  5. It is a kind of simple fix... but it would require the removal of some so called "fixes" they implemented to "fix" stealth. The first fix was great. Trash all around makes it harder to stealth. The second was positioning. Positioning zombies so that you can not snipe them, because they area lways around corners... already a really stupid fix. The third fix was traps into killboxes... not great, but oh well. Fourth was sleeper volumes with automatic wakeup Fifth one was trigger based zombies. Where they stay inside walls until you reached a certain block. And in A21 they actually made it so that trapblocks can not be destroyed with bows anymore. So you HAVE to trigger them... which is just the biggest middle finger "oh you found a way to circumvent our GENIUS plan for how the game has to be played? Well here we fixed it mothertrucker!! Solution: Nerf the damage, get rid of basicially every other change. If the player finds creative solutions, don't cross them out and say "MY WAY ONLY!" you aren't our 3rd grade mathsteacher!
  6. I was just digging... and found NOTHING! The whole area of the remaining circle, just nothing... I started digging around the circle randomly until I saw this. Yes it is only one block, but this one block was kinda annoying because I triggered like 6 zombiehordes or something And it had to be outside of at least one more stage (because everything was already cleared at the previous stage) Not the biggest issue... still something that might want to be looked at (since it might only be a small numerical error)
  7. Okay... let me preface this by saying: A21 is a step in a better direction... balance and art wise. But if you've been around, I am not one to focus on the positives. You have so many ppl telling you how great the game is... you don't need that from me. I'm bad at it and I dislike it. There are a lot of improvements and I can acknowledge that. But now to what I acktually wanted to say: WTF WERE YOU THINKING??? I mean removing LBD was pretty bad... but okay lets focus on this newly implemented point-buy feature... even if its inferior it has some positives (more streamlined progression, clearer hurdles, easier customizability)... AND THEN you introduce learning by Looting... which is just LBD but with all the positives removed (you took away agency from the player. Instead of being able to decide what you want to specialize in, you again have to luck out!) AND ON TOP OF THAT you implemented the "Forge ahead" problem back into the game... MULTIPLE TIMES!!! JUST WHAT WERE YOU THINKING??? I am level 25 and just now got my forge... I already have steel tools and modern weapons (pipe, simple, modern, futuristic)... but I wasn't able to smelt anything, because the town I settled at didnt have really any workstations to get those damn books from. 3/5 levels were from trader rewards. How in the world am I supposed to ever get to steel? (14x the amount I have) and getting the perk doesnt even increase the odds of finding the skillbooks! (or at least it doesnt specify like it does with most other skills) DO NOT LOCK PROGRESSION BEHIND RANDOM CHANCE!!! I can't believe... after all these alphas... and all the times you f*ed up (Levelgates as an easy uncontroversial example)... that you would not only create a newly worsened skillsystem, but that you would repeat the same mistake you already did again... I don't mind that I will probably never get my T5 weapon of choice because the skillbooks are so rare I have a better chance of looting it or getting it as a reward from the trader... but the forge? I feel like a caveman in full military gear... either slow down ALL of progression (loot 25% xp 50% duke gain 5%) which will surely upset the casual players because then every game takes 300h... or make the workstation books available in EVERY CONTAINER. Doesnt have to be a particularly high chance. But if I looked at 500 trashpiles, I'd like to see like 10 workstation books. PS: Why oh why does it autouse lockpicks? I just looted it and now because of the misclick its gone. It should be switchable. Once you have an endless amount you should be able to do it automaticially... but this was is just annoying
  8. I am surprised to see LBD being so highly ranked... every time I mention it, I get bombarded with downvotes The general playerbase probably liked LBD much more than the hardcore fans that are on the forums though. But seeing it still in first place just warms my heart. PS: *Be one of the Fun Pimps* *Dislike LBD for no good reason* (seriously, all the points were relatively easy fixes) *removes it to go through a 3 Alpha overhaul* *reimplements LBD, but simply worse* (learn by looting takes all the problems LBD had with far less of the character that LBD gave and combines it with THE FORGE BOOK PROBLEM!) ? Profit?
  9. well yea... 5 years of early alpha (8-16) vs 6 years of late alpha, loads of promotions, humble bundles and more... I mean I would hope so... But yeah dumbing down the game from a horror RPG to a loot-and-shooter-TD game probably helped ^^ In all seriousness... I like the game again (A17 was horrific) even if stealth is useless (at least I didnt see any major changes to it in the patchnotes and it was useless in A20 because of sleepervolumes) but calling it an Alpha is just wrong on many levels!
  10. Yeah but I meant like real quests. Not those treasuremaps and stuff... Those were added in A17, the worst update by FAR
  11. Just throwing my hat in here... 7d2ds update cycle is kinda... weird. They don't add new stuff (except for overhauls and cosmetics)... but they do it in such a long timeframe that I already forgot the last alpha, so I start playing a bit again... until I notice (usually at day 30 or something) that it is just the same game again... And if someone SERIOUSLY still claims "this game is in alpha" they need to get their brains checked. That is like saying "oh Star Citizen will come out! It is just a big game! Give them time!" No! I don't care how big the game is. If you have millions and millions, you better present us with something. What new (not overhauled) mechanics were introduced since A13 I think (Traders and electricity)? Quests... but that is about it. And it is just a simple "go to x, kill, loot come back" quest... Where are the NPCs? The animals? The real agriculture? Caves (are they back? Haven'T seen any but also never play Navazgane), better Zombies? The game needs real quests, NPCs and bandits. And if they want to be fancy, they give us factions too. But the game has been basicially the same for 7 alphas, just with more pois and a tripple revised skillsystem and a double graphicsoverhaul. Oh wait no... zombie pathing has been... "fixed". To be fair, they got better over the alphas... but seriously... The way I see it you need to go "Gold" into a beta where you take all your features that are then hopefully locked in and just do another 5 years of balancing... :'D With a bit less spite: 12 years of Alpha is not an Alpha anymore. It is a yearly update. Its free so I dont mind. But calling it an alpha is just mindblowingly... oh well.
  12. First alpha I actually dont post a completely new thread, as I haven't had the time or energy to extensively test/play... 1) eating and drinking feels weird now... why do we throw away the bottles and glasses? Feels arbitrary. 2) I dont even know if this has always been the case... but the first zombie that hit me gave me an infection as well as a concussion. That meant I had to effectively let something kill me so that I could go on playing again. Why is there a safetynet for temperature, but not for statuses? Especially when you only just get your first stone weapons. 3) quests are still faaaaaar too rewarding at the beginning. Like... in the same time I would have to clear 5 pois just to keep up. T1 and T2 quest need to give even less dukes and XP and give a smaller selection. 10 molotovs? That is incredibly powerful. So are 10 first aid on day 1. To lessen the grind let us skip T1 and T2 quests on new traders... if we got them on another trader, straight up skip to T3. Personal opinion: I dislike the difficulty display. It makes it feel even more gamy than it already felt. Just watched an old 7d2d video of someone being stranded in the desert... it was creepy... and survivaly... Now itsjust "loot as many houses and complete quests as you can". Can't say enough about leveling... might comment on here again... but the fact that I don't even open a new thread... well I am kind of sad tbh...
  13. I'm only in the low thousands, since I have not really played since A17 (still about 400hours, which is a lot if I look how I feel about the games development :D) Been here since A8 And I would wish for the game to get a sense of direction. Its great that they said Gold is close... But they also said that A19 (or 20?) was the last biggest update so that they can release updates in shorter timeframes... sooo... -The leveling still after 4 Alphas feels like a tacked on feature (lets hope A21 changes that as advertised) -Looting has become much too straightforward for my taste. Where is the sense of exploration if I know every POI will have a room with the best loot? SOME can have it... but most should spread out these goodies as much as possible. -guns have too much influence over the game. Especially early game. I mean... there is a reason why I have called it a Looter-Shooter since A17. Never had any problem getting enough ammo if I didn't run around guns blazing and shooting in the air. -A bit more randomness. Not only lootwise, but POI wise... if I know exactly how hard a POI is... that takes away the fun of exploring. Some of the best moments I ever had was in big POIs where there were nearly no zombies, so I just went through it easily... only to realize the exit is covered with a roaming hoard. -Crafting is a mess now... its not any simpler to understand, has become basicially useless in 95% of cases since looted stuff is just that much better and the only thing you'll really be crafting isnt equipment, its ammo and blocks to build.
  14. A bit longer ago... A9 or 10 I think... Back then custom spawns were... something else ... Well... I spawned in the wasteland and right in front of me are 2 dogs. No wood to build, no cars to climb on... just... instant death, no questions asked. And i respawned like two or three times close to it... yeah... fun times
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