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Horst

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Horst last won the day on September 16 2017

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  1. Sry for the late answer...atm I sadly do not have the time to try and update the thing to A21; if i ever find the time to do I'll let you know !
  2. If they spawn outside the walls, they have most likely nothing to do with my z-volumes. At least in vanilla screamers are attracted by the "heat" mechanic. Which means torches, fires, forges etc. create heat, and if heat reaches a certain level a screamer will visit you. If screamers spot a player, they will spawn in other mean stuff. You can try to place stuff that creates heat further apart inside the castle, or place ie. Forges outside the walls (i'ld advise underground, or install counter measures like turrets or spikes that kill screamers before they spot a player or damage walls... My torches should not attract screamers, you can try to remove them anyway and see if it helps... Let me know if any of the steps above helped... If not I'll give you a small step by step instruction how to remove z-volumes in Pois.
  3. I have to admit I don't really know how it works in Darkness falls, but yes, my original version contains Z-Volumes. I do not know how much the POI was changed for DF. In Vanilla you should be able to block the volumes and their Z-spawn with sleeping bags, but there is also a lot of grass/terrain in the castle, and some Zs will probably always spawn on that. Have you cleaned it out completely once? When does respawn happen? Instantly after killing everything every day or after a fixed amount of days? Where did you place sleeping bags? Do Zs spawn in upper floors, or just on grass/castle ground level? If its your game/server, you can probably go into the editor and just remove the volumes - allthough I don't really know about DFs game mechanics...
  4. Just uploaded an updated verion to the dropbox (v1.4): - Fixed issues with Sleepervolumes - added a Tier value (3) - added quests - Changed minor paint details - Fixed the water (hopefully)
  5. Oh I'm pretty sure the problem with Pilles Editor was sitting in front of the computer and not inherent to the editor 😅
  6. Let me know what you think! I fought quite a while with the water blocks, which didn't want to stay - even with Pilles editor - and I hope I finally won^^
  7. Download via Dropbox: https://www.dropbox.com/sh/n3spvp5feyl6wal/AADI-TYhjiBQQoQ_upsp6whFa?dl=0 For this POI I took a look at a traditional old house in the same city of which I have already made the castle ( https://community.7daystodie.com/topic/22355-castle-altenburg-bamberg-alpha-19-ver2/ ) The outside is modelled on the original, while the inside is structured like you would expect to find in old residential houses still in use today. For a bit of gameplay fun there are a few hidden places, and I generaly tried to make it more interesting to play than the castle - which is why I chose a modern interiour that reflects a possible use today rather than keeping age ambiguous which I had found to be quite limiting in options for loot containers, etc. when I made the previous POI. The original is a protected historical building, that was build in the 15th century and - according to Wiki - had a lot of changes done in the 17th and 18th century. The building is called Curia Schönborniana and was in use by the canon of Bamberg Cathedral. As always I'm happy to get some feedback from you guys - and I hope you have fun with it!
  8. Thank you! I have a tendency to get carried away by architectural details, and not focus enough on actual playability, but I'm working on that. The castle has the additional problem that there is a serious lack of medieval lootcontainers in the game^^ I know that loot was a problem in the previous version, as I had outfitted the whole POI with a storage crate type that seemingly doesn't spawn anything inside. I hope this is solved now - I used other boxes/crates, and since A16 we got the piles for clothes, books and medical stuff, which I used quite a bit for room decorations... I don't think I changed much about the lighting, but switching the POI-candles on and off wouldn't be a big deal - most of all I'm thankfull for any feedback I can get!
  9. Thank you! Well, that depends. How much is a lot and how old is historic? There are certainly enough to keep making these prefabs for a few years
  10. Small update: Since I updated the castle, I decided to stick with the topic of older buildings. I found a nice timber framed one in the same city as the castle (Bamberg, Germany) , and decided to bring it into the game. I am quite happy with the results I managed to achieve with vanilla blocks. Translating the historic timber frame structure into 7 days optics is still a challenge, but I'm quite confident to say I'm mostly done with the exteriour. Interiour is going to be how I imagine people use it today, with a bit of dungeon-elements to keep it fun. Here is the original: https://commons.wikimedia.org/wiki/Category:Obere_Karolinenstraße_1,_1a_(Bamberg) Here is my current progress:
  11. Castle Altenburg, Bamberg (Alpha 19 / ver2) 2.02.zip Dropbox Link: https://www.dropbox.com/sh/vppnxacud2pgbne/AABv4W_5uuV9LlMzioERZBW5a?dl=0 This castle-POI is an up-to-date version of the one I made for Alpha 16 about 2 years ago. For those who already know the old POI: - I added a lot of details using the new blocks, especially giving the outer walls a more 3d-feel - I worked on the textures in order to get a more realistic look, and to correct previous mistakes - The castle now contains more loot, so it is worth the effort - There are more Zs now guarding the loot - Added the castle bear - Some small changes to the general layout, added gallows on the hill outside the castle, the well is now escapable with a little effort if someone feels the need to take a swim there, leading up to the entrance there now is a stone ramp, signal fire cage added to the keep, and the main building upper floors are now wider than the 1st floor, in order to more give the buildings a more medieval feel For all those who don't know the old POI: Altenburg Castle is a real castle which is located on a hill near the city of Bamberg, Germany and I have done my best to recreate the castle in a 1:1 scale, but had to bend a few angles to do so. The castle itself has historically gone through many building and rebuilding phases, which includes it being destroyed to a large extend in the 16th century, and big renovation works in the 19th century. I stuck to todays main layout but didn't include a lot of 19th century or more modern features in order to keep it as medieval as possible in the vanilla game. I chose this castle as its size, as well as its close to 90° layouts lend itself to a 7d2d version, while a lot of other characteristics make it a potentially interesting game-POI: It is mostly a-symmetrical, and no two identical buildings/segments exist in the castle - not even the walls are build in similar stiles around the castle, similarly all the towers are different, creating a much more realistic impression as copy-pasted segments could. On top of that a bear was once kept inside the castle, and the entrance over a bridge offers the possibility to use it as a nice base with a drawbridge in game. Allthough in reality it is a rather small castle, the POI is quite massive for this game in its 1:1 scale. As the inside of the buildings today seem to be rented out for events and serve as a restaurant I didn't view them as authentical enough to justify the effort of researching them entirely - so what I chose for the insides is a mixture of what I know from other castles, as well as what I think still makes sense to put in a game-POI. If you have better ideas for the interiour feel free to PN me, so I have the possibility to further improve my work. For anyone interested in the original, heres the Wikipedia Page: https://en.wikipedia.org/wiki/Altenburg_(Bamberg)
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