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hillbilly

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    https://steamcommunity.com/id/HKUSP/
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    Guns, Women, Money

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  1. Thank you! You sir, are a gentleman and a scholar, thank you, problem solved!
  2. So I am adding wood log spikes back in to the game, imo they should have never been removed, and I have them all working properly except I added a diamond log spike that requires diamonds to upgrade. Problem is that when I try to upgrade from steel it makes the ding sound and shows the diamond on the bottom right screen as if I didnt have the appropriate resource in my inventory, when I do, what am I missing? here are the corresponding blocks, <block name="steelLogSpike6"> <property name="Class" value="TrunkTip"/> <property name="BlockTag" value="Spike"/> <property name="CreativeMode" value="None"/> <property name="Damage" value="10"/> <property name="Damage_received" value="20"/> <property name="DisplayType" value="blockHardened"/> <property name="Material" value="Msteel"/> <property name="Shape" value="New"/> <property name="LightOpacity" value="6"/> <property name="Path" value="solid"/> <property name="Model" value="cone1m"/> <property name="Texture" value="356,355,356,356,356,356"/> <property name="ImposterExchange" value="imposterPyramid" param1="112"/> <property name="ImposterDontBlock" value="true"/> <property name="UseGlobalUV" value="Local"/> <property class="RepairItems"> <property name="resourceForgedSteel" value="10"/> </property> <property name="CustomUpgradeSound" value="place_block_metal"/> <property class="UpgradeBlock"> <property name="ToBlock" value="DiamondLogSpike7"/> <property name="Item" value="resourceRawDiamond"/> <property name="ItemCount" value="3"/> <property name="UpgradeHitCount" value="2"/> </property> <property name="DowngradeBlock" value="rScrapIronLogSpike5"/> <drop event="Destroy" name="resourceScrapIron" count="10,20"/> <drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/> <property name="EconomicValue" value="160"/> <property name="Group" value="Tools/Traps"/> <property name="DescriptionKey" value="woodLogSpike1Desc"/> <property name="FilterTags" value="MC_building,SC_traps"/> <property name="SortOrder1" value="70g0"/> </block> <block name="DiamondLogSpike7"> <property name="Class" value="TrunkTip"/> <property name="BlockTag" value="Spike"/> <property name="CreativeMode" value="None"/> <property name="Damage" value="35"/> <property name="Damage_received" value="5"/> <property name="DisplayType" value="blockHardened"/> <property name="Material" value="Msteel"/> <property name="Shape" value="New"/> <property name="LightOpacity" value="6"/> <property name="Path" value="solid"/> <property name="Model" value="cone1m"/> <property name="Texture" value="358,358,358,358,358,358"/> <property name="ImposterExchange" value="imposterPyramid" param1="112"/> <property name="ImposterDontBlock" value="true"/> <property name="UseGlobalUV" value="Local"/> <property class="RepairItems"> <property name="resourceRawDiamond" value="1"/> </property> <property name="CustomUpgradeSound" value="place_block_metal"/> <property name="DowngradeBlock" value="steelLogSpike6"/> <drop event="Destroy" name="resourceScrapIron" count="10,20"/> <drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/> <property name="EconomicValue" value="160"/> <property name="Group" value="Tools/Traps"/> <property name="DescriptionKey" value="woodLogSpike1Desc"/> <property name="FilterTags" value="MC_building,SC_traps"/> <property name="SortOrder1" value="70g0"/> </block> Also how would I add these blocks to the creative menu, and why don't they have an icon in the recipe list despite my adding a recipe for them, <recipe name="woodLogSpike1" count="1"> <ingredient name="resourceWood" count="30"/> </recipe> <recipe name="DiamondLogSpike7" count="1" craft_area="workbench" tags="workbenchCrafting"> <ingredient name="resourceForgedSteel" count="25"/> <ingredient name="resourceGlue" count="1"/> <ingredient name="resourceMechanicalParts" count="1"/> <ingredient name="resourceRawDiamond" count="3"/> </recipe> Any help is greatly appreciated.
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